Egypt does have interesting and unique benefits outside its (useless on Deity) unique ability. Its chariot archers are faster and can be deployed even if you and your CS allies get shafted on resources. The burial tomb is free +2 happiness per city with no downside if you don't lose your city through poor play.
But Pharaonic Egypt is the very definition of theocracy. It produced one of the oldest and most enduring religious traditions in the history of the world. So strong was its religion that even Alexander the Great knew to co-opt it rather than fight it, and through syncretism and diffusion Egyptian beliefs spread as far as Rome, Athens, and Persepolis.
So why does Dreadlock McGanjaweed steal their thunder? (No offense to practicing Rastafarians. "Do not underestimate the power of Tafari. He creeps like a mouse but has jaws like a lion." --Balcha Safo.)
I know the Axumite Empire was quite vibrant in ancient times, but if you're playing Ethiopia, you probably don't even want to build Axum (the 6th city name on the list) until rather late in the game, if at all (if going for a Cultural victory).
Still, Ethiopia needs the Steele; converting pagan neighbors is one of the best ways to stave off DoWs in the early game, and Ethiopia needs time to develop if they wish to advance their victory progress.
But Egypt needs something. I'd propose that the Monument Builders UA grant +1 from Monuments. Not as strong as the Steele, and you'll only get second choice for Pantheon if Ethiopia or the Celts are present, but that's preferable to having Egypt be no better at founding an organized religion than Attila the Hun.
NB: I can't install the SDK on my system, but this change here seems simple enough that it could be done via a text editor. What would be the most efficient way to go about doing that?
But Pharaonic Egypt is the very definition of theocracy. It produced one of the oldest and most enduring religious traditions in the history of the world. So strong was its religion that even Alexander the Great knew to co-opt it rather than fight it, and through syncretism and diffusion Egyptian beliefs spread as far as Rome, Athens, and Persepolis.
So why does Dreadlock McGanjaweed steal their thunder? (No offense to practicing Rastafarians. "Do not underestimate the power of Tafari. He creeps like a mouse but has jaws like a lion." --Balcha Safo.)
I know the Axumite Empire was quite vibrant in ancient times, but if you're playing Ethiopia, you probably don't even want to build Axum (the 6th city name on the list) until rather late in the game, if at all (if going for a Cultural victory).
Still, Ethiopia needs the Steele; converting pagan neighbors is one of the best ways to stave off DoWs in the early game, and Ethiopia needs time to develop if they wish to advance their victory progress.
But Egypt needs something. I'd propose that the Monument Builders UA grant +1 from Monuments. Not as strong as the Steele, and you'll only get second choice for Pantheon if Ethiopia or the Celts are present, but that's preferable to having Egypt be no better at founding an organized religion than Attila the Hun.
NB: I can't install the SDK on my system, but this change here seems simple enough that it could be done via a text editor. What would be the most efficient way to go about doing that?