Best 1 city challenge civ?

arand86

Warlord
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Jul 22, 2013
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Although India sounds at first like the obvious choice, is it really the best civ with 1 city?

I think venice with double trade routes would really give india's happiness a run for its money, and Casmir would be able to further push his culture advantage. Pedro wouldn't be bad either.


Is there a generally accepted best civ for the game mode?
 
France is really great for one city culture. Easiest diplo should come for Venice. For science I think Babylon out-performs Korea, but I never dabbled with optimizing finish times.

Also I read in a guide that Inca is actually the best OCC civ because they ignore hill terrain cost and can therefor search out and settle that precious hill/river/mountain spot quicker than anyone else. Maybe the Terrace Farm has something to do with it as well.

On Emperor or lower you could make a case for Egypt as you can get pretty much any wonder you like.
 
India? As if you had happiness problems with just one city anyway. Trade for luxuries and you'll be fine. Pedro? No, the jungle start is only useful when Brazilwood Camps kick in and even then you'd want to have some other cities to balance the lost production.

I'd suggest Venice, the double trade routes are worth a lot of money and aren't diminished much by the OCC. Sure, you can't pump Venice to size 60 with your bought puppets but you can rush buy anything you want and win diplomatically.
 
if I would play OOC, I want to grow that city really big. Because of losing advantage of internal food trade routes, I would consider a civ with a grow advantage, or a science advantage to compensate science loss from fewer pop.

I think happiness problems are no issue most times (if you get the usual two luxes in city radius), so Inda would not be my first choice

I think following civs could do very well OCC

-Ethiopia (stele is weaker OCC, but the defense bonus and UU are great at higher difficulties)
-Babylon (science boost, with walls and bowmen harder to rush in early time)
-Inka (terrace farms are great to grow city and build, andean road is very good for defense)
-Aztecs (UB grants high pop city most times)
-Netherlands (really huge city with polders on flood plain, disadvantage is city should be coastal)
-Morroco: very good defense if on desert beause of UB and UU, extra gold for UB and UA then(has desert bias so chance would be high)
Korea: extra beakers from specialists (and your big OCC city will have many of them), science boost, and hwacha for defense
 
Select Attila and then go for it :)
 
I won with Montezuma in this challenge, so I think Aztecs is the best civ.
 
My vote is Venice; again map with ocean. And this is really a semi-OCC. (One city with a puppet empire attached. But in this case you can cash & faith buy buildings.)

Austria is another civ where found only 1 civ and then marry some city states is a possibility.

And there is indeed the start with one city but go conquering the AIs cities to attach a puppet empire.
 
Typically OCC means "One City Challenge", not One City and Tons of Puppets.
 
I've played two OCC games.

One as the Iroquois which was not the best. I played on a duel sized "East vs. West" (with the river between) against Arabia. I managed a Cultural victory, but was always behind in tech, production, and money. So I wouldn't suggest them.

Then I played as Russia on King (I am normally a Prince player) and absolutely dominated thanks to the additional production from strategic resources. I was able to build many wonders (odd for both the difficulty level and OCC, in my experience) and keep up a decent military. I was adjacent to the Huns no less. I could have gone for science, but actually ended up winning Domination on a 4 player "Four Corners" map with mountains separating the four regions.

Typically OCC means "One City Challenge", not One City and Tons of Puppets.

Speaking to this, when I played the Russia game, all cities, including AI capitols were automatically razed so I think making puppets through conquest, diplomacy, or merchants is not possible. (That is assuming you marked OCC in the Advanced Setup. If you just play OCC with the honor system, then it is a different story, of course.)
 
I do OCC games probably more than I do multi-city games, and can echo support for France. Spamming chateaus for culture, gold, and homeland defense definitely helps things along.

I also like Babylon, surprisingly, because I can plant that super-early Great Scientist and get an early academy.

I might try a Polish OCC next, just to see how it's unique attributes handle the situation.
 
For OCC, best ones are the civs that benefit in alot of situational conditions.

Morocco and Inca are probably the top picks, especially if Inca beeline to the Petra on a desert hill region (Sandstorm Maps are good)
With a massive OCC food and production as Inca, you can blitz all the wonders and still have enough left over to crank out a dominating army in a single city. The only downside to Inca's maximum benefit is that it benefit more from non-coastal regions. Most importantly, OCC needs a strong def to ward off the attackers, Morocco have its Kasbah for def boost, and Inca got its massive hill region, both are great on OCC being invaded.
 
I have been trying to get an OCC cultural win in G&K for a while now, so I have played a boatload off OCC games lately on immortal.

My best near losses are with the Aztecs (floating gardens) and with Korea(+2science per specialist), with Babylon a near third. I lost two games with Korea by less than 8 turns before T310. These games are really hard on immortal. I have won it easily with random civs on emperor every time I tried. OCC domination is fun at any difficulty because enemy capitols are instantly razed, so you don't have to worry about them recapturing them :)

For OCC the most important thing by far is population, you need to grow and be huge. Ideally you should be >36 pop, even more in BNW. Put every citizen on a food tile and only shift from total food focus to production focus to put up certain important buildings like labs. In general its best to buy buildings and build wonders when possible. The next most important thing is tech, you need to plant as many GS's as possible. If you are going for a science win you need to drag your heels on culture as much as possible until renaissance. It is important that you do not waste policies, you must fill all of tradition asap, then left rationalism, then full freedom and finish rationalism. So for science, France or any of the other natural culture civs are the worst possible civs. For cultural its the same basic idea but the timing is a bit harder to hit. Full tradition, full piety, full freedom then whatever (usually honor and liberty or commerce), I only do patronage on the rare map where there is enough food and culture CS to be worth it and the CS killers like Austria are absent.

The fun thing about OCC is that everyone loves you in most games. Since you never expand, they never get angry about you moving into their territory. I often end up being friends with all but 1 or 2 civs even if they are at war with each other. Also since you city is huge, it can pancake most units and its takes a lot of work for the AI to capture it.
 
India for the achievement and massive happiness.

I just finished a OCC game with them on Immortal and was SEVEN turns away from launching my spaceship but got beaten to it by Cathy.

It was probably my fault, I voted the International Space Station in and she won first prize. If it weren't for that, I think I would have won. :(
 
The Netherlands. If you get flood plains w/ a mountain you can out-tech almost anyone with a single city, like so:

Spoiler :
 
Have fun getting those flood plains consistently with your grassland start bias.

Assuming no rerolls, I'd go with the Inca. Terrace Farms just don't give a damn about cruddy food starved starts.
 
Shoutouts go to Sweden, Maya and Byzantium.
Getting massive GP generation or playing a big religion game has a lot of worth in OCC. Tithe can give you a superpowerful economy, papal primacy + patronage gets you a long way towards a diplo victory. Purchasing all sorts of GP's (by getting the Piety expander) will get you where you wanna go quite quickly. Churning out prophets for holy sites with the piety finisher + freedom tenet New Deal makes for some sick yields. Holy warriors is also of use here, as your budget + unit-building capacity needs to be as big as possible if you're gonna start cracking skulls.
 
Merchants of Venice have double Trade Mission yields, (including double influence,) so even when you can't puppet cities it's still powerful. OCC Venice isn't half bad at diplomatic victory.
 
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