Over the course of several games now, I've noticed that if City #1 expands its borders (e.g., by me purchasing a tile), border expansion in City #2 that isn't anywhere near City #1 becomes a lot more expensive.
Did anyone else notice this? Is this new?
I find it to be extremely detrimental to my favored playing strategy, which is slow expansion (I build many cities at maximum growth range from one another (6 hexes), so it's not a pure 'wide' strategy).
After a bunch of cities, things just become nigh impossible to afford, and city border expansion becomes extremely slow. I already had to get rid of that stupid 'you can't raze city states and capitals' option through the use of a mod, killing all achievements for me. Is this yet another thing I should probably turn off with a mod?
I really like Civilization 5 so far, I just wish we had more control over some of these 'features'.
(It also really irks me that Civilizations can put their filthy missionaries into my domain if we're not at war. I've declared and mostly annihilated civilizations for putting their religions in my cities. Last time one sued for peace, offered a city, I accepted. Guess what happened the next turn? One of their missionaries went straight for my city. Got really frustrated with that game.
I mean: My civilization never EVER does open border agreements with ANYONE, to keep their filthy mudblood out of my lands. It also helps in case they suddenly decide its wartime. But their religious units can march all over my lands unimpeded, and I can't even terminate their miserable existence without having to declare war. I mean: How the would they know I killed their stupid prophet. Not like anyone else of theirs is in my lands.
Caravans also sort of annoy me, but they're more benign. I really don't want them either with my closed borders. Must I declare war on everyone? My closed borders should be that: closed.)
Did anyone else notice this? Is this new?
I find it to be extremely detrimental to my favored playing strategy, which is slow expansion (I build many cities at maximum growth range from one another (6 hexes), so it's not a pure 'wide' strategy).
After a bunch of cities, things just become nigh impossible to afford, and city border expansion becomes extremely slow. I already had to get rid of that stupid 'you can't raze city states and capitals' option through the use of a mod, killing all achievements for me. Is this yet another thing I should probably turn off with a mod?
I really like Civilization 5 so far, I just wish we had more control over some of these 'features'.
(It also really irks me that Civilizations can put their filthy missionaries into my domain if we're not at war. I've declared and mostly annihilated civilizations for putting their religions in my cities. Last time one sued for peace, offered a city, I accepted. Guess what happened the next turn? One of their missionaries went straight for my city. Got really frustrated with that game.
I mean: My civilization never EVER does open border agreements with ANYONE, to keep their filthy mudblood out of my lands. It also helps in case they suddenly decide its wartime. But their religious units can march all over my lands unimpeded, and I can't even terminate their miserable existence without having to declare war. I mean: How the would they know I killed their stupid prophet. Not like anyone else of theirs is in my lands.
Caravans also sort of annoy me, but they're more benign. I really don't want them either with my closed borders. Must I declare war on everyone? My closed borders should be that: closed.)