Jingo7
Chieftain
I think that Civ3 represents a more faithful account of societies than its predecessors in some respects. With regard to the government system in particular, Civ3 for me displays the idea that societies change fundamentally through revolution and what's so good about it is the idea that, no matter how much you may build up the productive forces of say, a despotism, you will always encounter a point where you are compelled to undergo a period of violent loss, a gamble you take in order to reach a higher threshold of development. This is a real and substantial choice and is often not an easy one. We all know the monarchy/republic debates, and when (or even if) to exit despotism. What I like is that you CANNOT have your cake and eat it too, you make a choice and then you suffer the consequences. You cannot supplement a republic with elements of monarchy in order to make war and money.
In a way Civ3 creates a much more exciting game than Civ4 or 5 because of this. I know in Civ4 there are periods of revolt between switching civics but I never got the sense that I was making a substantial choice with a real gamble which made the potential gain more satisfying.
I was even more struck by Civ5. The civics had the air of unlock-able bonuses which required no strategy, only a progressive 'getting better-ness' that was satisfying only in a very superficial way, like the way in which leveling-up in an RPG is satisfying.
Not to mention what I felt of as a pretty a-historical way to portray societies. In fact there is no social upheaval whatsoever in Civ5, not even civil disorder, as if all resistances, all strikes, protests, revolts, rebellions and revolutions can be condensed into 'unhappiness', what a truly depressing notion.
Whilst the government system of Civ3 leaves a lot to be desired, it is I believe, far superior in political and gameplay terms than its predecessors. What do you think?
In a way Civ3 creates a much more exciting game than Civ4 or 5 because of this. I know in Civ4 there are periods of revolt between switching civics but I never got the sense that I was making a substantial choice with a real gamble which made the potential gain more satisfying.
I was even more struck by Civ5. The civics had the air of unlock-able bonuses which required no strategy, only a progressive 'getting better-ness' that was satisfying only in a very superficial way, like the way in which leveling-up in an RPG is satisfying.
Not to mention what I felt of as a pretty a-historical way to portray societies. In fact there is no social upheaval whatsoever in Civ5, not even civil disorder, as if all resistances, all strikes, protests, revolts, rebellions and revolutions can be condensed into 'unhappiness', what a truly depressing notion.
Whilst the government system of Civ3 leaves a lot to be desired, it is I believe, far superior in political and gameplay terms than its predecessors. What do you think?