Currently playing a game of C3C just for fun.
Netherlands, Huge Map , 3 Sprawling Islands and a few smaller ones.
Lots of Mountains, a moderate climate and water, water everywhere...
Got Aztecs, Russians,Ottomans, Chinese, Spain, Portugal,France and Zulu as
"competition". Aztecs have their own Island, China stuck in the cold, Russia and Ottomans shared an Island with Portugal ( KIA ), I have liberated my Island from the evils Spain and Zulu.
So basically I am playing along ( afterwork ) and try something out at a level most at
civfanatics wouldn't consider ( Warlord ).
All went normal. Until...
The AI somehow got to the idea it had to beat some of my Units.
In a very odd way.
The netherlands could rule the waves with more advanced ships but I kept back and
used the naval power mostly to settle ( transports ) or to kick some barbarians.
But yes, there are dozens of military grade ships if anyone asks for a sea battle.
Had some privateers to shadow the AI units so I could see where the AI was moving . Sure there was conflict too, I mean privateers are not really transports...
So I lost some privateers when AI players got Galleons. OK fine.
What I did not expect was, these silly Galleons would attack Frigates....and win???
1 time = maybe. 2x or more shouldn't happen.
Veteran ships ( 4 wounds ) would take some damage against other veterans and the basic A and D value should count too. Am i wrong?
Seems the AI really really wanted to get past the Frigates and invaded a little Island without any ressources. The 3 Knights ( regular ) died horribly and lonely.
Still thinking about why, the convenient solution was to march into the AI cities and take the harbors from them.
No coast city, no harbor = no m0re weird results at sea0.
Now, lots of conflict made room for barbarians.
Barbarians camps spawn warriors. ( 1850 AD...).
Barbarian warrior ( regular ) threatens workers who build a "combat-railroad" to the front lines. Got Elite Cavalry ready to intercept this threat.
How could I have known my poor Cavalry was getting slaughtered without dealing out damage to the savage axe wielder on a grass tile ?
Is it possible that the AI gets desperate? What was going on there?
Netherlands, Huge Map , 3 Sprawling Islands and a few smaller ones.
Lots of Mountains, a moderate climate and water, water everywhere...
Got Aztecs, Russians,Ottomans, Chinese, Spain, Portugal,France and Zulu as
"competition". Aztecs have their own Island, China stuck in the cold, Russia and Ottomans shared an Island with Portugal ( KIA ), I have liberated my Island from the evils Spain and Zulu.
So basically I am playing along ( afterwork ) and try something out at a level most at
civfanatics wouldn't consider ( Warlord ).
All went normal. Until...
The AI somehow got to the idea it had to beat some of my Units.
In a very odd way.
The netherlands could rule the waves with more advanced ships but I kept back and
used the naval power mostly to settle ( transports ) or to kick some barbarians.
But yes, there are dozens of military grade ships if anyone asks for a sea battle.
Had some privateers to shadow the AI units so I could see where the AI was moving . Sure there was conflict too, I mean privateers are not really transports...
So I lost some privateers when AI players got Galleons. OK fine.
What I did not expect was, these silly Galleons would attack Frigates....and win???
1 time = maybe. 2x or more shouldn't happen.
Veteran ships ( 4 wounds ) would take some damage against other veterans and the basic A and D value should count too. Am i wrong?
Seems the AI really really wanted to get past the Frigates and invaded a little Island without any ressources. The 3 Knights ( regular ) died horribly and lonely.
Still thinking about why, the convenient solution was to march into the AI cities and take the harbors from them.
No coast city, no harbor = no m0re weird results at sea0.
Now, lots of conflict made room for barbarians.
Barbarians camps spawn warriors. ( 1850 AD...).
Barbarian warrior ( regular ) threatens workers who build a "combat-railroad" to the front lines. Got Elite Cavalry ready to intercept this threat.
How could I have known my poor Cavalry was getting slaughtered without dealing out damage to the savage axe wielder on a grass tile ?
Is it possible that the AI gets desperate? What was going on there?