My Concept about
Religion:
Protestants and Catholics
General remarks:
- This concept is not about telling Religion A is better than Religion B
- Most of my concepts are related to others, so is this.
(I will try to explain as good as I can, without getting too deep into the other concepts.)
- Some of the involved concepts / features already exist at least partially.
1. Every European Nation has a primary Religion
(I have checked it, it should fit historically)
Catholics: France, Spain, Portugal
Protestants: England, Holland, Prussia
So it is 3 Catholic Nations "vs." 3 Protestant Nations
2. Every European Nation has a Second Religious Parent (additionally to the King of course)
Catholics -> The Pope
England -> The Archbischop of Canterbury
Holland -> ?
Prussia -> ?
The Second Religious Parent will give
quests and
rewards if you do a good job keeping up your primary religion.
3. Each religion has its own Specialists
Missionary:
Jesuitmissionary (Catholic)
Protestant Missionary (Protestant)
Crosses:
Priest (Catholic)
Preacher (Protestant)
Catholic Bishop
Protestant Bishop
Bishops are
Superspecialists for crosses, very rare, ususally only available as reward for high rate of primary religion by Second Religious Parent,
or as a quest-reward if you build a "Great Cathedral".
The specialists of both religions are available in every European harbour.
However the specialists of the primary religion are a little more common and cheaper.
3. There are 2 Types of Churches and 2 Types of Crosses
Every city could generally have a protestant and a catholic church.
However if the city is very small you can only build one of them.
(You can build the other if the city grows.)
Also only one of these 2 churches can be made to "Cathedral" which can become "Great Cathedral" later on.
So you have to decide on which religion you focus in which city.
Depending on the buildings you have and the cross-specialists a city will produce 2 types of crosses. (Technically.)
There will be a display like that for example:
(The "+" should be a cross.)
15+ (7 C / 8 P)
4. Settlers have a religion
In the nationspecific immigration-pools the primary religion of that nation is dominant.
But there are also immigrants of the other religion.
(Catholic Irish people for example were also immigrating to the English colonies.)
The mixture is about 80:20.
The same for Settler units that are bought.
There is a [C] or a [P] in the unit-details to display their religion.
The immigration of the settlers depends on the crosses you produce.
Protestant and Catholic settlers have their own thresholds for crosses needed for immigration.
(So if you had a lot of Catholic immigrants, there might still be a lot of Protestant immigrants that are very willing to come to your colonies if they feel that their religion is honored.)
In the second all european immigration-pool it is 50:50.
(This also is a new concept.)
5. Converting and Running away to other Nation
By Using the cross-specialists and the according buildings it is possible to convert catholics to protestants and vice-versa.
If the Religion of a Settler is the minority in a city and if there are no Soulkeepers for them in that city,
it is very possible that they run away from you and appear in the closest city of another European Nation, where their religion is the majority.
6. Slight Differences between the 2 Religions
(Actually this is optional)
- Protestant settlers will leave a colony where Protestants are the minority a little easier for another colony, where Protestants are the majority
- Protestant preacher and bishop produce a little more crosses than the catholic cross specialists
- Catholic priests and bishop are a little bit better in improving Satisfaction / Happiness (another large concept)
- Catholic priests and bishop are a little bit better in converting Protestants than the protestants are in converting catholics
- Jesuitmissionaries are a little bit better converting natives
Basicallly:
Catholics -> Better in converting and creating stability
Protestants -> Better in drawing immigrants and unhappy colonists
7. Effects of Religion
- Religion is a sub-factor of Happiness / Satisfaction which is very important
- Religion of course affects immigration
- Good rates of your primary religion will grant you rewards from the second parent
- Balanced rates between the religions will grant you the most immigrants in the long run
- Nations with the same religion tend to like each other a little better
- If you do not take care of religion your settlers might run away
So ok, this is it.
Feedback ?