Kwadjh
Warlord
Is a TSL map intended to play with 22 civs ? Is it possible that the glitch occurs in the case there is too few or too many civs ?
Yeah, great! I'm happy this mod don't follow other nice projects.I want to start work on this again.
Yeah, great! I'm happy this mod don't follow other nice projects.
Sounds good to me. Even if I would love more units (with upgrades - has to do with last point)
@Techtree:
But please *begging* don't make it shorter. I personally even would perefer the opposite - make it longer on start:
- to make chariot warface become really important and powerfull until horseback riding/phalanx-warface
- to add some bronce age warface and -trade
- to add even more intersting, more different gameplay each time one play the mod
- ...
(Scenarios may be set on developed start then, if nessesary.)
Anyway, its great to see you back here.
Could you save the original, and just add new ones?
Looks great! Unfortunately I don't own any DLC, but might consider buying for stuff like this!
I find Civ5 mods and scenarios disheartening. They are usually in need of upgrades and implementing those involves the user deleting things, or they promise more and more but because of that they never get finished, or Firaxis changes the game and it messes up the scenario, or the scenario designer walks away with fatigue or a busy life.
But this second try "Ancient Mesopatamia" bears watching. A fresh restart... building from the wisdom gained on the first try, and keeping the scale small and more 'do-able' and finishable before the inevitable fatigue and busyness sets in... maybe this one time I will be glad to download a Civ5 scenario. Lets wait and see.
If you don't know, there is a sound file for three technologies within the files that aren't used - one of which happens to be Ballistics (The other two are Publishing and Calculus) - while the quote might not be era specific, could still be good to use!
Once the rockets are up, who cares where they come down?