raystuttgart
Civ4Col Modder
Religion and Revolution contains several settings and features which are deactivated by default.
However, in GlobalDefinesAlt.xml every player could easily activate (or change) them for his own game.
These I sometimes change for my own games:
KI_RESPAWN_OFF
--> Currently this is set to "1".
With that setting, it is possible to completely eliminate another European player, so he will be taken out of the game.
(After round 100 only. The player needs to have lost alls cities and own less than 3 Units.)
If you want to never have other European players completely elimiated, put "0" for that setting.
(Basically that would be like in Vanilla.)
NBMOD_REF_RANDOM_SHIPS
--> Currently that is set to "0".
If you are looking for more challenge by a bigger fleet of your king, put "1" for that setting.
(European kings will additionally increase their fleet randomly.)
EUROPE_MARKET_CORRELATION_PERCENT
--> Currently that is set to "0".
If you want to have sales of European players affect the prices of other European players as well, then put something like "25" for that setting.
USE_NEW_RULES_FOR_PROFESSION_MISSIONARY
--> Currently that is set to "0".
If you activate this (put "1" for setting), then
1. some units like Criminals and Slaves, cannot become Missionaries anymore
2. in your cities you will need a religious building to apoint Colonists to Profession Missionary
However, in GlobalDefinesAlt.xml every player could easily activate (or change) them for his own game.
These I sometimes change for my own games:
KI_RESPAWN_OFF
--> Currently this is set to "1".
With that setting, it is possible to completely eliminate another European player, so he will be taken out of the game.
(After round 100 only. The player needs to have lost alls cities and own less than 3 Units.)
If you want to never have other European players completely elimiated, put "0" for that setting.
(Basically that would be like in Vanilla.)
NBMOD_REF_RANDOM_SHIPS
--> Currently that is set to "0".
If you are looking for more challenge by a bigger fleet of your king, put "1" for that setting.
(European kings will additionally increase their fleet randomly.)
EUROPE_MARKET_CORRELATION_PERCENT
--> Currently that is set to "0".
If you want to have sales of European players affect the prices of other European players as well, then put something like "25" for that setting.
USE_NEW_RULES_FOR_PROFESSION_MISSIONARY
--> Currently that is set to "0".
If you activate this (put "1" for setting), then
1. some units like Criminals and Slaves, cannot become Missionaries anymore
2. in your cities you will need a religious building to apoint Colonists to Profession Missionary