Right, so it's the bugfixes that's the issue. Now I understand. Those are the primary concerns anyway. For those who aren't using my changes on Ashes of Erebus, go ahead and report them - even if you're just linking to posts in either of the Final Fixes threads where the fix is found.
Wyverns... I'm not sure what I can do about that, but I'll find something.
The Jotnar: Yeah, that makes sense, particularly now I've disabled the Citizen spawning mechanic - that just wasn't necessary with my overhauled version.
Furia, and other leaders. Much like Jherel (at least I think it was you who said it on #erebus, correct me if I'm wrong) I think every leader needs to bring something unique to the scene. Not necessarily a mechanic, but something that has a significant effect on the way you play.
Take the Bannor. Here's a breakdown of their leaders:
Sabathiel: Lawful Good, Organised and Spiritual
Capria: Lawful Good, Imperialist and Spiritual
Tethira: Neutral Good, Instructor
Angaad: Lawful Neutral, Imperialist
Gaius Octavius: Lawful Evil, Theocratic
Decius: Lawful Neutral, Organized and Conquerer
Ophelia Rosenthal: True Neutral, Strategist.
With the exception of Ophelia, all their leaders are either Lawful, Good or both. Gaius Octavious stands out by being the only Evil leader, and Theocratic makes his units need 10% less experience for promotions and gives Potency and Mobility 1 to all disciple units. That makes him a nice unique leader.
Tethira doesn't look like much at a glance, but has Instructor, granting one free Promotion. That's a Promotion that costs no experience whatsoever, and depending on your choice can be fairly powerful - another unique one.
Angaad however is just a weaker Capria - and a leader that will be put into a module as a result. Nothing new, nothing unique.
Decius has his own mechanic of being one of three civ's, and brings Conqueror to the Bannor - something they don't get otherwise, allowing them to build buildings and train units of other civs, which can potentially be very powerful.
Ophelia is very similar, Strategist granting various tactical promotions - no need to change her.
Naturally Sabatheil and Capria as major leaders will stay. So for the Bannor, only Angaad will be made modular.
That's the kind of logic I'm applying to any leader which doesn't have Historical status, or a valid lore reason to keep them. I hope that gives you an idea of what I'm looking at.
But do remember all the leaders will remain available through the modules they'll be moved to, so if you want Furia, just load her back in. Nothing will be lost as such.
Wyverns... I'm not sure what I can do about that, but I'll find something.
The Jotnar: Yeah, that makes sense, particularly now I've disabled the Citizen spawning mechanic - that just wasn't necessary with my overhauled version.
Furia, and other leaders. Much like Jherel (at least I think it was you who said it on #erebus, correct me if I'm wrong) I think every leader needs to bring something unique to the scene. Not necessarily a mechanic, but something that has a significant effect on the way you play.
Take the Bannor. Here's a breakdown of their leaders:
Sabathiel: Lawful Good, Organised and Spiritual
Capria: Lawful Good, Imperialist and Spiritual
Tethira: Neutral Good, Instructor
Angaad: Lawful Neutral, Imperialist
Gaius Octavius: Lawful Evil, Theocratic
Decius: Lawful Neutral, Organized and Conquerer
Ophelia Rosenthal: True Neutral, Strategist.
With the exception of Ophelia, all their leaders are either Lawful, Good or both. Gaius Octavious stands out by being the only Evil leader, and Theocratic makes his units need 10% less experience for promotions and gives Potency and Mobility 1 to all disciple units. That makes him a nice unique leader.
Tethira doesn't look like much at a glance, but has Instructor, granting one free Promotion. That's a Promotion that costs no experience whatsoever, and depending on your choice can be fairly powerful - another unique one.
Angaad however is just a weaker Capria - and a leader that will be put into a module as a result. Nothing new, nothing unique.
Decius has his own mechanic of being one of three civ's, and brings Conqueror to the Bannor - something they don't get otherwise, allowing them to build buildings and train units of other civs, which can potentially be very powerful.
Ophelia is very similar, Strategist granting various tactical promotions - no need to change her.
Naturally Sabatheil and Capria as major leaders will stay. So for the Bannor, only Angaad will be made modular.
That's the kind of logic I'm applying to any leader which doesn't have Historical status, or a valid lore reason to keep them. I hope that gives you an idea of what I'm looking at.
But do remember all the leaders will remain available through the modules they'll be moved to, so if you want Furia, just load her back in. Nothing will be lost as such.