Elona, a roguelike

kcwong

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Anyone playing it? I learned about it from Dwarf Fortress' forums.

It's a roguelike but without ASCII, it's fully tiled. Made by Noa (rfish in some other places), it is originally in Japanese. As it attracted more and more English-speaking players, it is already translated into English.

You play as a single character, and you can acquire more pets (min. 2 to max. 12). There is a main quest and many side quests, with randomly generated jobs to do.

While the continent is fixed, it's large enough to contain several cities, a few distinct locations, plus many empty space for random dungeons to appear (and disappear). These towns are dynamic - NPC adventurers move between towns and dungeons just like you, and you can trade with them or attack them for their items. Towns can get infested by monsters and aliens, and you can even nuke a town -- eventually it will be rebuilt.

You can pick an empty space to build a house, start a farm, ranch, shop and museum.

It is inspired by ADOM, AngBand, NetHack and Falcon's Eye, plus a healthy dose of wacky Japanese ideas. :ack:

The game has online functions (which you can disable), allowing you to chat with other players, vote for funniest nicknames, see other player's death and last word, and design levels to share, accessed via moon gates in the game.

The latest version is 1.14 (a development release).

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I am. Very painful game, with a lot of unexpected difficulties and not very intuitive. :gripe:

Makes WoW, Diablo2, Oblivion or Netherwinter Nights look like a tutorial for babies... :p
 
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