FINALLY managed to open the save thanks to some more files from ras lol... Had a look... I don't like starting in the "middle" of a game lol but still tried to form some opinions. I'm sorry if you look for structure in this text in vain, just keep in mind; I did my best hehe...
Finally, my thoughts:
Firstly, techs. I don't like these oracle plans... I would tech writing next for a quick library in moscow and a quick GS for quick Philosophy and quick Pacifism
It looks like we hinduism is the only religion present on our continent by now (buddhism and judaism have been founded). This means we can safely adopt a religion (and we should if both AIs adopt hinduism). The next religion on the techtree is confucianism. COL is a tech with high priority on my list. I would tech writing > meditation > priesthood > monarchy > col. Probably around the time we get monarchy some AI will get IW and ABC and we can trade for IW. If we're first to CoL we prevent religious trouble and have a great trading chip for backfilling stuff like ABC, maths or even aest depending on what the AIs have for us.
Settling is tricky. There is a nice spot with 2 silk and fish towards biz - but we likely won't make it and lose the fish to biz anyway. Also there's the wheat/gold site. I'd go for that next, another source of gold gives us a trading chip (early resource trades help a lot in diplo) and adds a lot to our eco. I would put 2 cities in the land to the south with stone, sheep and deer, they don't hurry at all though. There is not much food and the sheep city can borrow 2 FPs from Moscow as needed and sharing the stone tile between the 2 cities is good imo.
How much we can expect to settle towards churchill is not sure. We don't know enough about the land up there and how far churchill is with settling. I think we should settle gold/wheat first then try to seal off lots of land. We can get great cities up there even if churchill puts down a few of his own. Also jungle slows down AI expansion so we should have time to get those gems and phants
I don't know why moscow built a rax... I'd build a granary there now and try to grow as much as possible to whip the Library there ASAP and start running the scientists. Right now we should switch it to the gold mine to avoid
and help push towards writing. Don't forget to put research down to 0% after we reach writing, be that now directly or via meditation... at least until we finish the library in moscow or even longer. Also, Novgorod should build a monument first instead of a granary.
The worker built in st pete is our second. The city is still size 1 so it should build a monument next to grow and then the settler to try and get the wheat/gold site. Afterwards it can grow more by building warriors (cheap
with HR) and pump out settlers/workers. This city neither needs a library nor a rax just now though a granary is surely not out of place
Moscow can also be set on settler/worker pump after it finished the library. As the cottages get built it should be whipped a bit less to start growing them. As we need to wait until we finish writing, moscow can fit in a worker before the library I think. We need lots of worker turns for those cottages on FPs and we plan on settling some more cities so we need those workers.
I don't like those 2 farms too much as they can't be worked by other cities and moscow has more than enough food already, mind you
Please remember to move a warrior to moscow as MP
We have 5 atm. I'd fortify one in moscow, move one west for fogbusting, 2 up north for scouting and fogbusting and the last one east to scout biz' settling.
I must say I don't like novgorod's place too much... by the time we finally get chariots online most of the land is either settled or fogbusted and we can't really try to capture barb cities with chariots (no axes
).
We need to connect the gold to help moscow grow further without
It looks like churchill has lots of non-jungle land to settle. Good for us, gives us more time
Oh and wonder-wise; I wouldn't focus too much on any specific wonder. I don't like building wonders without the resources. We don't have marble so no GL... but this also means we can neglect aest/lit/drama until much later. The only wonder that I'd try to build is the AWat, especially if we manage to bulb philo early and settle the stone site sometime. There are a lot of wonders however that we can partbuild for cash to help maintain 100% research for a loooong time... SoZ, Chicken Pizza (ha-ha... I know this one is getting old
), probably mids, ...
Generally, long-term, we focus on war on horsies, right?
I'd prefer to strike with cuirassiers as they come much earlier than cossacks and likely attack biz as he isn't protective and likely builds some shiny wonders for us
but that is too early to judge
Just if it looks like he's our target we should focus our EPs on him so we eventually get to revolt a city...
As to how to get those horsies, cuirassiers have something quite nice: both WE and knights upgrade to them. This means we can part-build both before we get MT and gunpowder and quickly finish lots of cuirassiers without needing to spend money on upgrades (I'd still do some upgrades) and whip out even more once the queues are empty. We are industrious and should easily get lots of forges in place to quickly whip out an army of shiny cuirassiers
Ouch this DID get quite long
I hope my ideas make some sense, but again, this was the first time I got to look at the save... Hope you enjoyed it anyway ha-ha