def create(self, screen):
tab = self.createTab(screen)
panel = self.createMainPanel(screen)
column = self.addOneColumnLayout(screen, panel)
screen.attachHSeparator(column, column + "Sep1")
left, right = self.addTwoColumnLayout(screen, column, "Options")
self.addCheckbox(screen, left, "UnitNaming__Enabled")
self.addCheckbox(screen, right, "UnitNaming__UseAdvanced")
columnL, columnR = self.addTwoColumnLayout(screen, column, "UnitNaming")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Default")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_AGE_OF_SAIL")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_AGE_OF_STEAM")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_AIR")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_ANTIAIR")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_ARCHER")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_ARMOR")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_DREADNOUGHT_AGE")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_GUN")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_HELICOPTER")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_JET_AIR")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_MELEE")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_MODERN_NAVAL")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_MOUNTED")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_NAVAL")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_None")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_NUCLEAR_AGE")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_PRE_DREADNOUGHT_AGE")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_RECON")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_SIEGE")
self.addTextEdit(screen, columnL, columnR, "UnitNaming__Combat_TRENCH")