X_nemesis_X
Chieftain
- Joined
- Mar 21, 2010
- Messages
- 27
Great - you finally did it. Now I feel disturbed because of the long ranged archers as well. And I wonder if Infantry can also perform range attacks which would be strange.
Infantry needs to see the enemy to shoot him. So they can't attack him, if there's another unit or Forrest in between (with no difference in level - e.g. hill / plain / hill). I dont mind Artillery shooting over let's say 3 tiles (hell, no suicide Art. anymore!!! :suicide.
I dont think the firststrike ability simulates the archer's fighting abilities well, because they would not go into close combat, if they didnt have to. They skirmish unless facing faster units like horse mounted units. So in conclusion - the cIV archer AND the upcoming 2-tile-ranged-archers don't satisfy me. Here's my suggestion:
I think archers shouldnt be able to destroy a unit (neither should artillery, air- and navy-units when attacking land units-generally you need close combat do get rid of the rest!). And archers shouldnt get damage when attacking unless fighting against faster units or ranged units (skirmishing). The attacking range should stay 1 tile, BUT: Archers placed in 2nd row should be able to support defending troops of the front line (attacking unit enters the tile of the defending unit, so that the distance between supporting archers and the attacking unit is just one tile...).
So archers can be used in an offensive way (skirmishing), and in a defensive way (supporting front line). This way it contains their special abilities and ranged attacks stay the artillerie's job as it's meant to be.
p.s.: Infantry shouldn't be able to perform support fire for the front line if there's no intervisibility with the enemy (no level difference).
Feedback please
Infantry needs to see the enemy to shoot him. So they can't attack him, if there's another unit or Forrest in between (with no difference in level - e.g. hill / plain / hill). I dont mind Artillery shooting over let's say 3 tiles (hell, no suicide Art. anymore!!! :suicide.
I dont think the firststrike ability simulates the archer's fighting abilities well, because they would not go into close combat, if they didnt have to. They skirmish unless facing faster units like horse mounted units. So in conclusion - the cIV archer AND the upcoming 2-tile-ranged-archers don't satisfy me. Here's my suggestion:
I think archers shouldnt be able to destroy a unit (neither should artillery, air- and navy-units when attacking land units-generally you need close combat do get rid of the rest!). And archers shouldnt get damage when attacking unless fighting against faster units or ranged units (skirmishing). The attacking range should stay 1 tile, BUT: Archers placed in 2nd row should be able to support defending troops of the front line (attacking unit enters the tile of the defending unit, so that the distance between supporting archers and the attacking unit is just one tile...).
So archers can be used in an offensive way (skirmishing), and in a defensive way (supporting front line). This way it contains their special abilities and ranged attacks stay the artillerie's job as it's meant to be.
p.s.: Infantry shouldn't be able to perform support fire for the front line if there's no intervisibility with the enemy (no level difference).
Feedback please