ferretbacon
Obsessor
Holy Roman Empire
Charlemagne
Patchwork Empire: During war, take direct control of allied city state’s units. During peace, allied city states send tribute (gpt).
Landsknecht (replaces Pikeman); same stats.
Abbey (replaces Library); +15% Great People generation in this city; +2 Science for every 3 Citizens in this city. +1 maintenance.
Germany
Bismarck
Furor Teutonicus: 25% less land unit maintenance; +10% combat bonus when at war with more than one civilization.
Panzer (replaces Tank); same stats.
Horse Artillery (replaces Cannon); +1 Movement and automatically receives the Accuracy I promotion. See here and here.
As I have previously let on, I am not satisfied with Germany's current configuration. I believe it is too spread out and doesn't represent Germany as well as it could. To this end, I've split Germany into Germany and the Holy Roman Empire (which I would like to see in the game anyway). Read on for further explanation.
My rationale for the Holy Roman Empire is as follows:
The Unique Ability, Patchwork Empire, is named after a colloquial description used for the Empire, Flickenteppich, which means "patchwork carpet," used in reference to the at times loose confederation of the Empire's various provinces, duchies, reichs, etc. Though a confederation, the Empire was coherent enough to rely on its constituent parts in times of peace to contribute to the overall progress of the State (thus the gpt tribute) and in times of war to contribute men to the effort (thus the ability to take direct control of units). When at war, you do not receive the gpt benefit. The gpt will be modest, either a flat +1, +2 per City State ally or else a percentage of the gold they create for themselves, which would differ based on the wealth of each particular City State.
Note, this does NOT allow you to control City State production, only that City State's current unit(s). At the end of the war, once peace is made, you lose control of these units and they make their way home. Under your control, open borders apply. Under City State control, these units may pass freely in order to make it home.
The Unique Unit, the Landsknecht, is given to the Holy Roman Empire because the Landsknecht operated during this time frame and would be more suited to the Empire. This cheap unit would contribute to the war offensive of the Holy Roman Empire and bolster defense.
The Unique Building is representative of the Carolingian Renaissance and the Charters of Modern Thought issued by Charlemagne, which attracted many of his day's leading artists, theologians, scientists, musicians, teachers, and scholars. I would have given a faith bonus, but there is already a Faith/Science booster UB in the Mayan Pyramid. The +2 science per 3 citizens promotes growth in each city, rather than many cities with low populations. This also reinforces the idea of a Patchwork Empire. The "core" of the empire is relatively small, the size mostly made up of confederated members (allied City States).
Overall, the Holy Roman Empire is meant to play defensively, and can comfortably pursue a number of victories depending on play style. The ideal policy track for them would be a Tradition opener, Patronage to foster better City State relations, Piety or Rationalism depending on your preference, and most likely Freedom. They are versatile enough to go for any VC though.
My rationale for Germany is as follows:
The Unique Ability I reworked because although the Barbarian aspect of Furor Teutonicus was useful, it wasn't great and didn't scale well into the late game. I decided to add the bonus to fighting multiple enemies to reflect the tenacity of German soldiers against wars that involve multiple fronts. The "sweet spot" with this ability is fighting 2 foes. Anything after that and the ability declines in value. I thought about scaling it (+5% for 2 foes, +10% for 3 foes, etc.), but decided it would be too powerful.
The first Unique Unit , the Panzer, I had no problems with.
The second Unique Unit, the Horse Artillery, was inspired because the German's have a record of putting heavy guns to use in an effective manner. The cannon, as of now, does not have any unique alternatives, and horse artillery seemed like an ideal choice based off of Frederick's effective use of horse artillery regiments during his campaigns. Germany's horse artillery regiments inspired Napoleon to use them. Admittedly, horse artillery was first used by Gustavus Adolphus, but he only experimented with them, whereas Frederick embraced them.
Thanks for reading, please ask for clarification if I missed anything or if something was poorly explained.
Charlemagne
Patchwork Empire: During war, take direct control of allied city state’s units. During peace, allied city states send tribute (gpt).
Landsknecht (replaces Pikeman); same stats.
Abbey (replaces Library); +15% Great People generation in this city; +2 Science for every 3 Citizens in this city. +1 maintenance.
Germany
Bismarck
Furor Teutonicus: 25% less land unit maintenance; +10% combat bonus when at war with more than one civilization.
Panzer (replaces Tank); same stats.
Horse Artillery (replaces Cannon); +1 Movement and automatically receives the Accuracy I promotion. See here and here.
As I have previously let on, I am not satisfied with Germany's current configuration. I believe it is too spread out and doesn't represent Germany as well as it could. To this end, I've split Germany into Germany and the Holy Roman Empire (which I would like to see in the game anyway). Read on for further explanation.
My rationale for the Holy Roman Empire is as follows:
The Unique Ability, Patchwork Empire, is named after a colloquial description used for the Empire, Flickenteppich, which means "patchwork carpet," used in reference to the at times loose confederation of the Empire's various provinces, duchies, reichs, etc. Though a confederation, the Empire was coherent enough to rely on its constituent parts in times of peace to contribute to the overall progress of the State (thus the gpt tribute) and in times of war to contribute men to the effort (thus the ability to take direct control of units). When at war, you do not receive the gpt benefit. The gpt will be modest, either a flat +1, +2 per City State ally or else a percentage of the gold they create for themselves, which would differ based on the wealth of each particular City State.
Note, this does NOT allow you to control City State production, only that City State's current unit(s). At the end of the war, once peace is made, you lose control of these units and they make their way home. Under your control, open borders apply. Under City State control, these units may pass freely in order to make it home.
The Unique Unit, the Landsknecht, is given to the Holy Roman Empire because the Landsknecht operated during this time frame and would be more suited to the Empire. This cheap unit would contribute to the war offensive of the Holy Roman Empire and bolster defense.
The Unique Building is representative of the Carolingian Renaissance and the Charters of Modern Thought issued by Charlemagne, which attracted many of his day's leading artists, theologians, scientists, musicians, teachers, and scholars. I would have given a faith bonus, but there is already a Faith/Science booster UB in the Mayan Pyramid. The +2 science per 3 citizens promotes growth in each city, rather than many cities with low populations. This also reinforces the idea of a Patchwork Empire. The "core" of the empire is relatively small, the size mostly made up of confederated members (allied City States).
Overall, the Holy Roman Empire is meant to play defensively, and can comfortably pursue a number of victories depending on play style. The ideal policy track for them would be a Tradition opener, Patronage to foster better City State relations, Piety or Rationalism depending on your preference, and most likely Freedom. They are versatile enough to go for any VC though.
My rationale for Germany is as follows:
The Unique Ability I reworked because although the Barbarian aspect of Furor Teutonicus was useful, it wasn't great and didn't scale well into the late game. I decided to add the bonus to fighting multiple enemies to reflect the tenacity of German soldiers against wars that involve multiple fronts. The "sweet spot" with this ability is fighting 2 foes. Anything after that and the ability declines in value. I thought about scaling it (+5% for 2 foes, +10% for 3 foes, etc.), but decided it would be too powerful.
The first Unique Unit , the Panzer, I had no problems with.
The second Unique Unit, the Horse Artillery, was inspired because the German's have a record of putting heavy guns to use in an effective manner. The cannon, as of now, does not have any unique alternatives, and horse artillery seemed like an ideal choice based off of Frederick's effective use of horse artillery regiments during his campaigns. Germany's horse artillery regiments inspired Napoleon to use them. Admittedly, horse artillery was first used by Gustavus Adolphus, but he only experimented with them, whereas Frederick embraced them.
Thanks for reading, please ask for clarification if I missed anything or if something was poorly explained.