What's happening with Gods and Kings?
On emperor difficulty, my units are even weaker then before while AI brings up even bigger number of never ending units having distinctive advantage in science and production at the same time. Impossible to play, unless you start up in a very lucky geographical position!
In the past, my knight used to kill a catapult, my pikeman used to kill a knight, my longswordsman used to kill a pikeman. NOW it takes three attacks in a row by different unit to kill a single enemy unit, while the enemy kills you instantly almost always. Faith attack bonuses don't actually play any considerable role, and so on - lots of bugs (AI huge advantages).
I thought G&K is going to be an improvement from this point of view, but it is actually worse. Anyone knows what is going on?
On emperor difficulty, my units are even weaker then before while AI brings up even bigger number of never ending units having distinctive advantage in science and production at the same time. Impossible to play, unless you start up in a very lucky geographical position!
In the past, my knight used to kill a catapult, my pikeman used to kill a knight, my longswordsman used to kill a pikeman. NOW it takes three attacks in a row by different unit to kill a single enemy unit, while the enemy kills you instantly almost always. Faith attack bonuses don't actually play any considerable role, and so on - lots of bugs (AI huge advantages).
I thought G&K is going to be an improvement from this point of view, but it is actually worse. Anyone knows what is going on?