Peng Qi
Emperor
Wait, what? This is utter nonsense. The only diplomacy actions the AI has that the human doesn't are demanding to stop conversions and demanding that troops be moved(which I do think should be added and removed, respectively). When the AI "shows its anger," it's only for the player's information; it has no effect on the game at all. Like, literally zero effect on the game. And here's a tip: If the AI steals land from you or converts your cities when you have your own religion already, it knows that action is going to piss you off before it does it. It just doesn't care. Seriously, I have never had an AI steal land or convert one of my cities that wasn't either:The game mechanics doesn't give human player many options, which the AI has. When the AI steals your land he is the bad guy, but you can't do anything about it other than DoW or denouce, which in the eyes of other AI's make you the bad guy. In the opposite situation - You steal the land - the AI has the option to show his anger without denoucing/DoW.
1. Hostile toward me or
2. Faking "Friendly" with intent to attack me soon.
Again, the ONLY diplomacy actions the AI has that you don't are demanding that conversion cease and demanding that troops be moved. All the other ones you're mentioning are not "actions" the AI has, and the only reason you even get the screen popup is to INFORM you that you just pissed someone off and they're not willing to take it lightly.Such a situation occurs on many other ways - moving units near borders, settling near opponent, spreading religion, grabbing land, stealing CS etc. The human player cannot react the way the AI can, which makes the diplomacy broken and one-sided, which is in my opinion the biggest flaw of the game.