CNES: The Flames of War (BETA)

This is not an update (I feed off of the moment a person's hope dies), however just a friendly notation that the update is still coming. This delay will hopefully be the only one of its kind as I make some long-overdue fixes midst other obligations. I figure that these changes had to be made eventually, and they would delay an update by necessity, so I decided to make it this one just to get it out of the way.

CNES prevails!
 
Just a quick word (as I would sooner kill this NES outright than let it die a slow, passive-aggressive death) that the next update is still coming. It's been a turbulent few weeks but I believe I have a strong opportunity to get the update out this coming weekend. Even if that isn't the case though, I will continue to work on it as the opportunity strikes me.

Furthermore, I'd like to pose a quick survey to those who have been playing in CNES thus far. This is not only a gauge of interest despite my awful scheduling, but also an evaluation for just in case the NES is impossible to pick up.

1. Despite the hiatus, are you still interested in seeing an update?

2. What parts of this NES do you like? Why?

3. What parts of this NES don't you like? Why?

4. If you could make one recommendation for me to keep in mind for future updates, what would that be?

5. Haha, okay, seriously, aside from "more timely updates you f*ck," got any suggestions?


---

Thanks for your patience!

Much love,

Crezth
 
Well, I'm still interested in seeing this NES continue. If you guys aren't interested in continuing this particular NES, would you be interested in restarting it? I'm enjoying the game so far (despite my general incompetence), and would like to be in some form of broad-game sprite-based NES madness.
 
1. Despite the hiatus, are you still interested in seeing an update?

Absolutely. Reiterating that this has been one of the best forum games I've been in, and I've been in many over my time.


2. What parts of this NES do you like? Why?

I'm liking blind research a lot--it's something many people have tried to implement, and this is the first time in a long time I've seen blind research get to Phase 2.

I also enjoy the storytelling/roleplaying and history aspect; it may not be for everyone, but I *am* enjoying it.

3. What parts of this NES don't you like? Why?

Having to retune strategy in the middle of a war is a little irritating, but I'll manage.

4. If you could make one recommendation for me to keep in mind for future updates, what would that be?

That this is a playtest, and you should not be trying to fix all things at once during a playtest, especially when we're all going into the tech system and doctrine selection blind. Trust your mechanics, trust your players to be able to beeline counters, and accept that this game will not be as balanced as you like.


5. Haha, okay, seriously, aside from "more timely updates you f*ck," got any suggestions?

If at all possible, one turn notice before major buffs or nerfs would be useful, to allow players time to adjust their strategy.
 
I think, rather than lack of interest, we've all been afraid to trip over each other and start arguments again. Or we've all been waiting for other people to jump in. Or its all been discussed on #NES already. Anyways:

1. Despite the hiatus, are you still interested in seeing an update?

2. What parts of this NES do you like? Why?

3. What parts of this NES don't you like? Why?

4. If you could make one recommendation for me to keep in mind for future updates, what would that be?

5. Haha, okay, seriously, aside from "more timely updates you f*ck," got any suggestions?

1: Well, with my nation in not such a good position, I'd rather see progress with the 'full' version...

2: I love the basic mechanics and the overall style (obv I like the sprites :) )

3: I dislike the rather cold, brutal way this BETA has been delivered at times. Probably related to this being a BETA.

4: Me being me, I would've liked to have seen a little more understanding for clueless players (like myself) and more feeling and narrative along with the updates.

5: I think the tech system could be simplified considerably, and some randomisation could probably help with that. It is not realistic to have tech progress that can be measured out and planned well in advance :) Prototype units could be fun, as could faction-specific units with certain pros and cons (like T-34 and Sherman could both be classed as medium tanks, but with different traits).

Also, the whole issue of players providing story and character to their nations. This should really be supported, but the moderator should filter it and trim it to fit. IE, players 'suggest' backstory rather than having the final say. And I think we learned that the global backstory should be much simpler, allowing more freedom for players to branch from it. No disrespect to Thlayli for his work here, but I think all we need is a skeleton story to work from.
 
1. Despite the hiatus, are you still interested in seeing an update?

2. What parts of this NES do you like? Why?

3. What parts of this NES don't you like? Why?

4. If you could make one recommendation for me to keep in mind for future updates, what would that be?

5. Haha, okay, seriously, aside from "more timely updates you f*ck," got any suggestions?

1. Definitely yes.

2. I like many things, so I'll just go into the things I don't hear mentioned much. I like the branching of tech/governments/policies paths quite a bit. I personally also liked the hidden bonus of extra goodies from being the first to finish a research path, even though it wasn't meant to be hidden iirc. In general, I like the idea of hidden bonuses at certain points on the tech path, as long as they're not too large of course (the 3 fighters at the end of the 1st air tech path would qualify as too large for example, but something along the lines of a free heavy tank upon researching Power Treads would be cool).

3. Some of the sudden changes to the ruleset, and in particular the fact that some of these were disclosed/discussed on #nes, but not in the actual thread. A large chunk of the players of this NES are not regularly on #nes. Sure, this is a "BETA", but still.

4. Announce changes you're thinking of in advance. You've already started doing this though, so np.

5. Stop thinking your NES is Shiite.

This topic got brought up a while ago, and CD managed to convince me somewhat: there ought to be some sort of scaling factor. We came up with one you thought decent back then, that might be good enough.
I also disagree with officers giving boosts to ground unit AA and air units, but that's already been mentioned.
 
I'm not gonna Raichu a love song, but this is a good nes, don't be too hard on yourself
 
Hear ye, hear ye, all ye faithful, I bring news from thy neglectful creator!

Spoiler #nes, 2012.12.10 :
[15:24:30] <%SymphonyD> So how's that CNES goin'? :allears:
[15:36:56] <%Crezth> a failure like everytihng else i've ever done
[15:37:33] <%Crezth> :superserious:
[15:40:10] <%Crezth> You're still going on about ME4, though?
[15:40:43] <%SymphonyD> Hey, I'm a Human, I have hang-ups, okay?
[15:40:59] <%SymphonyD> Maybe you should learn about it, Legion.
[15:42:57] <%SymphonyD> Yeah, that's right, go back to your bleep bloopin' MC optimizing.
[...]
[15:52:29] <%SymphonyD> So, pop quiz Robutt.
[15:52:44] <%SymphonyD> If you're switching to a Superpowers style presentation and dropping your units...
[15:52:53] <%SymphonyD> But your units work under the current rules as discrete entities...
[15:52:59] <%SymphonyD> With discrete regions...
[15:53:02] <%SymphonyD> How's that gonna work?
[15:53:05] <%SymphonyD> Huh? HUH?
[15:53:40] <%SymphonyD> How will you deal with continuous rather than discrete territoriality?
[15:54:17] <%SymphonyD> Will there still be discrete units on the continuum? And how will they be displayed and combat be engaged and range a be handled?
[16:01:38] <%Crezth> Good questions.
[16:02:07] <%Crezth> I was deciding that each polity would have a limited number of different Armies, which would each be composed of a number of units in the CNES style, in aggregate.
[16:02:17] <%Crezth> So, say, you'd have Army A with 5 Infantry and a Helicopter.
[16:02:19] <%Crezth> Or whatever.
[16:02:41] <%Crezth> And how these armies interact will borrow some from common NESing.
[16:02:52] <%Crezth> You push your color into other territories, etc.
[16:03:04] <%Crezth> And the victor of army clashes will be decided by the combat system.
[16:03:23] <%Crezth> So, the continuum that armies exist on is just that
[16:03:25] <%Crezth> not granular
[16:34:00] <%SymphonyD> Okay my thoughts.
[16:34:22] <%SymphonyD> Don't set it up with any contemporary or historical setting.
[16:34:35] <%SymphonyD> Either a specifically tuned alt-hist, future history, or alternate world.
[16:34:43] <%SymphonyD> Since the system inherently presumes "balacnce."
[16:34:46] <%SymphonyD> *Balance
[16:34:52] <%SymphonyD> Maybe something like: http://norsehound.deviantart.com/art/Myopia-WIP-Map-119980464?q=gallery:norsehound/359684&qo=199
[16:35:05] <%SymphonyD> Where everyone is roughly equal.
[16:35:11] <%SymphonyD> Alternately, scrap "fairness."
[16:35:19] <%SymphonyD> And just make that explicit.
[16:35:47] <%SymphonyD> A compromise measure might be to have a points system to customize nations, like SysNES2 but way simpler.
[16:35:51] <%SymphonyD> Like say, you've got 10 points.
[16:36:12] <%SymphonyD> You can add an extra army for 5 points, or improve all army attack values by 10% for 8 points.
[16:36:14] <%SymphonyD> Stuff like that.
[16:36:53] <%SymphonyD> I think, going back to the Norsehound map there, you might consider nodes and connections.
[16:37:03] <%SymphonyD> Since most of a country is fairly useless.
[16:37:19] <%SymphonyD> It loses something of the organicness but hey, less work, and it's a mechanistic system anyway.
[16:37:38] <%SymphonyD> Also, you can tweak the nodes just like territories to encourage certain behaviors.
[16:37:49] <%SymphonyD> Handwave the connections as major transportation routes etc.
[16:38:01] <%SymphonyD> Maybe allow creation of new connections somehow.
[16:39:02] <%SymphonyD> The question is to what stage it remains just a wargame.
[16:39:20] <%SymphonyD> Otherwise you start shading into something like SysNES2.
[16:39:58] *** madviking has quit IRC: Ping timeout: 121 seconds
[16:41:31] <%SymphonyD> Also you're wandering amusingly close to QJM.
[16:41:54] <%SymphonyD> It's just that army units are prepackaged groups of weapon combat values.
[16:42:04] <%SymphonyD> Rather than counting individual weapons and such.
[16:42:22] <%SymphonyD> And obviously the battle calculations are way simpler and don't take into account as many factors.
[16:43:03] <%fc> just breeding pigs
[16:43:05] * %SymphonyD dispenses enlightenment from on high, hmmm yes.
[16:49:59] <%Crezth> I can't get on minecraft, fc :(
[16:55:14] <%SymphonyD> See if I help you with my magnificence again. :colbert:
 
I processed what you said and just didn't have a response. I will be wrapping this thing up soon, though, now that Otherly Obligations are complete.
 
thlayli = hitler

why am i not surprised.

ruki spotted comforting masada at 2:58.
 
And to think I got points for linking a video to Crezth with bad Australian accents.
 
senpai mentioned me :3 :3 :3 :3
 
I've seen it a few times by now. Does YouTube count multiple views from one IP/User/whatever?
 
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