[15:24:30] <%SymphonyD> So how's that CNES goin'? :allears:
[15:36:56] <%Crezth> a failure like everytihng else i've ever done
[15:37:33] <%Crezth> :superserious:
[15:40:10] <%Crezth> You're still going on about ME4, though?
[15:40:43] <%SymphonyD> Hey, I'm a Human, I have hang-ups, okay?
[15:40:59] <%SymphonyD> Maybe you should learn about it, Legion.
[15:42:57] <%SymphonyD> Yeah, that's right, go back to your bleep bloopin' MC optimizing.
[...]
[15:52:29] <%SymphonyD> So, pop quiz Robutt.
[15:52:44] <%SymphonyD> If you're switching to a Superpowers style presentation and dropping your units...
[15:52:53] <%SymphonyD> But your units work under the current rules as discrete entities...
[15:52:59] <%SymphonyD> With discrete regions...
[15:53:02] <%SymphonyD> How's that gonna work?
[15:53:05] <%SymphonyD> Huh? HUH?
[15:53:40] <%SymphonyD> How will you deal with continuous rather than discrete territoriality?
[15:54:17] <%SymphonyD> Will there still be discrete units on the continuum? And how will they be displayed and combat be engaged and range a be handled?
[16:01:38] <%Crezth> Good questions.
[16:02:07] <%Crezth> I was deciding that each polity would have a limited number of different Armies, which would each be composed of a number of units in the CNES style, in aggregate.
[16:02:17] <%Crezth> So, say, you'd have Army A with 5 Infantry and a Helicopter.
[16:02:19] <%Crezth> Or whatever.
[16:02:41] <%Crezth> And how these armies interact will borrow some from common NESing.
[16:02:52] <%Crezth> You push your color into other territories, etc.
[16:03:04] <%Crezth> And the victor of army clashes will be decided by the combat system.
[16:03:23] <%Crezth> So, the continuum that armies exist on is just that
[16:03:25] <%Crezth> not granular
[16:34:00] <%SymphonyD> Okay my thoughts.
[16:34:22] <%SymphonyD> Don't set it up with any contemporary or historical setting.
[16:34:35] <%SymphonyD> Either a specifically tuned alt-hist, future history, or alternate world.
[16:34:43] <%SymphonyD> Since the system inherently presumes "balacnce."
[16:34:46] <%SymphonyD> *Balance
[16:34:52] <%SymphonyD> Maybe something like:
http://norsehound.deviantart.com/art/Myopia-WIP-Map-119980464?q=gallery:norsehound/359684&qo=199
[16:35:05] <%SymphonyD> Where everyone is roughly equal.
[16:35:11] <%SymphonyD> Alternately, scrap "fairness."
[16:35:19] <%SymphonyD> And just make that explicit.
[16:35:47] <%SymphonyD> A compromise measure might be to have a points system to customize nations, like SysNES2 but way simpler.
[16:35:51] <%SymphonyD> Like say, you've got 10 points.
[16:36:12] <%SymphonyD> You can add an extra army for 5 points, or improve all army attack values by 10% for 8 points.
[16:36:14] <%SymphonyD> Stuff like that.
[16:36:53] <%SymphonyD> I think, going back to the Norsehound map there, you might consider nodes and connections.
[16:37:03] <%SymphonyD> Since most of a country is fairly useless.
[16:37:19] <%SymphonyD> It loses something of the organicness but hey, less work, and it's a mechanistic system anyway.
[16:37:38] <%SymphonyD> Also, you can tweak the nodes just like territories to encourage certain behaviors.
[16:37:49] <%SymphonyD> Handwave the connections as major transportation routes etc.
[16:38:01] <%SymphonyD> Maybe allow creation of new connections somehow.
[16:39:02] <%SymphonyD> The question is to what stage it remains just a wargame.
[16:39:20] <%SymphonyD> Otherwise you start shading into something like SysNES2.
[16:39:58] *** madviking has quit IRC: Ping timeout: 121 seconds
[16:41:31] <%SymphonyD> Also you're wandering amusingly close to QJM.
[16:41:54] <%SymphonyD> It's just that army units are prepackaged groups of weapon combat values.
[16:42:04] <%SymphonyD> Rather than counting individual weapons and such.
[16:42:22] <%SymphonyD> And obviously the battle calculations are way simpler and don't take into account as many factors.
[16:43:03] <%fc> just breeding pigs
[16:43:05] * %SymphonyD dispenses enlightenment from on high, hmmm yes.
[16:49:59] <%Crezth> I can't get on minecraft, fc
[16:55:14] <%SymphonyD> See if I help you with my magnificence again. :colbert: