Two Questions

FstrthnU

Chieftain
Joined
Mar 9, 2010
Messages
74
I have two questions here, these are for the people who know the insides of the game well.

1. Where can I find the values which affect the difficulty modifiers for the AI? I want to see how the AI plays a game on normal with no boosts at all (even with the player).

2. What triggers the spawning of barbarians at camps? I notice that there will be a tendency to "emergency spawn" a barbarian when the barbarian in the camp is taken below 50% HP, even if a barbarian just spawned next to it the previous turn.
 
I'm sorry, I think I didn't word that correctly. I meant where the values are in the game files, so that I could modify them if it is possible. Or if there's a way to get the AI playing at Prince instead of Chieftan level.

In Windows, for G&K:
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\assets\DLC\Expansion\Gameplay\XML\AI\GlobalAIDefines.xml

Look for the lines:

<PostDefines>
-<Row Name="AI_HANDICAP">
<Key>HANDICAP_CHIEFTAIN</Key>
<Table>HandicapInfos</Table>
</Row>
</PostDefines>
 
In Windows, for G&K:
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\assets\DLC\Expansion\Gameplay\XML\AI\GlobalAIDefines.xml

Look for the lines:

<PostDefines>
-<Row Name="AI_HANDICAP">
<Key>HANDICAP_CHIEFTAIN</Key>
<Table>HandicapInfos</Table>
</Row>
</PostDefines>
Thank you Browd, that was exactly what I was looking for :)
 
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