SilliNES3: The Search for Imago

Ostrian Union of Eastern Europe and Milchstraße/ SmithRobloxian
Government: Federal Space Republic.
ASPT: 5
SpecTech:
Deep Strikes (Lv.2, Aids in deployment and reinforcement),
Space Colonization (Lv.2, Improves Approval Rating for those in space),
Alternative History Studies (Lv.1, Provide a relationship bonus with Beta-Earth NPCs),
Space Travel (Lv.5, Allows more effective space travel the higher the level is),
Militarized Satellites (Lv.2, Will unlock unique Unique Units and improve their abilities).
Army:
5 Iron Marine Brigades.
20 Germanic Infantry Divisions.
5 Schaupanzer Wolfpack.
Navy:
Where we're going, we don't need 'Ships'!
Air Force:
1 Führer-Raumschiff.
5 Zurück-Rakete.
Unique Unit:
Führer-Raumschiff (1 Spaceship for 10 ASP)
Iron Marines (1 Brigade for 1 ASP)
Germanic Infantry (2 Divisions for 1 ASP)
Schaupanzer (1 Wolfpack for 1 ASP)
Zurück-Rakete/'Return-Rocket' (1 Rocket for 2 ASP)
Background: Hailing from a parallel solar system, these Germanic Spacemen might be the most technologically advanced humans within the Beta-Earth, well, if it wasn't that they have to deal with other Nations like the Solar Empire of Great Albion and Britain & the Aztech-Incans Alliance coming from the Alpha-Earth also wanting a piece of the new world... From the Republic's humble beginning, to the era of the Iron Europe, the Ostrian went a long way to reach this point in time, may Thur give them hope that this will not end in vain.

Neighbor Suggestions: Other Neo-Nations from the SilliNES2 thread.
Capital: Raumfahrt-Hauptstadt, in orbit around the equator of Beta-Earth.
Core Lands: Some area of space with colonial space stations.
Colonies: Only a tiny bit of land unclaimed by anyone else, mainly as a landing area for the Ostrian Dropships.

Much needed Expenditures (30 ASP + 75 ASP + 20 ASP):
0 ASP - 1 Führer-Raumschiff. (Free UU)
10+1 ASP- 5 Zurück-Rakete.
5+2 ASP – 5 Iron Marines Brigades.
5+3 ASP - 5 Schaupanzer Wolfpack
10+4 ASP – 20 Germanic Infantry
4 ASP – Deep Strike (Lv.2)
8 ASP – Space Colonization (Lv.2)
2 ASP – Alternative History Studies (Lv.1)
6 ASP – Militarized Satellites (Lv.2)
20 ASP – Space Travel (Lv.5)
Remaining ASP is to be put into storage, for later use.
 
My turn for NPC Ideas :D

Spoiler :


yes I know I just added a large area to my "core" but im thinking if I am replacing my Reach lands with an NPC it would be nice if I could get a little more land, that and I did it for the sake of good looking boarders

Player Nations:
  • The Tsardom of Alyaska/Terran Emperor
    • Core: Dark Green
    • Reach: Light Green-Replaced with Grand Duchy of Yukon
    • Colonies: Lighter Green
  • Union of Free Nations/ m.t.ciceo
    • Core: Brown
    • Reach: Yellow
    • Colonies: Light Yellow

NPCs:

Al-Tksas: Cyan
Capital: New Corduba
Government: Shari'a Law
Head of State: Caliph of Al-Tksas
Religion: Predominately Sunni, a few holdouts of indigenous religions remain however
Language: Arabic
I really liked this Idea for a Muslim Texas, so I am just seconding ciceo's idea, I changed the color to Cyan however to differentiate between me and it. (You good with the government/head of state Cicero, if you were thinking more along the lines of an Islamic republic please tell me.)

Cicero's other NPCs are on the map as well, I just didn't do as much with them as I did with Al-Tksas, maybe later

Republic of Sibir: Brown/Goldish I think :p
Capital: Novosibirsk
Government: Unitary Parliamentary Constiutional Republic
Head of State: The President-Khan of Sibir
Head of Government: Prime Minister of the Sibirian Duma
Religion: Mostly Christian Orthodoxy, along with Islam and others
Language: Russian and Uralic Languages and Dialects
After the Collapse of the Russian Empire, and the Alyaskan invasion of Kamchatka the people of Siberia realized they needed a new government, not only to provide unity and stability to the region, but to also protect from outside invaders, more specifically the Tsardom of Alyaska, who they have great animosity towards as they feel the Tsardom has not only wronged them by taking lands they consider theirs but by being a remnant of the Aristocracy that once oppressed enslaved the Siberians and the Russians long ago. Alyaskan-Sibir relations are cold at best, the lands contested between the two parties (shown in Orange), while wars over the land has taken place in the past, currently the area is an unofficial buffer zone between Alyaska and Sibir, creating a place of lawlessness and anarchy that neither side will enter for fear of provoking the other.

Alayskan-Sibir Buffer: Orange
Elaborated above, lawless area, but since neither party officially controls the area, but both claim the area I think it should be represented on the official map.

Fusang: Light Brown
Capital: New Nanjing (Mexico City/Tenochtitlan)
Government: Absolute Monarchy
Head of State: Huángdì (Emperor)
Religion: Confucian, along with many Buddhists and Muslims
Language: Mostly Mandarin Chinese
In 1420 the great Ming explorer Zheng He on one of his journeys to Africa was wildly blown off course. In the middle of the ocean with no land in sight Zheng He had to continue to travel and hope for the best. He eventually landed in the coast of modern day North Fusang. Setting up a colony to build up supplies so he could hopefully make it back to China to tell the people of his discovery. When he returned to China he was welcomed wholeheartedly, and of course spreading his discovery of the mythical land of Fusang the Yongle emperor funded a colonization and exploration effort. As the colony of Fusang grew the Chinese who inhabited the area came into contact with the native people, most notably the Aztec Empire. With the lands rich in gold and poor in technology the Shěngzhǎng (govenor) of Fusang invaded and annexed the Aztecs. When the Ming Dynasty fell in 1644 the current Shěngzhǎng declared himself Huángdì or Emperor over Fusang. Because of Fusang's immense wealth, yet small size compared to China they were able to westernize much quicker than their counterparts in Asia and are a major powerhouse in the western hemisphere.

The Grand Duchy of Yukon: Light Green (Alyaska's former reach lands)
Capital: Uaytkhors (Whitehorse)
Government: Semi-autonomous vassal of Alyaska
Head of State: The Grand Duke of Yukon
Religion: Alyaskan Orthodoxy
Language: Russian
Set up by the Tsar after Alyaskan colonists ended up running into the Union of Free Nations, the Grand Duchy of Yukon serves as a buffer state between Alyaska and the Union. The Grand Duke of the Yukon holds absolute authority over the Yukon, similar to the Tsar, however the Grand Duke must answer to the Tsar with threat of becoming a traitor to the Tsardom and losing his title. Flanked by Alyaska and the Union the Yukon can't do much in the ways of international diplomacy, and with every document or trade good coming into or out of the Duchy being watched by the Tsardom there is little the Duke can do to gain full sovereignty. The Duchy pay's half of its income to the Tsar, the rest is used to administer its territory.

Flags:
Spoiler :

Al-Tksas:

based off of the flag of Texas, this instead uses the Muslim color of green instead of blue, a Star and Crescent instead of a star, the Nasri red instead of the lighter red, and the shahada inscription in gold on a white field, meant to represent Islam and their devotion to Shari'a Law

Republic of Sibir:

Flag of Novosibirsk, nothing really special

Fusang:

Just the Chinese Characters for Fusang

The Grand Duchy of Yukon:

The flag of the IRL Yukon


I apologize right now if my NPC's went over anyone's claims, I did not realize and I ask for your forgiveness.

my idea for how the Grand Duchy and The Associate Nations is that the NPC mod will do all the orders and spending on their own, with approval of the leader nation (if thats the way it works). The leader nation should also be able to suggest spending to the NPC.

I also updated my sign up with Head of State, Religion, and Language
 
I'd really like a New Zealand republic that's really nice, friendly and democratic. And being monstered by yours truly. :evil:
 
NPC Ideas:

Kingdom of Tokharistan
Capital: Kasyar (Kashgar)
Government: Autocracy
Head of State: King of Tokharistan
Religion: Assyrian Church, Manichaen, Islam, Buddhism
Language: Uighur, Tocharian, Chinese, Persian

This one could be a fun one if anyone because of how many ethnicities one has to deal with if they choose this one: Tocharians, Uighurs, Chineses, Tibetians, Persians, and other Turkic peoples.

Vascony/Basque Country/Euskara/Navarre
Capital: Bilbao
Government: Constitutional Republic
Head of State: President of Basque Country
Religion: Catholic
Language: Basque, Castillian Spanish, Aragonese

"pretty much a survive for more than one update one."
 
Working on a quick mock-up of a map. Basically just copy pasta'n posted maps in thread and aligning them for reference. Some Issues. Generally, I'm pretty sure I can handle them. However, if they can be dealt with before tomorrow, that'll be great. I'll strike through solved ones.

Nasri claimed the Balerics as Colony, and Rome claimed it as a Reach. (Would go to Rome or Aragon)

Minsk and the Rhenish share a Reach Control over Pommerania. (Undetermined) /goes to Saxony.

Shichwig Holstein-wahtever by both Norse (Core) and Rhenish (Reach). (Would go to Norse)

@ Cicero: Right now, I'm leaning towards giving the rest of the reach lands to you (with 1 NPC). It's down to you if you want to extend to the coast with a Nunavut NPC, or hold the Prairie and the North and have the NPC have Columbia. Nunavut NPC, Owns Pacific Port.

@ All: I really dislike having to overlay maps over my maps and trade the overlays, but that's what it looks like what I'm gonna have to do. :p. Do you want me to post my mock up tonight, or wait for the finished product tomorrow?

SUDS is losing a lot of Core Lands and has few reach lands. It is giving up Corsica, chunks of France, Belgium, and all Iberian territories. With the agreement that Aragon stays, there's a couple options in play.
1) The SUDS remain as they are. It is better developed than expected, but constrained by it's neighbors.
2) I grant SUDS England, giving them a secondary base of support. This would also make the tripartite division of the British Isles complete.
 
I think i would rather wait a little longer for the Finished product, but a mock up would be nice.
 
If Aragon doesn't exist then I suppose it would be Roman.

If it does, I wouldn't be too opposed to splitting the island chain. It could be a major point of contention between Rome and the Iberian bloc.
 
I was hoping for a united France (Corsica can be sacrificed however), although I am open to talk about which parts of France. Most importantly will I be able to maintain Paris as the capital. Which parts of France are being cut?

England and France? Might be interesting...

I am open to either 1 or 2, especially regarding the S.U.D.S's quasi federal nature.
 
Look at Bair's map.

Also, the corners of French Basqueland and French Catalonia are sliced off, in exchange for "France" getting more control along the Pyrenees.

Also, an alternative is to give you Switzerland, although I would prefer not to. My idea was to make it a technological powerhouse.
 
@Terrance: I'll go with the Nunavut NPC
 
This might be a bit late, but I WON'T give you more land than your Reach or your Colonial unless under SPECIAL CIRCUMSTANCES (read: visual appeal). Nor will I assume colonial actions and such for you unless the application is open enough for such to occur.

Also, this is probably the last chance to draw or write up states for Central Asia/Iran, Southern Africa, Indonesia/Indochina, and northern South America.

EDIT: I'm giving truly distant (and thus potentially troublesome) colonies their own stats and status. This will make modding rebellions easier, as well as giving more incentives for the colonizing nation. Everyone may consider this a last chance to input desired colonization history/regions. (Right now, the Norse has a lot of historic colonies under attack or recently conquered by natives.)

Spoiler Mock Map :


Inequal Relationship GUIDELINES (not rules). Please comment!

Also, I realize I should update the FAQ.
 
Socialist Federation of Turkestan
Government: Parliamentary Communist Federation
ASP: 10
SpecTech: Irrigation (6), Solar Power (8)
Army: 80 Brigades, 10 Alpinists
Navy: N/A
Air Force: 30 Wings
Unique Unit: Alpinist, a mountain-mounted artillery vehicle, allowing for precision fire in tight valleys
Background: Having suffered the oppressive rule of variously Islamic and European conquerors, in the early 20th century instability and military mutiny encouraged a slave revolt to spark a revolution. The most powerful revolutionaries were the communists, whom took over government, but to this day continue to allow opposition leftists to run for election and participate in their federal republic.



History: Consisting of a collection of Turkic peoples, the region had never been able to defend itself from outsiders, whose advanced militaries overwhelmed the disparate communities of Central Asia. Only after the conquest of the region by an industrializing power were locals to begin seeing rail and modernity reach them, and inspired pan-Turkicists defied the imperial authority in their writings. Eventually though it wasn’t the intellectuals who started the revolution, but slaves who worked in forced labour camps, whom revolted during a military mutiny, and through the ensuing chaos helped the whole region break free. The region setup a federation, run largely by communists, whom received help from the imperial power’s enemies, but also from other communist societies starting up around this time. They’ve rapidly modernized and industrialized the country, fought a war with the former conquering power to secure independence, and continued to have a certain degree of free elections to keep the various ethnic and linguistic groups content with the federal system.
Neighbour Suggestions: some kind of evil foreign empire (probably Russia)
Capital: Toshkent
Core Lands: Uzbekistan, Tajikistan, Kyrgyzstan, southern Kazakhstan, eastern Turkmenistan
Reach Lands: eastern Kazakhstan, western Turkmenistan
Colonies: none

Expenditures (30 ASP):
6 ASP – 30 Brigades
9 ASP – 10 Alpinists (1 free)
1 ASP – 5 Wings
6 ASP – Irrigation
8 ASP – Solar Power
 
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