This started because I was looking to improve the Guild of the Nine and the Mercenary system and I wanted to know more about the original implementation. I found that post, and I decided I had to see Guilds in action. The "effect" and "event strength" system is quite interesting and I think that it could improve both the gameplay and replayability of my games. I have not been able to find any post by the FFH2 team explaning why guilds were taken down or any hints about the ideas they had for the reimplementation of guilds, though.
Orbis and Rise from Erebus seem to have a more corporation-like implementation of guilds (they consume resources, provide yields) instead of something closer to what Kael mentioned in the post linked by Nor'easter.
Wow, that's great
Sendspace seems to have worked fine for Calavente's re-upload of Orbis so that one should be fine. Mega also allows public sharing so it would work too.
I would like to have a complete version of 0.33g to see guilds live, so I would like to have base 2033, its media pack and the 33g patch.
Thank you again!