Ethnic Diversity Units

Ref: Meso America??

Spoiler :
Code:
				<StyleUnit>
					<UnitType>UNIT_ANCIENT_HAND_CANNON</UnitType>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</MiddleArtDefineTag>
					</UnitMeshGroup>
				</StyleUnit>
				<StyleUnit>
					<UnitType>UNIT_ANCIENT_ROCKETEER</UnitType>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</MiddleArtDefineTag>
					</UnitMeshGroup>
				</StyleUnit>

Why have it the same if you have this for Hand Cannon already??

Spoiler :
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ANCIENT_HAND_CANNON_MESO_AMERICAN</Type>
			<Button>Art/Interface/Buttons/Units/sparth/ancient_hand_cannon.dds</Button>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/meso_american_sparth/ancient_cannon/cannon_ancient_chinese_fx.nif</NIF>
			<KFM>Art/Units/Cannon Ancient Chinese/Cannon_Ancient_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/meso_american_sparth/ancient_cannon/cannon_ancient_chinese_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode />
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop />
				<AudioRunTypeEnd />
			</AudioRunSounds>
		</UnitArtInfo>

There are some others like this in Meso also?(flamethrower, archer.. etc etc)? Reason i am asking is because i am adding in the NEW Custom Civs and certain things like this are throwing me off, sorry??

Also you have 2 Arq Meso?

Spoiler :
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARQUEBUSIER_MESO_AMERICA</Type>
			<Button>Art/Interface/Buttons/Units/sparth/arquebusier.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/EDUnits/Meso Arbuequsier/mayamusketman.nif</NIF>
			<KFM>Art/Units/Musketman/Musketman.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Meso Arbuequsier/mayamusketman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop />
				<AudioRunTypeEnd />
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARQUEBUSIER_MESO_AMERICAN</Type>
			<Button>Art/Interface/Buttons/Units/sparth/arquebusier.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/meso_american_sparth/arquebusier/musketman_fx.nif</NIF>
			<KFM>Art/Units/Musketman/Musketman.kfm</KFM>
			<SHADERNIF>Art/Units/meso_american_sparth/arquebusier/musketman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop />
				<AudioRunTypeEnd />
			</AudioRunSounds>
		</UnitArtInfo>
 
There are some others like this in Meso also?(flamethrower, archer.. etc etc)? Reason i am asking is because i am adding in the NEW Custom Civs and certain things like this are throwing me off, sorry??

For S.American civis use units from:
UNIT_ARTSTYLE_SOUTH_AMERICA
or UNIT_ARTSTYLE_MESO_AMERICA

for Oceania civs best to use units from
UNIT_ARTSTYLE_SOUTH_AMERICA or UNIT_ARTSTYLE_MESO_AMERICA (early units)
and UNIT_ARTSTYLE_ASIAN or UNIT_ARTSTYLE_EUROPEAN (later units)

for Aborigen civ best is to use UNIT_ARTSTYLE_AFRICAN

as for double meso arquebuser - tnx for hint
 
We have not heard from Sparth for a long long time now............:(
 
We have not heard from Sparth for a long long time now............:(
He's around lurking in the background some. I recently got a set of art assets from him so we can continue using some of the styles he established with buttons. All through PM of course. He's got some other things going on at the moment.
 
Well at least contact has been made and sort of kept up then.
 
Yeah, he's probably not gone forever. We haven't needed him much of late. I don't think there's a whole lot he hasn't unified for us in C2C. What a great guy, seriously!

Of course, once we get back to more unit development it's going to hurt not having him around ;)
 
Last edited:
Peppers Space Mod probably could use a Little work on unit models.
yeah well we need to get our current unit chains sorted out properly so we can build into the future with them. I think he has some new ones he's introduced that could use some help from sparth too tho.
 
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