strategyonly
C2C Supreme Commander
Which map generation script are you using? This looks like a deformed Earth.
I always use C2C_Tectonics, it comes the closest when a world map is needed.
Which map generation script are you using? This looks like a deformed Earth.
<StyleUnit>
<UnitType>UNIT_ANCIENT_HAND_CANNON</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_ANCIENT_ROCKETEER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_ROCKETEER_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ANCIENT_HAND_CANNON_MESO_AMERICAN</Type>
<Button>Art/Interface/Buttons/Units/sparth/ancient_hand_cannon.dds</Button>
<fScale>0.53</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/meso_american_sparth/ancient_cannon/cannon_ancient_chinese_fx.nif</NIF>
<KFM>Art/Units/Cannon Ancient Chinese/Cannon_Ancient_Chinese.kfm</KFM>
<SHADERNIF>Art/Units/meso_american_sparth/ancient_cannon/cannon_ancient_chinese_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode />
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop />
<AudioRunTypeEnd />
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ARQUEBUSIER_MESO_AMERICA</Type>
<Button>Art/Interface/Buttons/Units/sparth/arquebusier.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EDUnits/Meso Arbuequsier/mayamusketman.nif</NIF>
<KFM>Art/Units/Musketman/Musketman.kfm</KFM>
<SHADERNIF>Art/Units/EDUnits/Meso Arbuequsier/mayamusketman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop />
<AudioRunTypeEnd />
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ARQUEBUSIER_MESO_AMERICAN</Type>
<Button>Art/Interface/Buttons/Units/sparth/arquebusier.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/meso_american_sparth/arquebusier/musketman_fx.nif</NIF>
<KFM>Art/Units/Musketman/Musketman.kfm</KFM>
<SHADERNIF>Art/Units/meso_american_sparth/arquebusier/musketman_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop />
<AudioRunTypeEnd />
</AudioRunSounds>
</UnitArtInfo>
There are some others like this in Meso also?(flamethrower, archer.. etc etc)? Reason i am asking is because i am adding in the NEW Custom Civs and certain things like this are throwing me off, sorry??
He's around lurking in the background some. I recently got a set of art assets from him so we can continue using some of the styles he established with buttons. All through PM of course. He's got some other things going on at the moment.We have not heard from Sparth for a long long time now............
yeah well we need to get our current unit chains sorted out properly so we can build into the future with them. I think he has some new ones he's introduced that could use some help from sparth too tho.Peppers Space Mod probably could use a Little work on unit models.