Thunderbrd
C2C War Dog
I'm also thinking of adding a unit ability to establish a zone of control without needing a promo (and perhaps some naval promos for that as well.) Naval/Land ZoC still interacts in C2C because of a subtle difference between Afforess and I's vision on what it means. We see it almost exactly the same way except that he sees it as a threat to attack by the defenders (which I feel would often be welcome to have the defender in those positions give up their defensive positions to attack so if that's what it would mean then in many situations the unit moving would prefer to go ahead and TAKE that attack! Whereas I see it as something akin to suppressive fire holding units down or they'd take significant injury as the enemy is trained on visible locations that any moving unit could not avoid if they were moving through - so as soon as those units stepped into those visible spots the defensive distance weapons are trained in on they'd be shot to heck... with this vision of what it means, ZoC should be establishable on land by a naval unit or vice versa (though I could see disabling land units from enforcing a ZoC on naval plots...))
I believe engine technologies would be taking such significant advances where I put move upgrades that I couldn't see NOT giving them the move upgrades I did. I do think it will be much more under control with the promos being reigned in and the techs being pulled back and coasts costing twice as much movement (which will make the Corvette and Cutters line the fastest along the coast and in the case of the Corvette, the fastest period - though usually no faster than Destroyers in the open ocean.)
There's a hardcoded limit to how much visibility may be obtained (for performance reasons) but I agree - except that I wouldn't want techs to unlock it so much as promos (or better yet equipment.)
I believe engine technologies would be taking such significant advances where I put move upgrades that I couldn't see NOT giving them the move upgrades I did. I do think it will be much more under control with the promos being reigned in and the techs being pulled back and coasts costing twice as much movement (which will make the Corvette and Cutters line the fastest along the coast and in the case of the Corvette, the fastest period - though usually no faster than Destroyers in the open ocean.)
There's a hardcoded limit to how much visibility may be obtained (for performance reasons) but I agree - except that I wouldn't want techs to unlock it so much as promos (or better yet equipment.)