leftyscoob
Chieftain
- Joined
- Sep 1, 2015
- Messages
- 4
What I mean by "always war" is a self-imposed variant where you declare war on every major civ (but not city state) as soon as you meet them and remain that way the entire game. Always war was a big deal in Civ3, but it doesn't seem to have caught on in Civ5--I've tried my best at search engine queries and haven't come across a single discussion about AW in Civ5 anywhere on the internet, which is a big place. I wonder why, because it was so much fun in Civ3, and some succession game teams managed to pull of some incredible feats, like AW Deity on standard pangaea, AW Sid on archipelago and tiny continents, and others, despite how impossible these would have seemed to the Civ community before they were done. Moreover, I think there are aspects of Civ5 that would make AW especially interesting:
I just basically won an Always War game on Emperor, and I'm now trying Immortal, though it's a lot harder. Does anyone think this would be possible on Deity? I think so, though I know I couldn't do it myself.
- Insane promotions from fighting all game.
- Challenge of paying high unit maintenance despite not being able to have trade routes with major civs and most city states.
- City states either being totally yours as long as you make sure their influence doesn't get below 60, or enemies for life.
- Challenge of keeping up in tech without research agreements or science from trade routes
- Some civs becoming way more powerful and fun, such as the Aztecs, Japan, and China. Though I think for high difficulty, Babylon and Korea may still be the best because they help with the science problem.
- The Honor policy tree being maximally useful, especially the gold per unit killed.
- And of course, constant fighting across many fronts.
I just basically won an Always War game on Emperor, and I'm now trying Immortal, though it's a lot harder. Does anyone think this would be possible on Deity? I think so, though I know I couldn't do it myself.