Well I think whether you get something for the money and whether it's worth it are two different things. The price has gone up from 500 gold (I think?) to something that's generally in the range of 750 gold now, which is a significant increase. This obviously means it's less of a bargain, but also means a general postpone in the time of game you can afford it. As the game has heavily transformed into a form where late-game aquisition of towns is very unsattractive, this enforces the lack of appeal in buying the city.Actually the city states costing the most carry with them a larger army, which can include naval units, so the increased price is worth it.
1) location
2) the units I get with it
3) if my influence is about to decay, and no CS quest. In other words I have to throw gold at it anyway
CS type. ( I like cultural the best, because the puppet will get me culture anyway)
There's no resistance involved, so unless it would interfere with national wonder construction, its normal to annex immediately.
Well you won't get any "special" city-state culture like you did before, but obviously if you annex the city you'll get the full benefit of any cultural building in the city, and if you keep the puppet you'll get 75 % of the benefit of any cultural building in the town, so in that way it will effectively work a bit similar to what you got from the city state in the first place.Are you sure about that? All the other CS types loose their special benefits once puppetted. I have noticed that married CS come with their cultural buildings, and that cultural CS have every cultural building available for the era, but do they really generate culture like they did when they were an ally?
but obviously if you annex the city you'll get the full benefit of any cultural building in the city, and if you keep the puppet you'll get 75% of the benefit of any cultural building in the town
so in that way it will effectively work a bit similar to what you got from the city state in the first place.
Well actually the point of my post was not so much the 25 % penalty, but yes, you do get a 25 % penalty to culture and, I think, also to some of the other yields (Science? Faith? Don't remember exactly which.). And like you say, this penalty was added to make it less of a default cause to puppet rather than annex when going conquest. But it's not possible to give a unique answer as to whether it'll be better to puppet or annex since the increased culture cost for more cities will apply to the overall policy cost whereas the 25 % penalty applies only to the puppeted city - so in general, the larger the difference is between the culture output of the of the city in speak and your other cities (particularly capital), the more appealing puppeting will be.Not obvious to me! I did not realize that puppeted cities generated only 75% of the culture compared to founded/annexed cities. That also answers my question to JonC! The extra 25% culture prolly makes up for the increased SP cost. So no downside (aside from increased National Wonder cost) to annexing?
Faith CS are similar to cultural in that they will continue giving you faith after you buy.
Why is that? Annexing still causes increased policy costs, so unless you need units, why annex until and unless the governor starts building something stupid?