Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
I think the choice for our next city site falls between 1, with a cow and three BG, or 2, in a dense field of BG. 2 is probably better in absolute terms, but I'd choose 1 to end any danger of an enemy settlement's cutting us off from our source of iron and horses at Akkad.
We're even with or ahead of most of our rivals in tech, though three civs have elements of the next bottleneck, Republic-Monarchy-Religion. Our gpt situation is dire at the moment, but we'll come out of the red in three turns when our obligation to send 20 gpt to Greece ends.
We're building World Religion Islam in Babylon, due in thirteen turns. The logic here is that 1) the Wonder screen doesn't show that any of the four other Muslim civs are building WRI, and if 2) this just means that all four are on other land masses, then 3) the evidence of completed Wonders is that ours is the most advanced continent. But there's obviously some risk here of wasting shields if we fall short, and if the team isn't comfortable with the idea we don't have to do it. Right now we can still default to a slightly overpriced academy in Babylon and then start building attack units there.
Nineveh can stick with military production for some time now, and Assur can do the same after it builds its marketplace. Ellipi might start a marketplace when it completes slavery.
We have a slaver/Enk team in Russian territory near Yekaterinburg, in hope that the Russians won't react and the slaver will get a shot at the unprotected worker. None of the other potential attacks in that area is safe enough--not even against the 4-HP chariot, given that it's fortified and prevents retreats.
Our one surviving scout should avoid going into enemy territory, and it may last a while to show us more of the map.
We have a scouting Enk out in the central woods, too.
We're even with or ahead of most of our rivals in tech, though three civs have elements of the next bottleneck, Republic-Monarchy-Religion. Our gpt situation is dire at the moment, but we'll come out of the red in three turns when our obligation to send 20 gpt to Greece ends.
We're building World Religion Islam in Babylon, due in thirteen turns. The logic here is that 1) the Wonder screen doesn't show that any of the four other Muslim civs are building WRI, and if 2) this just means that all four are on other land masses, then 3) the evidence of completed Wonders is that ours is the most advanced continent. But there's obviously some risk here of wasting shields if we fall short, and if the team isn't comfortable with the idea we don't have to do it. Right now we can still default to a slightly overpriced academy in Babylon and then start building attack units there.
Nineveh can stick with military production for some time now, and Assur can do the same after it builds its marketplace. Ellipi might start a marketplace when it completes slavery.
We have a slaver/Enk team in Russian territory near Yekaterinburg, in hope that the Russians won't react and the slaver will get a shot at the unprotected worker. None of the other potential attacks in that area is safe enough--not even against the 4-HP chariot, given that it's fortified and prevents retreats.
Our one surviving scout should avoid going into enemy territory, and it may last a while to show us more of the map.
We have a scouting Enk out in the central woods, too.