Where have you been? Arakhos and I voted for 2014 more than a week ago
Yeah but you started talking about 2014 when people hadn't even voted for 2013, so I just disreguarded this hasty switch
Then, for 2014 votes :
First, I still haven't played
Metal Gear Solid 5, which is too bad because I'm pretty sure I'd rank it rather high (I'm a sucker for sandbox games).
I guess maybe if we do another round at a later year I'll perhaps have finished it by then ^^
And, I'm a bit ashamed to admit it, same for any of the
Dark Soul serie. I have some catch-up to do some day.
Second, 2014 was a very unbalanced year, basically offering only RPG, so I don't expect to see a lot of competition. But well... Let's go !
I'll start with
Divinity : Original Sin. A dusting of old-school RPG, with a very innovative and rather smart possibility to actually play and ROLEplay several characters at the same time, including how they react to each others. Arguing with yourself is actually pretty fun. Superb tactical depth with a lot of synergy, good eye-candy and a long campaign, it's a deserving heir of the isometric RPG era. I'd only chalk against it the excessive humour which detract a bit from the story, and I have to admit it lacks a bit of rythm. Still probably the best of the "old school RPG revival" titles.
Then,
Wasteland 2. The parallel with the previous game are rather striking, they are basically twins whose difference is that one draw from medieval fantasy (like Baldur's Gate) while the other draws from post-apocalyptic world (like Fallout). Except this, they are both callback to uncompromising, player-agency-driven, old-schoold design, with a lot (too much ?) humor and an isometric view.
Wastelands 2 is harder to love, being much harsher and having a less interesting plot, but it's also deeper and meatier.
A surprise for me, but
Middle-Earth : Shadow of Mordor, which had all the trapping of the boring AAA garbage, ended up as actually a gripping, extremely fun and empowering, lore-rich and surprisingly knowlegeable and faithful, action game. Even more surprisingly for a game with such financial backing, it's actually pretty original in both concept and story. Didn't expect it, but I actually very much liked it.
Dragon Age : Inquisition was a mixed bag, but with enough good to be noted. It's obvious Bioware tried hard to correct the blemish DA2 was on the franchise, but it's also obvious they just suck at open-world. Interestingly enough, I've noticed that the game actually has some VERY good aspects which are mostly overlooked, while what it's renowned for is in fact pretty mediocre.
Most of the game is a drudge among huge but terribly boring and infuriating to navigate maps, with the bad aspect of a MMO design hovering over the player. The fighting system is terrible, and, a bad point for a Bioware game, the characters are very hit-or-miss. I'm also starting to feel annoyed by the social commentary that is seeping through the game, and it detract from some aspects which would be great without this annoying shadow looming. Conversely, the underlying theme of myths, religion and how History is perceived and twisted, are downright BRILLIANT and treated with a maturity and a depth that stands in stark constrast with the Hollywood dumbness that sadly permeate most of the rest. Overall though, it's still an underwhelming game, dragged down by design flaws and a lack of narrative power.
In the end, to my own surprise, it's actually
Shadow of Mordor which ends up as my pick. I'd not have expected it (I'd rather have bet on
D:OS if I had to guess what I'd like), but the raw, undiluted fun it has, good pacing, ability to meld lore and gameplay and originality of the concept, simply made it the game I had the most fun to play.