subtledoctor
Warlord
- Joined
- Feb 6, 2014
- Messages
- 106
I have lately been dissatisfied with the way city-states are handled. Toward the modern era and later I can get decent money flowing, and then start to just dominate the World Congress. A couple spies, a few well-timed donations, and it quickly becomes uninteresting. I can maintain 2-3 times more CS alliances than any AI, which results in lots of extra food, happiness, happiness & science, and pretty much any WC proposal I want. I turned off diplomatic victory, but the broader gameplay problem persists.
So, I'm considering eliminating all CSs in my next game. Instead of 15 civs and 20 CSs, maybe ~24 civs. More diplomacy, more competition for land/resources/wonders, less dilly vote-bribing in the modern era.
But, has anyone played like this? It seems there could be problems. 1) What would happen to the WC? Would the original host and/or builder of the Forbidden Palace be forever more influential than everyone else, by virtue of those early achievements? (Would give a big advantage to Polynesia, and for taking a Great Admiral when closing Liberty.) 2) More importantly, would some of the AIs handicap themselves by wasting SPs in the Patronage branch, even if there are no CSs on the map?
So, I'm considering eliminating all CSs in my next game. Instead of 15 civs and 20 CSs, maybe ~24 civs. More diplomacy, more competition for land/resources/wonders, less dilly vote-bribing in the modern era.
But, has anyone played like this? It seems there could be problems. 1) What would happen to the WC? Would the original host and/or builder of the Forbidden Palace be forever more influential than everyone else, by virtue of those early achievements? (Would give a big advantage to Polynesia, and for taking a Great Admiral when closing Liberty.) 2) More importantly, would some of the AIs handicap themselves by wasting SPs in the Patronage branch, even if there are no CSs on the map?