Hi all,
I'm not that active with Civ anymore. But if there is a chance to fix some major bugs, I will do this
So lets start with the bugfix question:
Serp, first of all I need to make you know that I really love your modpack. It is great and really makes the game so much more interesting.
However, for every single game I've started with it enabled, I always get to a point when I can not progress because of the quoted bug. I've seen that Whoward has already released a fix for that problem, and I was wondering if you could please include that fix in you pack.
One important thing to consider is that whowards fix requires version game to be the last one (.279).
Anyway, regardless of a fix coming up or not, I want to thank you for your effort and for sharing it.
Regards.
Can you or anyone else link me the fixed version? whoward sometimes upload fixes in a random post so it is often hard to find them. Or is there a new DLL release in which it is fixed?
@ slj8976c and chandrak:
There are hundreds of problems when adding new civilizations. That's the reason why I did not add new civs in my modpack. The biggest problem is, that most civs are designed to only work in singleplayer and will cause problems in multiplayer like desync.
So are you sure all of the civs in this modpack run perfectly without problems? There are alot of modpacks out there, that do not work properly, because of the mentioned issues.
So I don't think I will add new civs to my modpack.
@keldath:
In is stable in mulitplayer yes. Except of the bug mentioned by allbrain and a few desync problems.
I personally don't like 5 units per tile. But it should not be a problem to add it to your own version.
Go to the modpack folder and to "Override" folder. Open Civ5Units.xml with an text editor. Search for "PLOT_UNIT_LIMIT" and change the value to 5.
I'm not sure if this works, but you could try this.