civawesome
Chieftain
- Joined
- Aug 11, 2015
- Messages
- 25
Suggestion: Make it possible to always produce National Wonders but at a very high price which drops some amount for each city that builds its buildings (Library to National College etc). I would still support the price of them raising per city owned I just don't like how a weak city can screw things up that much. I also suggested this because I think it would be cool to be able to run some cities that aren't identical to each other.
I'm not sure about this but I don't think the AI keeps good track of their National Wonders. If that's the case this suggestion could buff them.
With the lower Science penalties you could actually profit off of bad cities in this mod.
The simple explanation is that they roleplay. The AI treats the game as real life and has morals and values and doesn't play this like a game. I almost never see the AIs do empty declares, probably for the reasons mentioned. Imo they should have at least added a "Gaming AI Toggle" to switch them from roleplay to competitive. It looks like this mod tries to bring them closer to competitive at least.
I'm not sure about this but I don't think the AI keeps good track of their National Wonders. If that's the case this suggestion could buff them.
Also what's up with awfully settled cities? Like I have this one city state freaking one tile off the coast, and I can't even burn it down because it's a city state!
With the lower Science penalties you could actually profit off of bad cities in this mod.
What does irk me though is random Denounce backstabs that seem to serve the AI no purpose and that it doesn't follow up with any sort of attack or even empty declare. I've been DoFed with Eygpt before attacking a civ that was between us with Eygpt also attacking, none of us had any cities nearby each other and randomly in the middle of the war Eygpt backstabs and denounces me for seemingly no reason at all. This is a more frustrating sort of behavior, as it does nothing to help the AI and is just hurting the both of you.
The simple explanation is that they roleplay. The AI treats the game as real life and has morals and values and doesn't play this like a game. I almost never see the AIs do empty declares, probably for the reasons mentioned. Imo they should have at least added a "Gaming AI Toggle" to switch them from roleplay to competitive. It looks like this mod tries to bring them closer to competitive at least.