Civilization Request Thread

@Natan
Spoiler :
Natan I love that Gustavus, the UA is reallly good and very fitting, especially the second bit, and I do really like the Salve Musketman, though it has the potential to be obscenely overpowered. I mean including a potential 30% bonus from the UA, and the +30% from the promotion *and* the additional base combat strength, you could get that thing up to 40 combat strength. Thats significantly stronger than a rifleman, let alone a musketman. That needs a phat nerf, though I do like the basic idea there. The festung doesn't do it for me though, its only useful defensively so will be unused 9 games out of 10 given how conquest focussed the other uniques are. Furthermore the embarking bonus is weird given the civ and the rest of the design, and the additional movement point thing is super awkward given you'd only get that buff for 1 turn since as soon as you use it, the bonus would dissapear unless they happen to land adjacent to another festung. Other than that, gr8 civ.

Charles' UA makes no sense, what does 'share a common enemy' mean? Someone you're fighting a war with? Someone who hates the same civs as you? Furthermore the deluge promotion sounds hella OP if literally every unit gets +1 movement throughout the whole game. The rest of the UA isn't needed if thats in there. The Karoliner has too many bonuses, some of which don't make sense (lower combat strength? these guys were like the elite troops of Europe at the time) I like the Hakka but it should really go to Gustavus given they were his troops and had nothing to do with Charles AFAIK. Its literally the first line on their wiki page:
Hakkapeliitta (Finnish pl. hakkapeliitat) is a historiographical term used for a Finnish light cavalryman in the service of King Gustavus Adolphus of Sweden during the Thirty Years' War (1618 to 1648)

I love the first bit of Oscars UA, it really works for him, though I don't get the gold focus for the other two. Also too cluttered and potentially OP depending on the numbers. Royal academy is great and fits superbly with the UA - good job. I don't like the Royal Opera house at all, I really dislike UNW. Oscar also needs a UU, so get rid of the UNW and stick a UU in there.


@Noblesse Oblige
Spoiler :
Asturias' UA, in my opinion, is a little bland and none of the bits really work together. The attrition idea is fairly nice but is not at all what one thinks of when picturing Asturias. Russia, yes, Asturias? Not so much. I like the Jiente but don't like the UNW at all, UNWs are almost always bad ideas imo.

Leons UA is nice, if a teeny bit bland, so I like it. The UU is also rather boring, and the name would need to be changed. This civ is solid but there's not much synergy and its all a teeeeny bit boring if you don't mind me saying. It wouldn't really change how I played.

Castile is super overpowered. Its basically double faith in every city since I can't think of many instances in which all of my cities wouldn't have at least a shrine. The knight of Santiago is essentially just the Pictish warrior but slightly weaker and the OoSHQ is fine but really weak after a certain point.

The first half of Aragons UA is very similar to Carthages but slightly later, which isn't a bad thing per se, but worth thinking about. The second half is just straight up uninteresting because the player isn't rewarded for doing anything nor do they have to play any certain way its just a flat bonus which, imo, isn't fun or conducive to new gameplay. The Laternas is identical to Venices Great Galleas and the Crossbowman is identical to Englands Longbowman.
 
The attrition idea is fairly nice but is not at all what one thinks of when picturing Asturias. Russia, yes, Asturias? Not so much.

Hey I think of attrition when picturing Asturias :(. I suggested this UA for Viregel's spanish split but I think he didn't use it: (Mind you that was a year ago)

Unique Ability: Bastion of the Pious
Tiles with pillaged or without Improvements may damage passing enemies. Cities founded on hills or next to mountains gain additional Combat Strength and during war produce units faster based on their faith output if the enemy capital follows another religion.
 
Hey I think of attrition when picturing Asturias :(. I suggested this UA for Viregel's spanish split but I think he didn't use it: (Mind you that was a year ago)

@Noblesse Oblige
Spoiler :
Asturias' UA, in my opinion, is a little bland and none of the bits really work together. The attrition idea is fairly nice but is not at all what one thinks of when picturing Asturias. Russia, yes, Asturias? Not so much. I like the Jiente but don't like the UNW at all, UNWs are almost always bad ideas imo.

Leons UA is nice, if a teeny bit bland, so I like it. The UU is also rather boring, and the name would need to be changed. This civ is solid but there's not much synergy and its all a teeeeny bit boring if you don't mind me saying. It wouldn't really change how I played.

Castile is super overpowered. Its basically double faith in every city since I can't think of many instances in which all of my cities wouldn't have at least a shrine. The knight of Santiago is essentially just the Pictish warrior but slightly weaker and the OoSHQ is fine but really weak after a certain point.

The first half of Aragons UA is very similar to Carthages but slightly later, which isn't a bad thing per se, but worth thinking about. The second half is just straight up uninteresting because the player isn't rewarded for doing anything nor do they have to play any certain way its just a flat bonus which, imo, isn't fun or conducive to new gameplay. The Laternas is identical to Venices Great Galleas and the Crossbowman is identical to Englands Longbowman.
Spoiler :


On Asturias: I'm also more supportive of an attrition based Asturias, if only because the Douro Valley. If I remember correctly, the Douro Valley served as a sort of buffer between the Asturian Kingdom and the Emirate of Cordoba during the period of Repopulation, and eventual transition to the Kingdom of Leon.

What's wrong with Unique National Wonders? I'm impartial to them, but at the same time, it would give a unique flavor to them.

On Leon: As far as the name is concerned, I was still looking around for anything unique to name Leon, if not replace them outright, so it was more a placeholder UU if anything else. Leon is meant to be a military oriented Civ, even though it didn't really amount to all that much conquest-wise.

On Castile: Basically it's Isabella's Civ, except less focused on overseas colonization and more on direct expansion, all the while maintaining the religious aspect. I'd probably reduce the faith boost to about 50%, (and I will edit so accordingly), but unless the Pictish Warrior carries over that ability when it promotes (I don't know for sure, I never really played as the Celts, the Celtic split notwithstanding), I can see the Knight of Santiago still being useful in that it can carry over that ability. Likewise, the same story with the OoS HQ.

On Aragon: I pretty much regret how I did Aragon's UA and I kind of want to fix it. Aragon is going to be trade and maritime-oriented yes. I'm keeping the first half, even though it's the same as Carthage but much later (I find 15th century Aragon to be much like Carthage anyway), but I want to change up the second-half. You have any suggestions?

The Laternas I'll change up to be equal in strength but is faster and can move after attacking. (Yeah, I'm not exactly original, sue me...)

The Almughavar I'll keep them as what they have, and throw in the ability to hide in forests and will be slightly stronger (They use Javelins, and it is said they live in forests and mountains...

And now I dread doing a Part 3 because I have no idea what to give Bourbon Spain (even worse, Bonapartist Spain)
 
Glad you like it urdnot! As I said, I will resplit it.
 
I'd say Bonapartist Spain should have a very Guerrilla feel, that's where the word comes from after all. Could make for an interesting civ if done correctly.
 
So I'm a madman with too much time in my hands.

Yaghan People (alpha 1 version):

Leader: Jemmy Button

UA: At The Edge of the South: Cities settled on Tundra keep +35% of the food after a citizien is born. +1 Food from Camps and Fishing Boats.

UU: Anan: Replaces Trireme. Cheaper than the Trimere, the Anan has bonus movement, vision and may build Fishing Boats.

UB: Pusaki Hall: Replaces Lighthouse. Upon being built, an Anan appears. If built on Tundra, Sea Resources provide an additional +1 Food and +1 Production and Deer and Fish resources provide +1 Food and +1 Production.

Feedback?
 
Hm, I like it, a nice counterpart to the Selk'nam civ that'll come... eventually. :shifty:

I'd make the Anan a Work Boat Replacement with a little attack as well as the ability to connect resources, maybe ranged attack to make the Yaghan a naval power early game!

Dunno why, but having them replace Trirremes doesn't feel as well, for some reason.

Where'd you get Pusaki Hall name? :confused: The only related info I've been able to find is some sort of hotel thing in the South.

As for the UA, it's simple, but I fear it has been done to death, at least the keeping food when growing part, I'd rather focus more on the resource improvements, the Yaghans were the ones responsible of lighting fires everywhere, giving Tierra del Fuego its name, they even had lit fires in their canoes! :eek:

The little stuff I read says they were very dependant on the whales they hunted for food and the pyrite they used to keep warm, so a bonus related to connecting resources would make sense, not to mention the Tundra start bias.

Anyways, I like the idea, I'd like to have them (together with the Kaweshkar) done some day, but given that the first set of Patagonian Natives already has quite a lot of time until it's done, well, I'd rather not add more pressure.
 
Pusaki Hall is literally the worst name I've ever given something - Pusaki means "Fire" in Yahgan. They were nomadic, so I thought that putting on a canoe with a fire in it could work for an Icon.

As for a bonus improving resources... Hmmm. I'd have to check how Tomatekh does it in his Norte Chico mod. I'll probably go with something like "gain a Food and Production bonus upon building a Camp or a Workboat".

And yeah, they have a Coastal-Tundra bias, like JFD's Norway.
 
Akálli is the name for those Yaghan communal places with the fireplace in the middle.
Interestingly, they do have a different name for House, which is Ákar.

Something worth noting, though I don't know where, is that the Yaghan had domesticated Foxes, certainly something to bear in mind, particularly if you want to go on the resources themed design. ;)
 
Akálli is the name for those Yaghan communal places with the fireplace in the middle.
Interestingly, they do have a different name for House, which is Ákar.

Something worth noting, though I don't know where, is that the Yaghan had domesticated Foxes, certainly something to bear in mind, particularly if you want to go on the resources themed design. ;)

Why do you think the bonuses from Camps come from?

That said, getting a bonus from Furs, Whales and Crabs alongside the Deer and Fish might be interesting.
 
Hm, I like it, a nice counterpart to the Selk'nam civ that'll come... eventually. :shifty:

We really need more Blender-savvy folks in the community.
 
Anyone could make these leaders? :p
Russia - Boris Yeltsin
UA: "The window on the West" or "Dashing 90s"
Upon declaring friendship, Russia gain a 5% :c5food: Growth in all cities per turn, 5% :c5gold: Gold per turn. Russia's friend gain 2 delegates to the World Congress.
UU: Topol M - replacing the Nuclear Missile.
UB: Flea Market - replacing the Market. Market's bonus and +2 :c5happy: Happiness.

Russia - Dmitry Medvedev
UA: "Innovation economics"
Convert 35% of :c5science: Science into :c5gold: Gold per turn.
UU: Topol M - replacing the Nuclear Missile.
UB: Special economic zone - replacing the Research Lab: +4 Science, +20% :c5science: Science, +20% :c5gold: Gold, +10% :c5production: Production, 1 Scientist specialist.
 
Can you guys give me some feedback on these designs?

Kingdom of Iraq
Spoiler :
Kingdom of Iraq
Leader: Faisal I
UA: Land of Two Rivers: +1 food and +1 faith from river tiles. Units cross rivers as if they were flat land.
UU: Sharifian Army: Replaces Great War Infantry. Cheaper and weaker. Heals twice as fast in friendly territory.
UB: House of Wisdom: Replaces University. +2 faith. 1 great work of writing slot. Instead of +2 science from jungle tiles, gain great scientist points equal to 25% of the city's faith generation.


Barbary States
Spoiler :
Barbary States
Leader: Barbarossa
UA: Mediterranean Menance: Ottoman's UA.
UU: Corsair: Replaces Privateer. Starts with Boarding Party I and Coastal Raider I. Double gold from pillaging trade routes and capturing cities.
UB: Slave Market: Replaces Market. Increases trade route range by 25%. Provides an additional +1 gold and unique Slaves resource when built in conquered cities.

The new Ottoman UA would be:
Devshirme: Receive a free melee unit in a conquered city the turn after it was captured. Units recruited in conquered cities begin with +15 more XP.


Second French Empire
Spoiler :
Second French Empire
Leader: Napoleon III
UA: Liberal Empire: The Capital gains a 5% boost to production for every city connected to it and connected cities also gain +1 production. Roads cost 33% less.
UU: Zouave: Replaces Rifleman: +2 movement when embarked and starts with Amphibious. 20% combat bonus when fighting on foreign continents.
UB: Grande Ecoles: Replaces Public School. +20% boost to Great Merchant, Scientist and Engineer production.


Basque Country
Spoiler :
Basque Country
Leader: Sancho III
UA: Royal Basque Society: +2 science from outgoing trade routes. The Capital gains a 5% boost to Great Person production for every outgoing trade route.
UU: Aduanero: Replaces Rifleman: Stronger in friendly territory. When garrisoned in a city, that city's trade income is increased by 25%.
UB: Tower House: Replaces Castle. +1 food and +25% Great Person production.


Sokoto Caliphate
Spoiler :
Sokoto Caliphate
Leader: Usman dan-Fodio
UA: Fulani Jihad: +25% faith generation when at war. Purchase units with 25% less faith.
UU: Fedayeen: Replaces Missionary. Can attack and it's combat strength scales throughout the eras.
UB: Zawaya: Replaces Temple. +3 faith instead of +2. +15 XP for units bought with faith.
 
Those are nice designs(especially the Napoleon III one).
 
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