Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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I have a question about the expansion... am I supposed to unzip the files to "Rhye's of Civilization X" and "Rhye's of Civilization XF", or is the "XF" just a mistype?
 
BrianL03 said:
I have a question about the expansion... am I supposed to unzip the files to "Rhye's of Civilization X" and "Rhye's of Civilization XF", or is the "XF" just a mistype?

XF is correct. It is the flavor units.
 
Jeff1787 said:
Lord Wilsonius


This is not your first post.....You make some great arguements...but please.....don't be a fraud...

Jeff1787, I think it's pretty apparent from Lord Wilsonius's User CP that it was his first post. In fact, after his rebuttal (i.e. second post), his User CP states Posts: 2. The evidence is rather convincing. What gives Jeff1787? Do you have a personal beef with Lord Wilsonius?
 
Rhye, this mod is outstanding! :)
 
I shall play in the succession game, i also believe Blasphemous expressed an intrest when I posted the idea, so that makes five, only one more needed. What civ shall we be? i would like it to be one that none of us have played with the X-pack.
 
I cannot commit to playing a succession game but I will be very interested in lurking in one. Please make a note on this thread when you have started a thread in the SG forum! I'm looking forward to reading about it.
 
I want in!

Just wanted to beat the rush there ;p


Who is going to post the thread? How aggressive are we going to be? Difficulty level?

O...k... looks like it does not help that I was the first person to nab the patch... since there was a bug in it ;p

Good thing I was taking tests all day instead of playing civ haha
 
As regards the SG: PLEASE PLEASE PLEASE ;p

As regards the comment about Frigates being better than the MoW: MoW can hold troops, bombard, enslave, AND defend itself on equal footing against any other Age of Sail ship in this game with a defense of 4. Considering how famous the Brits were for their blockades, and considering how often one reads of the British bombarding ports or disembarking troops from warships, one begins to wonder if perhaps the MoW as a strong defender, fast mover, troop carrying bombarder makes a tad bit of sense?

Besides, it can also attack on equal footing with the enemy ship's defense... but since you can build that excellent ship, the frigate (which, you will remember was the designation for the bottom three levels of classification for warships, and had a up to 60 guns at maximum I believe, and was intended mostly for cruising duty) and use the MoW to protect it, there is no real reason to complain about the MoW.

Just play through a game as England with it, and then try and tell me that you do not absolutely adore it. It certainly ranks as my second favorite UU (#1 going to the USMC unit... the name of which is odd, but the powers of which are absolutely awesome!)!

Oh, and I would also like to be in the succession game! ;p
 
Aeon221 said:
As regards the SG: PLEASE PLEASE PLEASE ;p

As regards the comment about Frigates being better than the MoW: MoW can hold troops, bombard, enslave, AND defend itself on equal footing against any other Age of Sail ship in this game with a defense of 4. Considering how famous the Brits were for their blockades, and considering how often one reads of the British bombarding ports or disembarking troops from warships, one begins to wonder if perhaps the MoW as a strong defender, fast mover, troop carrying bombarder makes a tad bit of sense?

Besides, it can also attack on equal footing with the enemy ship's defense... but since you can build that excellent ship, the frigate (which, you will remember was the designation for the bottom three levels of classification for warships, and had a up to 60 guns at maximum I believe, and was intended mostly for cruising duty) and use the MoW to protect it, there is no real reason to complain about the MoW.

Just play through a game as England with it, and then try and tell me that you do not absolutely adore it. It certainly ranks as my second favorite UU (#1 going to the USMC unit... the name of which is odd, but the powers of which are absolutely awesome!)!

Oh, and I would also like to be in the succession game! ;p

Forgot about the bombard ability. Guess they are best as support/defense vessels to escort troops and frigates.

I do LOVE the new privateer...makes it a much better unit.
 
Rhye!

I went and read up on some naval information, and found that Frigates are in fact ships that were considered too weak to stand in the line of battle!

They were intended as patrol boats really, meant to escort convoys and hunt down privateers. Apparently they were strong enough to act as the primary ship for really out of the way places, but beyond that... nothing special.

The 74 gun Ship of the Line was another story. This was the most popular ship in all navies during the time. It was a Third Rate warship (the smallest SoTL class) but was still significantly stronger than frigates of various types due to differences in construction and guns. These were the major ships, not frigates. In fact, frigates were actually rather rare compared to these bad boys. Having read Mahan, I can tell you of one major battle in which I recall a frigate entering the line, and I believe that was in the Carribbean, where the outnumbered Degrasse was desperately fleeing a British fleet and was forced to toss everything he had into the battle line. This was after the Battle of Yorktown (and FYI, he lost this one).

I would suggest that the Frigate be made slightly faster, significantly cheaper and weaker: 3(4).3.28 (ROF 1)

The Ship of the Line (the Nap War scenario has one) could be implemented as a 4(6).4.20 (ROF 2) or even just with the current Frigate stats.

It could upgrade into Cruisers, and the Frigates could become Destroyers (it seems unfair to allow anything to become a Dreadnought, considering).

Is this too extreme a change for this far into post-development? I really wish I had thought of even proposing this before, but it seems to be almost essential for historicity, considering how prevalent these ships were, and how underrepresented they are in this game. And considering how simple implementation would be! Just a quick add in and a transfer of animations from a pre-existing file!

I am sure that there is already a Civilopedia entry for them, but if not it would be the work of a moment to pen one.

Please at least consider this as a change! These boats were the primary ships for all Age of Sail fleets, and that they do not make it into the game over the Frigate is a crime!

EDIT: Here is the link to the page on Wikipedia if you guys want to see for yourselves; I am not just spouting hot air on this one ;p

PS: Thanks for introducing me to that site Blas! I have been reading almost constantly since you first posted it (I think to contradict me haha) ;p
 
That was in my plans, but I didn't know where to put it.
I'll think about it.
A possible solution could be:
...->galleass->SoL->dreadnought->...
ironclad->dreadnought->... (no change here)
frigate->destroyer->...
caravel->galleon->transport (no change here)

or:

...->galleass->SoL->dreadnought->...
ironclad->cruiser->...
frigate->destroyer->...
caravel->galleon->transport (no change here)


This means that nothing will upgrade to frigate, and that they will be used only for scout, and will get the same movement as privateers.
 
Their were 6 "rates" of line of battle ships within the British Royal Navy. It is true that the 74 gun ships of the line made up a great deal of the navy, they wer slow, but could pack quite a punch!

For anyone who has read the Patrick O'Brian's Jack Aubrey books, or seen "Master and Commander:the far side of the world" the HMS Surprise is a great example of a frigate. Small, fast, and able to fight against other small ships, but it is considered rare that a frigate would be able to take down a line of battle ship in one on one combat.

Frigate captains who were albe to defeat larger 5th, 4th or 3rd rate ships of the line often found themselves promoted and given larger ships to lead. Of course, most times the goal was not to sink enemy ships, but to take her as prize and enlist her in their own navy.

I agree with Aeon that Ships of the line would make a great addition to the game for all civs.


I would love to see SoLs included in the game, and as long as frigates were inexpensive enough, they need not be seen as water superiority vessels. But instead as hunt and destroy vessels.
 
So here is an intersting issue. I recently captured a city, built a temple there, but no culture is being amassed. Anyone have any idea why not? 3 foreign citizens in the city. One is happy, two are content.
 
Barak said:
So here is an intersting issue. I recently captured a city, built a temple there, but no culture is being amassed. Anyone have any idea why not? 3 foreign citizens in the city. One is happy, two are content.
Some governments require you to have at least 50% of the population to be your people before you can amass culture. At least that how I think it works.

In RoCX these governments are Theocratic Monarchy and Facism (flag in editer is xenophobic)

Does anybody know what the forced resettlement flag does, just out of interest?

EDIT: Just looked at the help file, now I know what forced resettlement does...
 
Barak said:
So here is an intersting issue. I recently captured a city, built a temple there, but no culture is being amassed. Anyone have any idea why not? 3 foreign citizens in the city. One is happy, two are content.
You're using a "nationalist" government type, you wont gain any culture until you have assimilated the city. i.e. you have more indigenous citizens than foreign.
 
@Barak: Actually, as you can see by clicking the link provided, Frigates were 4th 5th and 6th rate ships.

...->galleass->SoL->dreadnought->...
ironclad->cruiser->...
frigate->destroyer->...
caravel->galleon->transport (no change here)

Sounds fine, except that I would suggest transposing SoL's and Ironclads in the upgrade tree, so that Ironclads=> Dreads and SoL's=> Cruisers

Since you have to build Ironclads from scratch, there should be a larger reward for them. Frigates actually were intended to combat the threat of the Commerce Raiders, so giving them the same speed as Privateers (or a slightly faster one to allow them to catch up) would be most excellent!

Considering that their speed will be 11 (ignore all) this seems like a fair trade for the relative cheapness of them. Frigates SHOULD have better stats than privateers to make them worth building.

SIDE NOTE:

Have you considered taking the same route with the Privateer that you did with the Militia=>Guerilla line? As they are in many ways the same (they are all 5th Column activities after all), it would make sense to make them support free, weaker hp, and slightly more (or less) expensive... although it might be necessary to lower their stats accordingly!
 
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