Review of Civilization 6, published in March 2013

Technologies: Electric Age


High Voltage, Strategic, Requires Electricity and Thermodynamics, facilitated by Combustion
"Communism is Soviet government plus the electrification of the whole country." / Vladimir Lenin
Unit: Destroyer
Structure: Nitro Plant
Equipment: Sonar
Effect: +1 :hammers: to Windmills and Watermills
Civilopedia: The rapid advance of electrical technology in the latter 19th and early 20th centuries led to commercial rivalries. In the War of Currents in the late 1880s, George Westinghouse and Thomas Edison became adversaries due to Edison's promotion of direct current (DC) for electric power distribution over alternating current (AC) advocated by Westinghouse and Nikola Tesla. Tesla's patents and theoretical work formed the basis of modern alternating current electric power (AC) systems, including the polyphase power distribution systems.

Vacuum Tube, Civilian, requires Radio and Assembly Line
"I loved being on the radio. Being paid to talk? It's like being paid to eat." / Rachel Maddow
Buildings: Bomb Shelter, Hollywood
Effect: Listening Station improved
Civilopedia: A vacuum tube is a device controlling electric current through a vacuum in a sealed container. Vaccuum tubes were critical to the development of radio broadcasting, television, radar, sound recording and reproduction, telephone, computers, and industrial process control. Preceded by spark gap transmitters and mechanical relays, vacuum tubes were used during the first half of the 20th century, until replaced by solid-state devices such as transistors and semiconductor devices.

Macroeconomics, Strategic, requires Microeconomics and Psychology
"Owe your banker £1000 and you are at his mercy; owe him £1 million and the position is reversed." /John Maynard Keynes
Building: Motherland Statue
Policy: War Economy
Effect: Allows production pooling for rail-connected cities
Civilopedia: Macroeconomic theory has its origins in the study of business cycles and monetary theory. John Maynard Keynes described the whole economy in terms of aggregates, to explain unemployment and recessions, arguing that the tendency for people and businesses to hoard cash and avoid investment during a recession invalidated the assumptions of earlier, "classical" economists who thought markets always clear. A generation of economists following Keynes synthesized his theory with neoclassical microeconomics. Monetarists, led by Milton Friedman argued that Keynesians ignored the money supply's role in inflation.

Semiconductor, Strategic, Requires Vacuum Tube and High Voltage, facilitated by Fission
"The complexity for minimum component costs has increased at a rate of roughly a factor of two per year... Certainly over the short term this rate can be expected to continue, if not to increase." / Gordon Moore, 1965
Unit: Nuclear Sub (with Fission)
Equipment: Radar
Building: Pentagon
Civilopedia: A semiconductor is a material with electrical conductivity intermediate in magnitude between that of a conductor and an insulator. Semiconductor materials are the foundation of modern electronics, including radio, computers and telephones. The principle of field-effect transistors was first patented by Julius Edgar Lilienfeld in 1925 and by Oskar Heil in 1934, but practical semi-conducting devices were only developed after the transistor effect was observed and explained at Bell Labs in 1947.

Heavy Equipment, Strategic, Requires Automobile and High Voltage
"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." / Elbert Hubbard
Units: Carrier (with Flight Instruments)
Equipment: Enhanced Armor
Effect: Roads spawn on worked land hexes within borders
Civilopedia: Heavy equipment refers to heavy-duty vehicles, specially designed for executing construction tasks, most frequently ones involving earthwork operations. The advent of mobile steam engines during the 19th century allowed development of new machinery, such as steamrollers. During the 20th century, diesel engines became the major power source of heavy equipment.

Containerization, Civilian, Requires Heavy Equipment and Macroeconomics
"Admire a small ship, but put your freight in a large one; for the larger the load, the greater will be the profit upon profit." / Hesiod
Unit: Mechanized Infantry
Effect: Railroad movement +1, Embarked movement +1, decimated by 20%
Structure: Offshore Platform
Civilopedia: Containerization is a system of freight transport based on standardised steel intermodal containers, able to transfer from one mode of transport to another—container ships, rail and semi-trailer trucks—without being opened. The system, developed after World War II, led to greatly reduced transport costs, and supported a vast increase in international trade.

Biochemistry, Civilian, Requires Refrigeration and Psychology
"Nothing can be more incorrect than the assumption one sometimes meets with, that physics has one method, chemistry another, and biology a third." / Thomas Huxley
Structure: Polymer Factory
Equipment: Paramedic
Effect: +1 :c5food: for each Scientist
Civilopedia: Biochemistry is the study of chemical processes in living organisms. Although the term seems to have been first used in 1882, the word "biochemistry" was first proposed in 1903 by Carl Neuberg, a German chemist. In the 1920s and 1930s, biochemists led by Hans Krebs and Carl and Gerty Cori began to work out many of the central metabolic pathways of life: the citric acid cycle, glycogenesis and glycolysis, and the synthesis of steroids and porphyrins.

Flight Instruments, Strategic, requires Aviation and Vacuum Tube
"Trouble in the air is very rare. It is hitting the ground that causes it." / Amelia Earhart
Units: Bomber, Paratrooper, Interceptor (with Refrigeration)
Policy: Globalization
Civilopedia: Instrument flight was introduced by American flight pioneer Jimmy Doolittle in 1929. In 1937 the British Royal Air Force chose a set of six essential flight instruments which would remain the standard panel for the next 20 years. They were altimeter, airspeed indicator, turn and bank indicator, vertical speed indicator, artificial horizon and directional gyro. This panel arrangement was incorporated into every RAF aircraft, and minimized the type-conversion difficulties associated with Blind Flying, since a pilot trained on one aircraft could quickly become accustomed to any other if the instruments were identical.

Jet Engine, Strategic, requires Rocketry and Semiconductor
"Eagles may soar, but weasels don't get sucked into jet engines." / John Benfield
Building: Space Program
Units: Jet Fighter, Jet Bomber (with Containerization)
Civilopedia: Before the start of World War II, engineers realized that propeller efficiency declined as blade tips approached the speed of sound. If performance were ever to increase beyond such a barrier, a wholly new type of powerplant would have to be developed. This motivated the development of the jet engine, which would become almost as revolutionary to aviation as the Wright brothers' first flight. By the 1950s the jet engine was almost universal in combat aircraft. By the 1960s all large civilian aircraft were also jet powered, leaving the piston engine in low-cost niche roles such as cargo flights.

Mobile Networks, Strategic, requires Fiber Optics and Satellites
"Utility is when you have one telephone, luxury is when you have two, opulence is when you have three - and paradise is when you have none." / Doug Larson
Building: Mobile Mast
Units: Strike Fighter
Wonder: Global Positioning System
Civilopedia: A mobile network is a radio network distributed over land areas called cells, each served by at least one fixed-location transceiver, known as a cell site or base station. When joined together these cells provide radio coverage over a wide geographic area. This enables a large number of portable transceivers to communicate with each other and with fixed transceivers and telephones anywhere in the network.

Microsurgery, Civilian, Requires Laser and Ecology
"I wish I had a twin, so I could know what I'd look like without plastic surgery." / Joan Rivers
Building: Surgical Clinic
Structure: Arcology
Effect: Damaged units can Evacuate, with speedy movement to nearest friendly area
Civilopedia: Microsurgery is surgery requiring an operating microscope. The most obvious developments have been procedures developed to allow anastomosis of successively smaller blood vessels and nerves, typically 1 mm thick, which have allowed transfer of tissue from one part of the body to another and re-attachment of severed parts.

Technologies in Civilization 6: Balance of Power
Artificial Intelligence, Strategic, requires Robotics and Mobile Networks
"Instead of trying to produce a programme to simulate the adult mind, why not rather try to produce one which simulates the child's?" / Alan Turing
Unit: Combat Drone
Wonder: Great Firewall
Effect: Technology imported instantly
Civilopedia: In 1997, Deep Blue became the first computer chess-playing system to beat a reigning world chess champion. In the early 21st century, AI achieved its greatest successes, albeit somewhat behind the scenes. Artificial intelligence is used for logistics, data mining, medical diagnosis and many other areas throughout the technology industry. The success was due to several factors: the increasing computational power of computers, a greater emphasis on solving specific subproblems, the creation of new ties between AI and other fields working on similar problems, and a new commitment by researchers to solid mathematical methods and rigorous scientific standards.

Applied Genetics: Strategic, requires Robotics and Microsurgery
"Genetic engineering is to traditional crossbreeding what the nuclear bomb was to the sword." / Andrew Kimbrell
Building: Microbe Lab
Structure: Aquafarm
Equipment: Bioweapon
Civilopedia: A bioprocess is any process that uses complete living cells or their components to obtain desired products. From the 21st century, genetically modified microbes were used for production of foodstuffs, pharmaceuticals and tissues for transplantations, cleaning out pollution, and solving many other everyday problems.

Seasteading, Civilian, requires Robotics and Ecology
"Even Castles made of sand, fall into the sea, eventually." / Jimi Hendrix
Units: Stealth Destroyer (with Mobile Networks), Sea Settler
Effects: Can build Arcology in shallow sea
Civilopedia: Construction in the offshore environment is a difficult and dangerous activity. Construction and pre-commissioning is typically performed as much as possible on land or inshore areas. To optimize the costs and risks of installing large offshore platforms, different construction strategies have been developed.

Cybernetics: Civilian, requires Microsurgery and Artificial Intelligence
"Reality is that which, when you stop believing in it, doesn't go away." / Philip K. Dick
Equipment: Remoting
Structure: Extractor
Wonder: Virtual Conference
Civilopedia: The term cybernetics was defined in the mid 20th century, by Norbert Wiener as "the scientific study of control and communication in the animal and the machine. From the mid-21st century, it was primarily used for neurally controlled systems.

Marine Sustainability, Civilian, requires Seasteading and Applied Genetics
"Can ye fathom the ocean, dark and deep, where the mighty waves and the grandeur sweep?" / Fanny Crosby
Effects: Arcologies can be built in deep water, Marine Parks clear out pollution
Civilopedia: Marine life provides food, medicine, and raw materials, in addition to helping to support recreation and tourism all over the world. At a fundamental level, marine life helps determine the very nature of our planet. Marine organisms contribute significantly to the oxygen cycle, and are involved in the regulation of the Earth's climate. There are two ways the overall level of ocean pollution can be mitigated: either the human population is reduced, or a way is found to reduce the ecological footprint left behind by the average human. If the second way is not adopted, then the first way may be imposed as world ecosystems falter.

Androids, Civilian, requires Cybernetics and Superconductor
"I visualize a time when we will be to robots what dogs are to humans, and I'm rooting for the machines." / Claud Shannon
Unit: Drop Drone
Building: Droidary
Project: SS Maintenance Module (higher rate of success)
Civilopedia: An android is a robot or synthetic organism designed to look and act like a human, and with a body having a flesh-like resemblance. During the 20th century, androids have largely remained within the domain of science fiction, frequently seen in film and television. However, advancements in the 21st century allowed the design of functional and realistic humanoid robots. The Droids, manufactured since the 2060 were a breakthrough generation, able to do many kinds of manual labour, and displaying a high level of self-preservation.

Genetic Tailoring: Civilian, requires Applied Genetics and Cybernetics
"We are machines built by DNA whose purpose is to make more copies of the same DNA. ... This is exactly what we are for." / Richard Dawkins
Building: Prehistoric Park
Project: SS Inoculation Module (higher score)
Effect: Gives a new Habitat
Genetic engineering involves the introduction of foreign DNA or synthetic genes into the organism of interest. Genetic tailoring takes a step further, customizing several features of an individual or a breed, or even creating previously seen hybrids of several species. Among applications are mammals as donors of human organs, pets with desired traits, enhanced humans, and recovery of extinct species.

Nanomaterials, Strategic, requires Robotics and Superconductor
"The principles of physics, as far as I can see, do not speak against the possibility of maneuvering things atom by atom." / Richard Feynman
Unit: Railgun
Wonder: Space Elevator
Project: SS Nano-framework (lighter weight)
Civilopedia: Nanomaterials is a field that takes a materials science-based approach to nanotechnology. It studies materials with morphological features on the nanoscale, and especially those that have special properties stemming from their nanoscale dimensions.

Nanites, Strategic, requires Nanomaterials and Androids
"Great things are done by a series of small things brought together." / Vincent van Gogh
Building: Nanodefense
Equipment: Nanodust
Effect: Faster structure production
Civilopedia: Nanites are machines on the nanometer scale. As passive nano-materials became commonplace during the 21st century, the opportunities of nanoscopic machines were enormous, but usage was strongly regulated. As weapon applications were explored, the Atlantic Union, the Arab League and the Shanghai Pact ventured into an arms race that threatened the global balance of power. Fortunately, efficient countermeasures were developed, and distributed to most nations.

Terraforming: Civilian, requires Marine Sustainability and Nanites
"The best investment on Earth is Earth." / Louis J. Glickman
Building: Mars Colony
Project: SS Terraform Module (higher score)
Effect: Can transform land tiles
Civilopedia: Terraforming of a planet, moon, or other body is the process of deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to the biosphere of Earth, in order to make it habitable by humans. Based on experiences with Earth, the environment of a planet can be altered deliberately; however, the feasibility of creating an unconstrained planetary biosphere that mimics Earth on another planet has yet to be verified. Mars is considered by many to be the most likely candidate for terraforming.

Unified Physics, Strategic, requires Superconductor and Artificial Intelligence
"The nitrogen in our DNA, the calcium in our teeth, the iron in our blood, the carbon in our apple pies were made in the interiors of collapsing stars. We are made of starstuff." / Carl Sagan
Wonder: Crystal Ball
Effect: Railroads spawn on worked land hexes within borders
Civilopedia: In physics, a unified field theory, occasionally referred to as a uniform field theory, is a type of field theory that allows all that is usually thought of as fundamental forces and elementary particles to be written in terms of a single field. There is no accepted unified field theory, and thus remains an open line of research. The term was coined by Einstein, who attempted to unify the general theory of relativity with electromagnetism, hoping to recover an approximation for quantum theory. A "theory of everything" is closely related to unified field theory.

Gravitonics, Strategic, requires Unified Physics and Fusion
"Gravity is a habit that is hard to shake off." / Terry Pratchet
Unit: Hovertank
Project: SS Warp Module (shorter route)
Effect: Faster building production
Civilopedia: Gravitonics is an application of modern physics to manipulate space-time. As the enormous energy requirement and the risks of destruction prohibit most commercial use, the technology comes to use in anti-gravity military vehicles, and itinerary-shortening devices in interstellar space travel.
 
Burj Khalifa as a wonder? Not a fan of the UAE. The broke the backs of immigrant laborers to achieve it. I wonder how long that building will last. Prolly only a couple of centuries.
 
Future Technologies
Future Technologies do not give access to new technologies, units, buildings or other features. Instead, they convert surplus research into other resources, or provide general bonuses. They are accessed before the technology tree is cleared, so a player can choose to pursue them, or the final technologies.

Computer-aided Manufacturing, Requires Containerization and Robotics, Strategic
Converts research to :hammers:
"The factory of the future will have only two employees, a man and a dog. The man will be there to feed the dog. The dog will be there to keep the man from touching the equipment." / Warren G. Bennis
Civilopedia: Computer-aided manufacturing (CAM) is the use of computer software to control machine tools and related machinery in the manufacturing of workpieces. CAM may also refer to the use of a computer to assist in all operations of a manufacturing plant, including planning, management, transportation and storage. CAM is a subsequent computer-aided process after computer-aided design (CAD) and sometimes computer-aided engineering (CAE), as the model generated in CAD and verified in CAE can be input into CAM software, which then controls the machine tool.

Applied Mathematics, Requires Artificial Intelligence and Unified Physics, Civilian
Converts research to :c5gold:
"Life is good for only two things, discovering mathematics and teaching mathematics." / Simeon Poisson
Civilopedia: Applied mathematics consists of methods typically used in science, engineering, business, and industry. The advent of the computer has created new applications: studying and using the new computer technology itself (computer science), using computers to study problems arising in other areas of science (computational science), and studying the mathematics of computation (for example, theoretical computer science, computer algebra, numerical analysis). Statistics is probably the most widespread mathematical science used in the social sciences, but other areas of mathematics are proving increasingly useful in these disciplines, most notably in economics.

Social Media, Requires Mobile Networks and Macroeconomics, Civilian
Converts research to :culture:
"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had." / Eric Schmidt
Civilopedia: Social media includes web-based and mobile technologies used to turn communication into interactive dialogue. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content." Social media is media for social interaction as a superset beyond social communication. Enabled by ubiquitously accessible and scalable communication techniques, social media has substantially changed the way organizations, communities, and individuals communicate.

Surveillance, Requires Photonics and Satellites, Strategic
Converts research to
"I believe there is something out there watching us. Unfortunately, it's the government." / Woody Allen
Civilopedia: Surveillance is the monitoring of the behavior, activities, or other changing information, usually of people for the purpose of influencing, managing, directing, or protecting. Surveillance is very useful to governments and law enforcement to maintain social control, recognize and monitor threats, and prevent/investigate criminal activity. However, many civil rights and privacy groups have expressed concern that continual increases in government surveillance will limit annihilate political and personal freedoms.

Longevity (Heroic Epic), Requires Genetics and Robotics, Civilian
Can be researched multiple times, Hospital gives +1 :health: for each level
"Dream as if you'll live forever, live as if you'll die today." / James Dean
Civilopedia: Since 1840, record life expectancy has risen linearly, almost three months per year for women. In light of steady increase, without any sign of limitation, the suggestion that life expectancy will top out must be treated with caution. Scientists Oeppen and Vaupel observe that experts who assert that "life expectancy is approaching a ceiling ... have repeatedly been proven wrong." It is thought that life expectancy for women has increased more dramatically owing to treatment of childbirth. Molecular nanotechnology could also greatly extend human life spans. If the rate of increase of life span can be raised with these technologies to a level of twelve months increase per year, this is defined as effective biological immortality and is the goal of radical life extension.

Cultural Policies

Ancient-Classical


Monarchy: +25% Wonder build rate in capital, can found Consort.
"A monarchy conducted with infinite wisdom and infinite benevolence is the most perfect of all possible governments." / Ezra Stiles
First-come reward: +3 citizens in capital city
Technology: Writing
Opposing Policy: Republic
Title: King/Queen
Civilopedia: A monarchy is a form of government in which the office of head of state is usually held until death or abdication, is most often hereditary, and usually accords official pre-eminence to members of the reigning dynasty. The monarch often bears the title king or queen. It may grow out of tribal kingship, and royal priesthood and the office of monarch (kings) becoming typically hereditary, resulting in successive dynasties or "houses", especially when the leader is wise and able enough to lead.
Strategy: Monarchy is good if your capital is productive enough to build wonders. Send Consorts to other monarchies that are unlikely to fight a war with you.

Leader Cult: Monuments, Theaters, Opera Houses and Broadcast Towers create , can build , purges all Missions.
"It is much safer to be feared than loved, if one of the two has to be wanting." / Niccolò Machiavelli, The Prince
First-come reward: 1 Arena
Technology: Bronze Working
Opposing Policies: Evangelism, Free Speech, Civil Rights
Civilopedia: Throughout history, many heads of state were held in enormous reverence, for example, through the principle of the divine right of kings. Imperial China, ancient Egypt, Japan, the Inca, the Aztecs, Tibet, Thailand, and the Roman Empire are noted for redefining monarchs as god-kings. The spread of democratic and secular ideas made it difficult for monarchs to preserve this aura. However, photography, sound recording, film, and mass production, as well as public education and advertising, enabled leaders to project a positive image like never before, and allowed modern personality cults, as seen in several fascist and socialist dictatorships.
Strategy: Leader Cult is good for expansion. As long as you have enough of the associated buildings, Discipline will not be an issue.

Republic: Palace produces :gp: when at peace.
"In a republic this rule ought to be observed: that the majority should not have the predominant power." /Marcus Tullius Cicero
First-come reward: Free technology
Technology: Parchment
Opposing Policies: Monarchy, Warrior Class
Title: Consul
Civilopedia: A republic is a form of government where offices of state are elected by the people, or by a privileged class of people. A number of states of the classical era are today called republics by convention, including the city states of ancient Greece such as Athens and Sparta, and the Roman Republic. The structure and governance of these states was very different from that of any modern republic. Over time, the classical republics were either conquered by empires, or became empires themselves. In Europe new republics appeared in the Middle Ages; generally small, but wealthy, trading states, like the Italian city-states and the Hanseatic League, with an affluent merchant class.
Strategy: As the Republic bonus does not scale with size, it is favorable for small civilizations. Most city-states will be Republics.

Evangelism: Can create Missions in foreign cities, New-built cities start with a Mission.
"Therefore go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit." / The Bible, The Gospel according to Matthew
Technology: Drama
First-come reward: Great Prophet
Opposing Policies: Leader Cult, Reason and Sexual Revolution
Civilopedia: Evangelism is relaying information about a particular set of beliefs to people who do not hold those beliefs. While evangelism is usually regarded as converting non-Christians to Christianity, this is not always the proper usage of the word. Evangelism is not always received positively. People who are not interested in converting, may find such interventions by religious preachers and their respective movements to be patronizing, or even offensive.
Strategy: Evangelism is all about spreading Missions within your own empire, and those supposed to be friendly. Since Mission effect doesn't scale with size, they are best for small cities. Since non-Evangelists cannot found Missions, Evangelists will compete against each other.

Medieval-Early Modern

Reason: +:science: for each Scientist, Town & Park, and for each Natural Wonder within a Civilian trade agreement.
"The doorstep to the temple of wisdom is a knowledge of our own ignorance." / Benjamin Franklin
Technology: Telescope
First-come reward: Great Scientist
Opposing Policies: Polygyny, Evangelism and Theocracy
Title: Dr.
Civilopedia: The early modern era was marked by a number of significant changes in the understanding of reason, starting in Europe. One of the most important of these changes involved a change in the metaphysical understanding of human beings. Scientists and philosophers began to question the teleological understanding of the world. Nature was no longer assumed to be human-like, with its own aims or reason, and human nature was no longer assumed to work according to anything other than the same "laws of nature" which affect inanimate things. This new understanding eventually displaced the previous world view that derived from a spiritual understanding of the universe.
Strategy: A must-have, if you go for anything else than a Religious victory. A small nation will benefit from geographic knowledge.

Free Speech: +1 :culture: for each worked tile with a Road, Railroad or Wharf.
"To hold a pen is to be at war." / Voltaire
Technology: Printing Press
First-come reward: Great Artist
Opposing Policies: Heroic Epic, Evangelism, Leader Cult, Single Party State
Civilopedia: The term freedom of expression is sometimes used synonymously to free speech, but includes any act of seeking, receiving and imparting information or ideas, regardless of the medium used. In practice, the right to freedom of speech is not absolute in any country and the right is commonly subject to limitations, such as on libel, slander, obscenity, incitement to commit a crime, etc. Concepts of free of speech can be found in early human rights documents. England’s Bill of Rights 1689 granted 'freedom of speech in Parliament' and the Declaration of the Rights of Man and of the Citizen, adopted during the French Revolution in 1789, specifically affirmed freedom of speech as an inalienable right.
Strategy: First build infrastructure, then adopt Free Speech. This will allow you to rush through the Culture tree, before Leader Cults and Evangelists.

Capitalism: :gp: rate increases greatly when tax rate is lowered. Can run a negative treasury.
"Capitalism without bankruptcy is like Christianity without hell." / Frank Borman
Technology: Calculus
First-come reward: Great Merchant
Opposing Policies: Mercantilism, Socialism, Scorched Earth
Civilopedia: Capitalism is an economic system that became dominant in the Western world following the demise of feudalism. Elements of capitalism include private ownership of the means of production, creation of goods or services for profit, the accumulation of capital, competitive markets and wage labor. Mercantilism was a system of trade for profit, although commodities were still largely produced by non-capitalist production methods. A new group of economic theorists, led by David Hume and Adam Smith, in the mid-18th century, challenged fundamental mercantilist doctrines as the belief that the amount of the world’s wealth remained constant and that a state could only increase its wealth at the expense of another state.
Strategy: If you can cut down tax, you will have a tremendous amount of Great People around.

Universal Suffrage: Specialist slots doubled, no damage from disorder.
"Democracy means simply the bludgeoning of the people by the people for the people." / Oscar Wilde
Technology: Steam Power
First-come reward: Golden Age
Opposing Policies: Warrior Class, Single Party State
Title: Prime Minister
Civilopedia: In the first modern democracies, the vote was restricted to a minority having adequate property and wealth, implicitly ruling women out. In some jurisdictions, other restrictions existed, based on religion or ethnicity. In modern democracies, the vote franchise was gradually extended. The democratic movement of the late 19th century, unifying liberals and social democrats, particularly in northern Europe, used the slogan Equal and Common Suffrage. In most countries, women's suffrage followed universal male suffrage by about ten to twenty years. A notable exception is France, where women could not vote until 1946.
Strategy: Wait for this one until your cities are big.

Industrial & Electric

Globalization: Purchased technologies are imported faster. Lowered cost to adopt Policies used by a trade partner.
"An English citizen, with an Egyptian boyfriend, crashed in a French tunnel [in] a German car with a Dutch engine, driven by a Belgian drunk on Scotch whiskey, followed closely by Italian paparazzi, on Japanese motorcycles, and finally treated with Brazilian medicines by an American doctor." / Mark Riebling, on the death of Princess Diana
Technology: Flight Instruments
First-come reward: 3 Broadcast Towers
Opposing Policies: Mercantilism, Prohibition
Civilopedia: Globalization refers to the increasingly global relationships of culture, people and economic activity. Most often, it refers to economics: the global distribution of the production of goods and services, through reduction of barriers to international trade such as tariffs, export fees, and import quotas. The historical origins of globalization remain subject to debate. Though in common usage it refers to the period beginning in the 1970s, some scholars regard it as having an ancient history that encompasses allinternational activity.
Strategy: Good for a player who relies on trade.

Civil Rights: Increased assimilation of foreign units and offices. Decreased foreign assimilation. Can recruit Moles cheaper. Foreign Mole recruitment tougher.
"Get up, stand up, stand up for your rights." / Bob Marley
Technology: Psychology
First-come reward: 2 Universities
Opposing Policies: Leader Cult, Scorched Earth, Strategic Bombing
Civilopedia: Civil rights protect individuals' freedom from unwarranted infringement by governments and private organizations, and ensure one's ability to participate in civil and political life without discrimination or repression. The civil rights movement was a worldwide political movement for equality before the law beginning in the 1950s. The movement had a legal and constitutional aspect, and resulting in much law-making at both national and international levels. It also had an activist side, particularly in situations where violations of rights were widespread.
Strategy: Civil Rights is a peace-time policy, good for population increase.
 
Cultural Policies in Civilization VI: Heroic Epic
Polytheism: Can build Missions in domestic cities. Diverged :culture: converts to :c5faith:
"A civilization is destroyed only when its gods are destroyed." / Emile M. Cioran
Technology: Astrology
First-come reward: 3 Monuments
Opposing Policies: Leader Cult, Reason
Civilopedia: Polytheism is the belief of multiple deities, usually assembled into a pantheon of gods and goddesses, along with their own mythologies and rituals. Polytheism was the typical form of religion during the Bronze Age and Iron Age, up to the Axial Age and the gradual development of monotheism or pantheism. It is well documented in historical religions of Classical Antiquity. It continues into the modern period in traditions such as Hinduism, Buddhism, Shintoism, Chinese folk religion, etc., and it has been revived in currents of Neopaganism in the post-Christian West. It contrasts with monotheism, the belief in a singular God.
Strategy: Provides an alternative method for spreading Missions. The decrease of cultural divergence is good for far-flung empires.

Emancipation: Slaves are assimilated as citizens, new actions available (Uprising, Underground Railroad).
"I didn't know I was a slave until I found out I couldn't do the things I wanted." / Frederick Douglass
Technology: Paper
First-come reward: 4 Libraries
Opposing Policy: Single Party State
Civilopedia: In western Europe and the Americas abolitionism was a movement to end the slave trade and set slaves free. At the behest of Dominican priest Bartolomé de las Casas, who was shocked at the treatment of natives in the New World, Spain enacted the first European law abolishing colonial slavery in 1542, although it lasted only for three years. In the 17th century, Quaker and evangelical religious groups condemned slavery as un-Christian; in the 18th century, rationalist thinkers of the Enlightenment criticized it for violating the rights of man.
Strategy: Use Emancipation to get an edge against rival slave-owning nations. Take notice that Single Party States allow slavery, making themselves vulnerable to Emancipation tricks.

Federation: Can found and annex cities with :c5gold:. Can choose one more Habitat.
"This land is your land, this land is my land, From California, to the New York Island, From the redwood forest, to the gulf stream waters, This land was made for you and me." / Woody Guthrie
Technology: Acoustics
First-come reward: 6 Walls
Opposing Policies: Empire and Nationalism
Title: President
Civilopedia: A federation is a sovereign union of partially self-governing states, united by a central government. In a federation, the self-governing status of the component states is typically constitutionally entrenched and may not be altered by a unilateral decision of the central government. However, some entities which are federations in name, could be very centralized, such as the Soviet Union, and could more properly be described as unitary states or empires. With the United States of America as a role model, several colonies of European empires became federations as they gained independence. In modern times, federalism has been a method to uphold equality between ethnic groups, as seen in India, Bosnia-Hercegovina and 21st century Iraq.
Strategy: Federation is good for creating a large civilization, stretching across several climate zones.

Nationalism: Domestic :culture: level facilitates Offices, and provides a combat and unit healing bonus.
"Patriotism is when love of your own people comes first; nationalism, when hate for people other than your own comes first." / Charles de Gaulle
Technology: Sociology
First-come reward: One Discipline Policy
Opposing Policies: Empire and Federation
Civilopedia: Nationalism is a political ideology that involves a strong identification of a group of individuals with a political entity defined in national terms, i.e. a nation. Precisely where and when nationalism emerged is difficult to determine, but its development is closely related to that of the modern state and the push for popular sovereignty that surfaced with the French Revolution and the American Revolution in the late 18th century and culminated with the ethnic/national revolutions of Europe, and finally World War I and especially World War II.
Strategy: A good choice for a small civilization threatened by powerful enemies. If you lost a few of your cities, Nationalism is useful for taking them back.

Doctrines in Civilization VI: Balance of Power
Social Security: Population effect on :health: minimized.
"It's a kind of spiritual snobbery that makes people think they can be happy without money." / Albert Camus
Technology: Biology
First-come reward: +1 Population in 5 healthiest cities
Opposite Policies: Warrior Class, War Economy, Tax Haven
Civilopedia: Social security is a program where risks are transferred to and pooled by an organization, often governmental, that is legally required to provide certain benefits. There is relatively little statistical data on welfare transfer payments before the High Middle Ages. Early welfare programs in Europe included the English Poor Law of 1601, which gave parishes the responsibility for providing welfare payments to the poor. It was predominantly in the late 19th and early 20th centuries that an organized system of state welfare provision was introduced in many countries. Otto von Bismarck, Chancellor of Germany, introduced one of the first welfare systems for the working classes.
Strategy: Useful during late game, to allow really big cities.

Sexual Revolution: Each :c5food: lost to overpopulation is matched by 1 and 1 :culture:.
"Don't hide yourself in regret, Just love yourself and you're set, I'm on the right track, baby, I was born this way." / Lady Gaga
First-come reward: 3 Hospitals
Technology: Biochemistry
Opposite Policies: Evangelism, Asceticism
Civilopedia: The sexual revolution challenged traditional codes of behaviour related to sexuality and interpersonal relationships throughout the Western world since the 1960s. Sexual liberation included increased acceptance of sex outside of traditional heterosexual, monogamous relationships. Contraception and the pill, public nudity, the normalization of homosexuality and alternative forms of sexuality, and the legalization of abortion all followed.
Strategy: Good if your cities are big, and full of Specialists.

Tax Haven: Banks and Retail costs are halved, and yield is increased by 50%. Palace gives :gp: points for each Civilian trade agreement, proportional to tax rate difference to partner.
"The income tax has made liars out of more Americans than golf." / Will Rogers
First-come reward: $500
Technology: Radio
Opposite Policies: Mercantilism, Socialism, Social Security
Civilopedia: The use of differing tax laws between two or more countries to try to mitigate tax liability is probably as old as taxation itself. Some of the Greek Islands were used as depositories to avoid tax in ancient Athens. The first "true" tax haven was Switzerland, followed closely by Liechtenstein. Swiss banks had long been a capital haven for people fleeing social upheaval. However, in the years immediately following World War I, many European governments raised taxes for post-war reconstruction. Switzerland, having remained neutral during the Great War, could maintain a low level of taxes, and saw a considerable influx of capital into the country for tax-related reasons.
Strategy: Since advantages don't scale with empire size, this doctrine is primarily useful for one-city nations.

Environmentalism: Parks and Marine Parks are built instantly on worked unimproved hexes. Can have one more Habitat.
"Because we don't think about future generations, they will never forget us." / Henrik Tikkanen
Technology: Ecology
First-come reward: 3 Laboratories
Opposite Policy: War Economy, Strategic Bombing
Civilopedia: Environmentalism is a broad philosophy, ideology and social movement regarding concerns for environmental conservation and improvement of the health of the environment, particularly as the measure for this health seeks to incorporate the concerns of non-human elements. Environmentalism advocates the preservation, restoration and/or improvement of the natural environment, and may be referred to as a movement to control pollution.
Strategy: Allows a commercial civilization to develop infrastructure quickly; great for expansion into the sea.
 
Discipline Doctrines

Ancient and Classical Age

Empire: Units in a Dominion provide , can assimilate Barbarian units
"An empire founded by war has to maintain itself by war." / Charles de Montesquieu
Technology: Arithmetic
First-come reward: 40
Opposing Doctrines: Federation, Nationalism
Title: Emperor/Empress
Civilopedia: An empire is an extensive group of states and peoples united and ruled either by a monarch (emperor, empress, from the Roman title Imperator), or an elite in a core territory. Several European monarchies claimed to be successors of the Roman Empire; the Byzantine Empire, the Holy Roman Empire and the Russian Empire. Colonial powers such as Britain and France were also styled Empires, as well as extensive non-Western states such as the Ottomans, the Qing Dynasty and the Mughal Empire. The only current nation styling the monarch as Emperor, is Japan.
Strategy: Keep a balance between domestic territory and Dominions, invest heavily in infrastructure at home, and send most of your troops away. Even better if they are demoted to Colony status, as units in colonies can suck out maintenance money while they invoke Discipline.

Warrior Class: Land units, Forts and Ranches give to nearest city, military upkeep down by 10 :c5gold:
"True nobility is exempt from fear." / William Shakespeare, Henry VI
First-come reward: 3 Archery units
Technology: Leather
Opposing Policies: Career Army, Universal Suffrage
Title: Sir/Dame
Civilopedia: In tribal societies engaging in endemic warfare, warriors often form a caste or class of their own. In feudalism, the vassals essentially form a military or warrior class, even if in actual warfare, peasants may be called to fight as well. In some societies, warfare may be so central that all males of a certain age may be considered warriors, for example in the Iron Age Germanic tribes and Arab tribes the Medieval Rajput and Sikhs. The nobility usually held land or office, under vassalage, i.e., in exchange for allegiance and military services to a suzerain, who might be a monarch or a higher-ranking nobleman. It came to be seen as a hereditary caste, sometimes associated with a right to a hereditary title and enjoying fiscal and other privileges.
Strategy: Warrior Class allows a quick fix for cities with Discipline problems, as at least Ranches are easy to set up. However, it opposes other useful policies.

Medieval-Early Modern

Manorialism: Each hex producing :c5food: also yields 1 :c5gold:
"The master's eye is the best fertilizer." / Pliny the Elder
Technology: Plumbing
First-come reward: 4 Granaries
Opposing Doctrines: Homesteading, Socialism
Manorialism originated in the Roman villa system, was widely practiced in medieval western and parts of central Europe, and was slowly replaced by the advent of a market economy and new forms of agrarian contract. Manorialism vested legal and economic power in a Lord, supported from his own direct landholding in a manor and from the obligatory contributions of a legally subject part of the peasant population under the jurisdiction of himself and his manorial court. These obligations could be payable in several ways, in corvée labor, in kind, or, on rare occasions, in coin.
Strategy: In contrast to Homesteading, the yield is immediate. Best for agrarian civilizations.

Career Army: Can use :c5gold: for promotion and reinforcement.
"Under a good general there are no bad soldiers." / Chinese proverb
Technology: Heraldry
First-come reward: Great General
Opposing Doctrine: Warrior Class
Civilopedia: Many large countries have several military academies, one for each branch of the service, that offer college degrees in a variety of subjects, similar to other colleges. However, academy graduates usually rank as officers, and as such have many options besides civilian work in their major subject. Higher-ranking officers also have further educational opportunities.
Strategy: Useful for empires of good economic strength.

Homesteading: Pre-modern civilian structures are built twice as fast, and yield :gp: points dependent on type.
"The small landholders are the most precious part of a state" / Thomas Jefferson
Technology: Trigonometry
First-come reward: 1 Settler
Opposing Doctrines: Manorialism, Scorched Earth, Socialism
Civilopedia:The homestead principle supports just ownership of an unowned resource, by performing an act of original appropriation. In the 19th century, many governments formalized the homestead principle by passing laws that would grant property of land plots of certain standardized size to people who would settle on it and "improve" it in certain ways (typically, built their residence and started to farm at least a certain fraction of the land). Typically, such laws would apply to territories recently taken from its indigenous inhabitants, and which the state would want to have populated by farmers.
Strategy: The benefits are slow, but worth waiting for.

Mercantilism: Extra :c5gold: for each resource produced in nation (or dependencies) not imported. Each Merchant and worked water tile produces 1 .
"People of the same trade seldom meet together, even for merriment and diversion, but the conversation ends in a conspiracy against the public." / Adam Smith
Technology: Algebra
First-come reward: 4 Small Craft
Opposing Doctrines: Capitalism, Socialism, Globalization, Competition
Civilopedia: Mercantilism is the economic doctrine in which government control of foreign trade is of paramount importance for ensuring the prosperity and security of the state. In particular, it demands a positive balance of trade. Mercantilism dominated Western European economic policy and discourse from the 16th to late-18th centuries. Mercantilism was a cause of frequent European wars in that time and motivated colonial expansion. Most Great Powers rejected mercantilism by the mid-19th century, embracing free-trade instead.
Strategy: Useful for an empire spread out across the sea.

Industrial and Electric Age


Socialism: No cost for tax collected. Each non-specialist provides +1 :hammers:.
"The proletarians have nothing to lose but their chains. They have a world to win." / Karl Marx
Technology: Metric System
First-come reward: Great Engineer
Opposing Doctrines: Mercantilism, Capitalism, Manorialism, Homesteading
Title: Comrade
Civilopedia: Socialism is an economic system characterized by social ownership of the means of production and cooperative management of the economy; or a political philosophy advocating such a system. The first advocates of socialism favoured social levelling in order to create a meritocratic or technocratic society based upon individual talent. This was accompanied by a desire to implement a rationally organised economy based on planning and geared towards large-scale scientific and material progress, and thus embodied a desire for a more directed or planned economy.
Strategy: Massive production boost, not least to cities of low development. Also allows taxes to be raised. Rules out several other Doctrines and Offices, though: Farms will yield less.

Single Party State: +3 for each Guard, Fort and Listening Station. Gun units start with Police I.
"If this were a dictatorship, it would be a heck of a lot easier... just so long as I'm the dictator." / George W. Bush, Jr.
Technology: Electricity
First-come reward: 4 Prisons
Opposing Doctrines: Free Speech, Universal Suffrage, Gun Rights
Title: Dictator
Civilopedia: Most single-party states have been ruled either by parties following the ideology of Marxism-Leninism or international solidarity such as the Soviet Union, by parties following some type of nationalist or fascist ideology such as Germany under Adolf Hitler, or parties that came to power in the wake of independence from colonial rule. One-party systems often arise from decolonization because one party has had an overwhelmingly dominant role in independence struggles. Not all authoritarian states and dictatorships operate based on single-party rule. Some, especially absolute monarchies and certain military dictatorships, have made all political parties illegal.
Strategy: Provides loads of Discipline for Conquest or Domination victory, but less Culture.

Strategic Bombing: Bombardment, pillage, invasion and sabotage impose a penalty on enemy cities.
"Never think that war, no matter how necessary, nor how justified, is not a crime." / Ernest Hemingway
Technology: Explosives
First-come reward: 3 Siege units
Opposing Doctrines: Civil Rights, Environmentalism
Civilopedia: Strategic bombing is a military strategy used in a total war with the goal of defeating an enemy nation-state by destroying its economic ability and public will to wage war rather than destroying its land or naval forces. It is a systematically organized and executed attack to targets deemed vital to an enemy's war-making capacity.
Strategy: Good if you can achieve naval or air superiority, less useful for a defender.
 
Discipline Doctrines in Civilization VI: Heroic Epic

Scorched Earth: Structures in domestic and dependency territory self-destruct when occupied by a hostile military unit. Can pillage own structures for healing and :c5gold:.
"One cartload of the enemy's provisions is equivalent to twenty of one's own, and likewise a single picul of his provender is equivalent to twenty from one's own store." / Sun Tzu, The Art of War
Technology: Slash and Burn
First-come reward: Destroys nearest Barbarian camps
Opposing Doctrines: Homesteading, Gun Rights, Civil Rights
Civilopedia: A scorched earth policy is a military strategy or operational method which involves destroying anything that might be useful to the enemy while advancing through or withdrawing from an area. Although initially referring to the practice of burning crops to deny the enemy food sources, in its modern usage the term includes the destruction of infrastructure such as shelter, transportation, communications and industrial resources. It was most famously used against Napoleon's and Hitler's armies invading Russia.
Strategy: A powerful, but costly, defense mechanism.

Nomadism: Units can Nomadize in unsettled territory, spawning new units, Roads or . Spawned units start with Scavenger I.
"Not all those who wander are lost." / J.R.R. Tolkien
Technology: Animal Husbandry
First-come reward: Scavenger promotion to 7 units
Opposing Doctrines: Homesteading, Manorialism, Mercantilism, Capitalism, Socialism
Title: Chief
Civilopedia: Nomadic pastoralism seems to have developed as a part of the secondary products revolution proposed by Andrew Sherratt, in which early pre-pottery Neolithic cultures that had used animals as live meat ("on the hoof") also began using animals for their secondary products, for example, milk and its associated dairy products, wool and other animal hair, hides and consequently leather, manure for fuel and fertilizer, and traction.
Strategy: Great for early-game, pillage-based, warfare. Advantage wears off, as territory gets claimed.

Heroic Epic: :culture: generated for each battle.
"Lo! We have heard of the glory of the kings of the people of the Spear-Danes in days of yore – how those princes did valorous deeds!" / Beowulf
Technology: Drama
First-come reward: Free Cultural doctrine
Opposing Doctrine: Free Speech
Civilopedia: An epic is a lengthy narrative poem, ordinarily concerning a serious subject containing details of heroic deeds and events significant to a culture or nation. Oral poetry may qualify as an epic; nonetheless, epics have been written down at least since the works of Virgil, Dante Alighieri, and John Milton. Many probably would not have survived if not written down. The first epics are known as primary, or original, epics. One such epic is the Old English story Beowulf.
Strategy: Good during early game, for warmongers aiming for a Cultural victory.


Gun Rights: Increased gun unit production, resistance forces spawn when cities are lost, less :health: for large cities.
"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?" / Joseph Stalin
Technology: Musket
First-come reward: 3 Gun units
Opposing Doctrines: Scorched Earth, Single Party State, Manorialism
Civilopedia: The phrase right of the people to keep and bear Arms was first used in the text of the United States Bill of Rights. Beyond the United States of America, the general concept of a right to bear arms varies widely by country, state or jurisdiction. Some proponents of private gun ownership argue that an armed citizens' militia can help deter crime and tyranny, and empower law-abiding civilians. Critics argue that private guns endanger public safety, and that gun ownership will always be unequal.
Strategy: Good for a small civilization under threat.

Prohibition: +1 :c5food: for each non-specialist, Wine nullified, -1 for each Specialist.
"Once, during Prohibition, I was forced to live for days on nothing but food and water." / W. C. Fields
Technology: Chemistry
First-come reward: 7 free Aqueducts
Opposing Doctrine: Globalization
Civilopedia: Prohibition of drugs through sumptuary legislation or religious law is a common means of attempting to prevent drug use. The early 20th century saw periods of prohibition of alcohol in several Western countries. After several years, prohibition failed in North America and elsewhere, as bootlegging became widespread, and organized crime took control of the distribution of alcohol. Prohibition generally came to an end in the 1930s in the Western world. In response to rising drug use among young people and the counterculture movement, governments increased drug prohibition efforts from the 1960s onward.
Strategy: Good for a rural population, but will cause trouble in big cities.

Doctrines in Civilization VI: Balance of Power
Competition: Maximum number of :gp: increased. Receives refunds when Offices are overtaken.
"Monopoly is business at the end of its journey." / Henry DeMarest Lloyd
Technology: Microeconomics
First-come reward: 3 Department Stores
Opposing Doctrines: Mercantilism, War Economy
Civilopedia: Antitrust law is law that promotes or maintains market competition by regulating anti-competitive conduct by companies. The business practices of market traders, guilds and governments have always been subject to scrutiny, and sometimes severe sanctions. Since the 20th century, competition law has become internationalized, with the United States and the European Union as prime examples.
Strategy: Good for large, specialist-oriented civilizations. City-states are rarely close to the Great Person cap.

War Economy: Palace produces a base amount of Strategic resources. Can buy units cheaper.
"Your country needs taxes for guns, taxes for ships, taxes for democracy, taxes to beat the Axis!" / The Spirit of '43
First-come reward: 4 Gun units
Technology: Macroeconomics
Opposing Doctrines: Environmentalism, Competition, Globalization
Civilopedia: War economy is the mobilisation of economy for war production. Philippe Le Billon describes a war economy as a "system of producing, mobilising and allocating resources to sustain the violence". Many states increase the degree of planning in their economies during wars; in many cases this extends to rationing, and in some cases to conscription for civil purposes, such as the Women's Land Army and Bevin Boys in the United Kingdom in World War II.
Strategy: Especially useful for small civilizations, even at peace.

Religious Doctrines: A religious doctrine affects all cities, domestic or foreign, with if the mission owner possesses that doctrine.

Polygyny: :c5faith: is used to increase population
If he take him another wife; her food, her raiment, and her duty of marriage, shall he not diminish. / Bible, Exodus
Technology: Textiles
Opposing Doctrines: Reason, Universal Suffrage and Sexual Revolution
Civilopedia: Polygyny is a form of marriage, in which a man has two or more wives at the same time. Polygyny is the most common form of polygamy; the much rarer practice of polyandry is where one woman is married to several husbands. In the Hebrew Bible, polygyny was a permitted practice. Polygyny persists in sub-Saharan Africa despite predictions of its demise. Polygyny is associated with female involvement in agriculture. A strong appeal of polygyny to men is to command more land, producing more food.
Strategy: Great for early expansion.

Alms: :c5faith: improves :health: when needed
Technology: Coinage
Householders and the homeless or monastics
in mutual dependence
both reach the true Dhamma.
/ The Buddha, according to Itivuttaka
Civilopedia: Almsgiving is a religious rite which, in general, involves giving materially to another as an act of religious virtue.

Asceticism: +2 for each resource not available in city
Is not this the fast that I choose: to loose the bonds of wickedness, to undo the straps of the yoke, to let the oppressed go free, and to break every yoke? / Bible, Book of Isaiah
Technology: Philosophy
Opposing Doctrines: Globalization, Sexual Revolution
Civilopedia: Asceticism is a lifestyle characterized by abstinence from various worldly pleasures, often with the aim of pursuing religious and spiritual goals. Many religious traditions include practices that involve restraint with respect to actions of body, speech, and mind. The founders and earliest practitioners of these religions lived austere lifestyles, refraining from sensual pleasures and material wealth. They practised asceticism not as a rejection of the enjoyment of life, or because the practices themselves are virtuous, but as an aid in the pursuit of salvation or liberation.
Strategy: Very rewarding for small, isolated cities.

Holy War: Units fight at full strength near a city with same religion as civilization's capital. Can use :c5faith: for military production.
Mine eyes have seen the glory of the coming of the Lord:
He is trampling out the vintage where the grapes of wrath are stored;
He hath loosed the fateful lightning of His terrible swift sword: His truth is marching on.
/ Julia Ward Howe
Technology: Horse Tack
Opposing Doctrines: Reason, Free Speech, Civil Rights
Civilopedia: A religious war is a war caused by, or justified by, religious differences. It can involve one state with an established religion against another state with a different religion, or a religiously motivated group attempting to spread its faith by violence, or to suppress another group because of its religious beliefs or practices. The Crusades, the French Wars of Religion, the Muslim conquests, and the Reconquista are frequently cited historical examples.

Theocracy: Can use :c5faith: to purge, and for religious buildings. Can build Holy See.
God is not only true, but Truth itself. / Pope Leo XIII
Technology: Arch and Vault
Opposing Doctrines: Reason, Universal Suffrage
Title: Holiness
Civilopedia: Theocracy is a form of organization in which the official policy is to be governed by immediate divine guidance or by officials who are regarded as divinely guided, or simply pursuant to the doctrine of a particular religious sect or religion. It was first coined by Josephus Flavius in the first century A.D. to describe the characteristic government for Jews. In the most common usage of the term theocracy, some civil rulers are leaders of the dominant religion; the government claims to rule on behalf of God or a higher power, as specified by the local religion, and divine approval of government institutions and laws. These characteristics apply also to a caesaropapist regime.
Strategy: With plenty of opposing Doctrines, go Theocratic only if you aim for the Religious victory.

Work Ethic: Can use :c5faith: to produce economic buildings and structures.
Coming together is a beginning. Keeping together is progress. Working together is success. / Henry Ford
Technology: Clockworks
Opposing Doctrines: Warrior Class, Nomadism
Civilopedia: Work ethic is a set of values based on hard work and diligence. It is also a belief in the moral benefit of work and its ability to enhance character. An example would be the Protestant work ethic. Workers exhibiting a good work ethic in theory should be selected for better positions, more responsibility and ultimately promotion.
Strategy: Always useful. Adopt soon, if you are not dependent on Warrior Class.
 
Offices

Takeover: A new owner's cost to take over an existing Office.
Purge: The resident's cost for destroying an Office.
Vulnerability: Probability that the Office is destroyed during famine, riots or bombardment.


Consort (Heroic Epic)
Doctrines: Founder AND Resident have Monarchy
Treaty: Peace
Cost: 50 :culture:
Founded by: Any Great Person
Resident effect: +3
Founder effect: +3 in capital
Purge cost: 10
Block/purge conditions: Resident OR Founder has Republic, War
Vulnerability: 10%
Civilopedia: Royal intermarriage was more commonly done in the past as part of strategic diplomacy for reasons of state. Although sometimes enforced by legal requirement on persons of royal birth, more often it has been a matter of policy and/or tradition in monarchies. Following Europe's medieval era when tribal leaders evolved into feudal suzerains, suzerains into kings and kings into absolute monarchs, they rose from primus inter pares into God's anointed sovereigns. Marriages with subjects brought the king back down to the level of those he ruled, often stimulating the ambition of his consort's family and evoking jealousy—or disdain—from the nobility. The notion that monarchs should marry into the dynasties of other monarchs to end or prevent war was, at first, a policy driven by pragmatism.

Mission
Technology: Drama
Doctrines: Domestic OR Founder has Evangelism
Treaty: Civilian
Cost: 50 :c5faith:
Founded by: Explorer, Great Artist, Great Merchant, Great Bureaucrat
Resident effect: 5 , 5 :c5faith: of owner's nationality, can build Cathedral, Hagia Sophia, Sistine Chapel, S:t Basil's Cathedral, Taj Mahal
Founder effect: 5 :c5gold:
Takeover: 75 :c5faith:, 10 turns
Destruction: 10
Block/Purge conditions: Foreign AND Resident has Theocracy
Vulnerability: 10%
Civilopedia: Missionary activities often involve sending individuals and groups (called "missionaries"), to foreign countries and to places in their own homeland. Mission has frequently involved not only evangelization (in order to expand religion through the conversion of new members), but also humanitarian work, especially among the poor and disadvantaged. Missionaries have the authority to preach the faith (and sometimes to administer sacraments), and provide humanitarian work to improve economic development, literacy, education, health care, and orphanages.

Bank
Doctrines: Founder has Mercantilism OR Capitalism
Treaty: Civilian
Cost: 10 /citizen
Founded by: Explorer, Great Engineer, Great Merchant, Great Bureaucrat
Resident effect: +1 / citizen
Founder effect: +1 :c5gold: /citizen
Takeover: 15 /citizen, 5 turns
Purge cost: 1 /citizen
Block/purge conditions: Resident has Socialism, Foreign founder AND Resident has Mercantilism, War
Vulnerability: 25%
Civilopedia: Banking in the modern sense of the word can be traced to medieval and early Renaissance Italy, to the rich cities in the north like Florence, Venice and Genoa. The Bardi and Peruzzi families dominated banking in 14th century Florence, establishing branches in many other parts of Europe. Perhaps the most famous Italian bank was the Medici bank, set up by Giovanni Medici in 1397. The earliest known state deposit bank, Banco di San Giorgio (Bank of St. George), was founded in 1407 at Genoa, Italy.

Mole
Technology: Parchment
Treaty: Any
Cost: 10 :culture: /citizen; doubled in Capital. Takeover is same as foundation.
Founded by: Explorer, Great General, other Office
Resident effect: None
Founder effect: +6 vision, +100% covert operation efficiency, +25% attack/bombardment
Purge: 5 /citizen. Since you cannot know which city contains a Mole, the purge might be in vain.
Blocking/destruction conditions: None
Vulnerability: 10%
Visibility: Nationality invisible. Presence of at least one Mole, displays Moles in all cities.
Civilopedia: A mole is a spy who works for an enemy nation, but whose loyalty ostensibly lies with his own nation's government, or any agent of a foreign power within a government organization. Perhaps the most famous examples of moles are the Cambridge Five, five men recruited by Soviet intelligence as students at Cambridge University who later rose to high levels in various parts of the British government. Because of the long preparation time and the difficulty of inserting moles, they are quite rare in the top levels of espionage.
 
Offices in Civilization VI: Heroic Epic

Retail
Doctrines: Founder has Mercantilism OR Capitalism
Treaty: Civilian
Cost: 5 / citizen
Founded by: Explorer, Great Merchant, Great Artist
Resident effect: +1 :culture: for each civilian resource from founder
Founder effect: +1 :c5gold: for each civilian resource from founder
Takeover: 10 /citizen, 5 turns
Vulnerability: 20%
Purge cost: 1 /citizen
Block/purge conditions: If foreign, Resident has Mercantilism or Socialism, War
Civilopedia: Retail is the sale of physical goods or merchandise from a fixed location, such as a department store, boutique or kiosk, or by mall, in small or individual lots for direct consumption by the purchaser. Retailing may include subordinated services, such as delivery. Purchasers may be individuals or businesses.

Mafia
Doctrines: Founder has Mercantilism OR Capitalism
Treaty: Any
Cost: 5 :culture: /citizen
Founded by: Explorer, Great Merchant, Great General
Resident effect: -15% :hammers: :c5gold:
Founder effect: +3 vision, 50% espionage efficiency
Takeover: 10 :culture: /citizen, 5 turns
Purge: 10 /citizen, 5 turns
Block/purge conditions: Cooperation Treaty
Vulnerability: 10%
Visibility: Hidden nationality
Civilopedia: The first criminal organization to bear the label "Mafia" was based in Sicily, known to its members as Cosa Nostra. In the United States, "the Mafia" generally refers to the Italian American Mafia. Other high level organized crime groups such as the American prison gang the Mexican Mafia use the term "Mafia" to describe their group. Latin American drug cartels are often considered Hispanic or Latino Mafias. Other international organizations described as mafias include the Russian Mafia, the Irish Mob, the Chinese Triads, the Japanese Yakuza, the Neapolitan Camorra, Calabrian 'Ndrangheta, and the Apulian Sacra Corona Unita. There are also a number of localized mafia organizations around the world bearing no link to any specific ethnic background.

Academy
Doctrine: Founder has Reason
Treaty: Civilian
Founded by: Great Scientist, Great Engineer, Great Bureaucrat
Cost: 10 :culture:/citizen
Resident effect: 10 :science:
Founder effect: 2 :science: per resident citizen
Takeover: 10 :culture:/citizen, 5 turns
Purge: 5
Vulnerability: 25%
Civilopedia: An academy is an institution of higher learning, research, or honorary membership. The name traces back to Plato's school of philosophy, founded approximately 385 BC at Akademia, a sanctuary of Athena, the goddess of wisdom and skill, north of Athens, Greece. Academia is the commonly used term for the collective institutions of higher learning.

Offices in Civilization VI: Balance of Power

Prospector (Balance of Power)
Technology: Geology
Treaty: Strategic
Cost: 100
Founded by: Great Merchant, Great Engineer, Great Scientist
Resident effect: Mines build +50% faster, 1% chance/turn to discover resource, +
Founder effect: Resource yield matching Resident's yield, 2 :science:
Takeover: 150 , 10 turns
Purge: 5
Blocking/destruction conditions: Resident has Mercantilism OR Socialism, and Founder is foreign
Vulnerability: 10%
Civilopedia: Prospecting is physical labour, involving traversing (traditionally on foot or on horseback), panning, sifting and outcrop investigation, looking for signs of mineralisation. A prospector must also make claims, meaning they must erect posts with the appropriate placards on all four corners of a desired land they wish to prospect and register this claim before they may take samples. The traditional methods of prospecting involved combing through the countryside, often through creek beds and along ridgelines and hilltops, often on hands and knees looking for signs of mineralisation in the outcrop. In the case of gold, all streams in an area would be panned at the appropriate trap sites looking for a show of 'colour' or gold in the tail.


Leak
Technology: Electricity
Treaty: Any
Cost: 5 :culture: /citizen; doubled in Capital.
Founded by: Explorer, Great General, other Office
Resident effect: -10%
Founder effect: 5 vision to all contacted civilizations
Purge: 5 /citizen.
Blocking/destruction conditions: None
Vulnerability: 10%
Visibility: Nationality invisible
Civilopedia: A news leak is a disclosure of embargoed information in advance of its official release, or the unsanctioned release of confidential information. People privy to secret information about matters which they consider to be morally wrong or against the public interest — often referred to as "whistleblowers" — may leak the information.

List of achievements


Settlement: Win at Settler difficulty level.
Hail to the Chief: Win at Chief.
Noble Prize: Win at Noble.
Counted In: Win at Count. (Heroic Epic, Balance of Power)
Duke Nukem: Win at Duke. (Heroic Epic, Balance of Power)
The Prince: Win at Prince.
Royal Flush: Win at Monarch.
Imperial March: Win at Emperor.
Immortality: Win at Immortal. (Heroic Epic, Balance of Power)
Walking With Gods: Found a city at Deity level.
Coming Out On Top: Lead civilization score at Deity, past turn 50.
God Is Dead: Lose at Deity.
Twilight of Gods: Survive until end of game at Deity.
A God Am I: Win at Deity.

Divide and Conquer: Win a Conquest victory.
Sun Never Sets: Win a Domination victory.
Paradise Regained: Win a Cultural victory.
Take Me To Your Leader: Win a Diplomatic victory.
Giant Leap For Mankind: Win a Mars Colony victory. (Not in Balance of Power)
Mandate of Heaven: Win a Religious victory. (Heroic Epic)
Owned: Win an Economic victory. (Balance of Power)
A World Beyond: Win a Spaceship victory. (Balance of Power)
Wing Clipping: Destroy or capture all Spaceports owned by a rival civilization, disrupting their Spaceship. (Balance of Power)
Near-Light Speed: Launch a spaceship later than a rival civilization, arrive first. (Balance of Power)

Mother Of All Cities: Own a city with at least 30 citizens.
City of Wonders: Own a city with at least 5 Wonders.
Outside Context Problem: Stay at war against a rival civilization from first contact until they are destroyed.
Commonwealth: Create at least two Dependencies, and release each of them peacefully. Final population must be at least 25.
King of Kings/Queen of Queens: Own 7 dependencies at the same time; city-states or civilizations.
Iron Horse: Build a Railroad before any other civilization.
First in Flight: Build an Air unit before any other civilization.
Descender: Found an Abyssal city. (Balance of Power)
Gates of Hell: Build an Extractor at a Volcano. (Balance of Power)
World Serpent: Continuous Railroad/Tunnel around the world. (Balance of Power)

High Tech: Clear the Tech Tree (except Future Tech).
Get Civilized: Clear the Culture Tree (except Utopia).
At Attention: Clear the Discipline Tree (except Great General).

Firebrand Preacher: Own 20 Missions.
Venture Capitalist: Own 10 Banks.
Master Spy: Own 10 Moles.
Godfather: Own 10 Mafias. (Heroic Epic)
Enlightenment: Own 10 Academies. (Heroic Epic)
Gold Digger: Own 10 Prospectors. (Balance of Power)

Mutually Assured Destruction: Use a WMD, and get targeted by a WMD, during one game.
Armageddon: 1/3 of world population lost by weapons of mass destruction.
Magellan: Be first to circumnavigate world. (Heroic Epic, Balance of Power)
Pole to Pole: Be first at the North and South Pole, during one game. (Heroic Epic, Balance of Power)
Frontier Beneath: Be first to survey 100% of Seafloor. (Balance of Power)
Grand Fleet: Own a Merchant Fleet of 100 vessels. (Heroic Epic, Balance of Power)
Pirate King/Queen: Sink 50 Merchant vessels with Pirate vessels during one game. (Heroic Epic, Balance of Power)
Bounty Hunter: Sink 25 Pirate vessels during one game. (Heroic Epic, Balance of Power)
Commerce Raider: Sink 50 Merchant vessels with regular forces during one game. (Heroic Epic, Balance of Power)

Evil Empire: Single Party State, Leader Cult and Monarchy active at the same time.
Land of The Free: Free Speech, Universal Suffrage and Capitalism active at the same time.
Merchant Duke: Mercantilism, Volunteer Army and Republic active at the same time.
Cash Is King: Competition, Globalization and Federation active at the same time. (Heroic Epic)
Holy Land: Evangelism, Theocracy and Asceticism active at the same time. (Heroic Epic)
Working Class Hero: Socialism, Social Security and Emancipation active at the same time. (Balance of Power)
Peace, Love and Understanding: Sexual Revolution, Environmentalism and Civil Rights active at the same time. (Balance of Power)
Continuation of Diplomacy: War Economy, Career Army and Strategic Bombing active at the same time. (Balance of Power)
 
Tutorial: What has changed since previous Civilization games?

Welcome to the tutorial for players who are familiar with the Civilization series. If you feel need to go through basic gameplay first, press Exit Tutorial.

Civilization 6 adds features such as Habitats, Discipline and Doctrines, while streamlining other features. First, we will take a look at Habitats. In this tutorial, you lead the Inca civilization. The Coat of Arms in the upper-left corner, contains a snowflake icon (), showing that the Incas have an Arctic habitat. This gives some production and combat bonus in cold terrain types. Take a look at Cusco, where you see some citizens working at the Tundra tiles. When you are finished, end your turn.

Then God blessed the seventh day and made it holy, because on it he rested from all the work of creating that he had done.

Now that you have discovered Calendar, you can pick a new Habitat. Follow the advisor's recommendation.

Economic advisor: I suggest we adopt a Pastoral habitat.

Good! Look at Cusco again. The citizens have moved over to the Steppe, and the city's productivity has increased. You might have noticed the elevation difference on the map. Elevation affects movement, visibility and combat. Move this Spearman unit to the north-east (9 on the numeric keypad).

Well, the unit had to halt there. Climbing a slope costs extra movement. But the unit now sees further, beyond the Barbarian horseman standing below. As most high terrain is Tundra, Podsol or Taiga (Russian for "frozen plains", "cold plains" and "pine forest"), the Arctic civilizations, such as yours, are the only ones who can really make it here.

As you see, the enemy is doomed when attacking uphill. You also get some defense bonus for being Arctic, and staying in a Taiga tile.

By defeating Barbarians, you gain extra Discipline () points. These are needed for various things. Your need Discipline to claim new territory. Surplus Discipline can also be spent on Doctrines and promotions.

Look at the city of Tambo. The grey smoke shows that the city is at the brink of disorder. Press the flashing Discipline icon () to view Discipline Doctrines.

Here you can see your Discipline Doctrines. The only one active so far, is Formations. Do as your Advisor says.

Security Advisor: I suggest we adopt Warrior Class.

True nobility is exempt from fear.

Now, you can improve Discipline even more, by having units within your city's territory. As you see, the city's territory extends along roads, but is blocked by elevation. Move this Archer along the road, until it enters the Tambo territory.

Great! You have restored order in the city, and the flag is raised. End your turn.

Now that we have more national Discipline, we can use a Settler to build a new city. Press "B", as usual, and designate it as a Provincial city.

Founding a city
City name: [Llactapata_____]
[*] Domestic: Costs 60 . You will control the city. 90% of their :culture: will be Inca, 10% will be Native American.
[_] Dominion: Costs 10 . The city will be an autonomous city-state, with foreign agreements exclusively controlled by you. 50% of their :culture: will be Inca, 50% will be Native American.

Llactapata founded, 2540 B. C.

Building this new city did not just consume the Settler, it also drew a cost from your Discipline. You also see that there is just one citizen, working the tile where the city lies. In previous games, you used to get production from that tile for free! You see, growing a new city is harder in Civ VI. To give Llactapata a better start, rush-buy a Temple, and then end the turn.

Look here! A Migrant is approaching Llactapata! If a city has sufficient Food, Culture, Discipline and Private Funds, it will attract Migrants.

You have now collected enough Culture to adopt a Cultural Doctrine. Press the flashing Culture icon :)culture:) to select a new Doctrine, according to your advisor.

Cultural advisor: I suggest we adopt Republic.

If we adopt Republic, we have to forfeit Monarchy! Are you sure?

Some Doctrines exclude each other. Just go ahead this time.

Great! Take notice that your Coat of Arms gets decorated with all active Doctrine icons. End your turn again.

They thought I was a Surrealist, but I wasn't. I never painted dreams. I painted my own reality.

You now have a Great Artist! Great People are versatile, but short-lived. When resident in a city, they contribute to production. Move the Great Artist north-west (7 on the numeric keypad) all the way into the sea.

A land unit that moves into the sea embarks, and transforms into a ship. You might remember this from Civilization V.

Keep moving to the west (4 on the numeric keypad). As you see, Great People of all kinds are excellent explorers. You also take notice that they move slower when moving into uncharted land, and that their lifespan is limited.

We salute thee, Consul Pachacuti! What tidings do you bring?

You have made contact with a new city-state! City-states function much as civilizations, but they are limited to one city. Suggest a Civilian Trade Agreement.

May your wisdom be long remembered.

Great! Trade agreements allow you to research technologies faster, if your partner knows them. Click the Science icon :)science:).

You see that Arch-and-Vault gets an Agreement bonus. Horseback Riding only gets a Neighbour bonus though, since it is a Strategic technology. Choose whatever technology you would like to pursue, and exit.

Your Great Artist is approaching Navajo! Why not enter the city, and see what opportunities it brings?

A Great Artist in a foreign city can Import a Cultural Doctrine. Make it so.

Therefore go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, and teaching them to obey everything I have commanded you.

You see that your Artist has lost some power, and now merely has a few turns left to live. Now that you have Evangelism, you can found a Mission in a city, establishing your religion there. Go ahead and spread the Sacred Word.

Inca mission founded in Navajo!

Good! This city now pays you some money each turn. Let us now use the remaining life power of the Artist, by residing in Navajo. Press Reside.

Now end the turn again. She now produces culture in this foreign city. Besides strengthening your national Culture, it makes Navajo pay more for your goods, and creates unrest in case of war against you. In contrast to earlier games, culture doesn't directly affect territory.

Frida Kahlo (2520 B.C. - 2440 B.C.) Discovered Navajo. Introduced Evangelism to Inca. Missionary in Navajo. Artist in Navajo.

Let us zoom back to Tambo. Type "Tambo" in the "find" box, at the magnifying glass.

Press the button "Establish Mission" to build up a Mission in a domestic city.

Inca mission founded in Tambo!

You had to pay some Culture, but you got an annual Discipline boost.

Isn't there a foreign Mission in Cusco, an Aztec one? Right-click to open the action menu. Then you can choose to Purge or Takeover this mission.

Your harsh treatment of our Missionaries strains our relationship.

Competition between offices might eventually lead to war. Since you have now learnt the basic news of Civilization VI, you may now go ahead to the next tutorial: Combat in Civilization VI.
 
Terrain types

Tundra
Yield: 1 :c5food:
+1 :hammers: for Arctic civilizations
Defense modifier: -15%, except for Arctic civilizations
Possible Resources: Fur, Deer
Build time modifier: +50%
Tundra is a biome where the tree growth is hindered by low temperatures and short growing seasons. In tundra, the vegetation is composed of dwarf shrubs, sedges and grasses, mosses, and lichens. Scattered trees grow in some tundra. The ecotone (or ecological boundary region) between the tundra and the forest is known as the tree line or timberline. Arctic tundra occurs in the far Northern Hemisphere, north of the taiga belt. Antarctic tundra occurs on Antarctica and on several Antarctic and subantarctic islands. Alpine tundra does not contain trees because it is at high altitude. Alpine tundra is distinguished from arctic tundra in that alpine tundra typically does not have permafrost, and alpine soils are generally better drained than arctic soils.

Podsol
Can grow to: Taiga
Yield: 1 :c5food:
+1 :hammers: for Arctic and Pastoral civilizations
Defense modifier: 0%, +15% for Arctic civilizations
Possible Resources: Cow, Fur, Deer
Build time modifier: +25%
Podsols are the typical soils of coniferous, or boreal forests, as well as eucalypt forests and heathlands in southern Australia. The name is Russian for "under ash" and likely refers to the common experience of Russian peasants of plowing up an apparent under-layer of ash during first plowing of a virgin soil of this type. These soils are found in wet and cold areas, and also in warm areas such as Florida where sandy soils have fluctuating water tables. Most are poor soils for agriculture. Some of them are sandy and excessively drained. Others have shallow rooting zones and poor drainage due to subsoil cementation. Well-drained loamy types can be very productive for crops if lime and fertilizer are used.

Taiga
Can be cleared to: Podsol
Yield: 1 :c5food: 1 :hammers:
+1 :hammers: for Arctic civilizations
Defense modifier: +25%, +15% added for Arctic civilizations
Possible Resources: Cow, Fur, Deer
Build time modifier: +50%
Taiga, boreal forest or coniferous forest, is the world's largest terrestrial biome, covering the northern parts of North America and Eurasia. The taiga is the terrestrial biome with the lowest annual average temperatures after the tundra and permanent ice caps. Extreme winter minimums in the northern taiga are typically lower than those of the tundra. The forests of the taiga are largely coniferous, dominated by larch, spruce, fir, and pine.

Steppe
Yield: 2 :c5food:
+1 :hammers: for Pastoral civilizations
Defense: 0%, +15% for Pastoral civilizations
Possible Resources: Horse, Sheep, Wheat, Cotton
Steppe is an ecoregion, in the montane grasslands and shrublands and temperate grasslands, savannas, and shrublands biomes, characterized by grassland plains without trees apart from those near rivers and lakes. The prairie (especially the shortgrass and mixed prairie) is an example of a steppe, though it is not usually called such. It may be semi-desert, or covered with grass or shrubs or both, depending on the season and latitude. The term is also used to denote the climate encountered in regions too dry to support a forest, but not dry enough to be a desert. Soil type is typically chernozem.

Brown earth
Can grow to: Forest
Yield: 2 :c5food:, +1 :hammers:
Defense: 0%
Possible Resources: Cow, Deer, Wine, Silk, Oak
Brown earths are mostly located between 35° and 55° north of the Equator. The largest expanses cover western and central Europe, large areas of western and trans-Uralian Russia, the east coast of America and eastern Asia. Here, areas of brown earth soil types are found particularly in Japan, the Koreas, China, eastern Australia and New Zealand. Brown earths cover 45% of the land in England and Wales. They are common in lowland areas on permeable parent material. The most common vegetation types are deciduous woodland and grassland. Due to the reasonable natural fertility of brown earths, large tracts of deciduous woodland have been cut down and the land is now used for farming.

Savanna
Can grow to: Jungle
Yield: 1 :c5food: 1 :hammers:
+1 :c5food: for Tropical civilizations
Defense: +10%, +15% added for Tropical civilizations
Possible Resources: Spice, Incense, Elephant, Cotton, Coffee
Structures available: Farm (Irrigation needed), Windmill, Mine, Solar Plant
A savanna is a grassland ecosystem characterized by the trees being sufficiently small or widely spaced so that the canopy does not close. The open canopy allows sufficient light to reach the ground to support an unbroken herbaceous layer. Savannas are also characterized by seasonal water availability, with the majority of rainfall confined to one season. Savannas are associated with several types of biomes. Savannas are frequently in a transitional zone between forest and desert or prairie. Savanna covers approximately 20% of the Earth's land area. The largest area of savanna is in Africa.
 
Hi Guys,

I have read your suggestions with pleasure. I think in general the go in the right direction but they still go around many >fixed-in-mind< old Civ habits.

I think the idea should be not to go into details like units, hammers, discovieries tree and specialists. The idea is to change the whole mechanics and game model

Please get familiar with my point of view on the subject here: http://forums.civfanatics.com/showthread.php?t=451315

I will be glad to discuss it futher with you
 
Wonders
Ishtar Gate
Requires Glass
Increases enemy attrition within domestic borders
Civilopedia: The Ishtar Gate was the eighth gate to the city of Babylon, built in about 575 BC by order of King Nebuchadnezzar II. Dedicated to the Babylonian goddess Ishtar, the gate was constructed using glazed brick. The roof and doors were of cedar, according to the dedication plaque. Originally the gate, being part of the Walls of Babylon, was considered one of the Seven Wonders of the world until, in the 6th century AD, it was replaced by the Lighthouse of Alexandria. A reconstruction of the Ishtar Gate and Processional Way was built at the Pergamon Museum in Berlin out of material excavated by Robert Koldewey and finished in the 1930s. It includes the inscription plaque. A smaller reproduction of the gate was built in Iraq under Saddam Hussein as the entrance to a museum. This reproduction was damaged in the Iraq War.

Petra
Requires Simple Machines
Farms can be built anywhere without freshwater
Civilopedia: Petra is a historical and archaeological city in the Jordanian governorate of Ma'an that is famous for its rock cut architecture and water conduits system. Established sometime around the 6th century BC as the capital city of the Nabataeans, it is a symbol of Jordan as well as its most visited tourist attraction. It lies on the slope of Mount Hor in a basin among the mountains which form the eastern flank of Arabah (Wadi Araba), the large valley running from the Dead Sea to the Gulf of Aqaba. Petra has been a UNESCO World Heritage Site since 1985.

Circus Maximus
Requires Horseback Riding, Horses
+10 , city consumes no
Civilopedia: The Circus Maximus is an ancient Roman chariot racing stadium and mass entertainment venue located in Rome, Italy. Situated in the valley between the Aventine and Palatine hills, it was the first and largest stadium in ancient Rome and its later Empire. It measured 621 m (2,037 ft) in length and 118 m (387 ft) in width, and could accommodate about 150,000 spectators. In its fully developed form, it became the model for circuses throughout the Roman Empire. The site is now a public park.

Terracotta Army
Requires Iron Working
One Great General appears directly, Extra chance to produce Great General
Civilopedia: The Terracotta Army or the "Terra Cotta Warriors and Horses", is a collection of terracotta sculptures depicting the armies of Qin Shi Huang, the first Emperor of China. It is a form of funerary art buried with the emperor in 210-209 BC and whose purpose was to protect the emperor in his afterlife. The figures, dating from 3rd century BC, were discovered in 1974 by some local farmers in Lintong District, Xi'an, Shaanxi province, near the Mausoleum of the First Qin Emperor.

Porcelain Tower
Requires Fining
Produces 5 units of Porcelain
Civilopedia: The Porcelain Tower (or Porcelain Pagoda) also known as Bao'ensi (meaning "Temple of Gratitude"), is a historical site located on the south bank of the Yangtze in Nanjing, China. It was a pagoda constructed in the 15th century during the Ming Dynasty, but was mostly destroyed in the 19th century during the course of the Taiping Rebellion. In 2010 Wang Jianlin, a Chinese businessman, donated one billion yuan (US$156.3 million) to the city of Nanjing for its reconstruction of the pagoda. This is reported to be the largest single personal donation ever made in China.

S:t Basil's Cathedral
Requires Acoustics and a Mission
Cities can convert :hammers: to at 100% rate
Civilopedia: The Cathedral of the Protection of Most Holy Theotokos on the Moat, popularly known as Saint Basil's Cathedral, is a Russian Orthodox church erected on the Red Square in Moscow in 1555&#8211;61. Built on the order of Ivan the Terrible to commemorate the capture of Kazan and Astrakhan, it marks the geometric centre of the city and the hub of its growth since the 14th century. The building's design, shaped as a flame of a bonfire rising into the sky, has no analogues in Russian architecture. The cathedral foreshadowed the climax of Russian national architecture in the 17th century.

Crystal Palace
Requires Economics and Iron
3 free Engineers in city
Civilopedia: The Crystal Palace was a cast-iron and glass building originally erected in Hyde Park, London, England, to house the Great Exhibition of 1851. More than 14,000 exhibitors from around the world gathered in the Palace's 990,000 square feet (92,000 m2) of exhibition space to display examples of the latest technology developed in the Industrial Revolution. Designed by Joseph Paxton, the Great Exhibition building was 1,851 feet (564 m) long, with an interior height of 128 feet (39 m). After the exhibition, the building was moved to a new park in Penge Common next to an affluent area of London called Sydenham Hill, a well-heeled suburb full of large villas. The Crystal Palace was enlarged and stood in the area from 1854 to 1936, when it was destroyed by fire.

Bauhaus
Requires Assembly Line
Doubled building production in city, +25% building production across nation
Civilopedia: Bauhaus, was a school in Germany that combined crafts and the fine arts, and was famous for the approach to design that it publicized and taught. It operated from 1919 to 1933. The school existed in three German cities: Weimar, Dessau and Berlin, under three different architect-directors: Walter Gropius, Hannes Meyer and Ludwig Mies van der Rohe, when the school was closed by its own leadership under pressure from the Nazi regime. The Bauhaus had a major impact on art and architecture trends in the Western World in the decades following its demise, as many of the artists involved fled, or were exiled, by the Nazi regime. Tel Aviv in Israel was named to the list of world heritage sites by the UN due to its abundance of Bauhaus architecture.

Motherland Statue
Requires Macroeconomics
Military maintenance lowered by 50 :c5gold:
Civilopedia: The Motherland Calls is a statue in Mamayev Kurgan in Volgograd, Russia, commemorating the Battle of Stalingrad. It was designed by sculptor Yevgeny Vuchetich and structural engineer Nikolai Nikitin, declared the largest statue in the world in 1967. The technology behind the statue is based on a combination of prestressed concrete with wire ropes structure.

CERN
Requires Fission and a University
Cities can convert :hammers: to :science: at 100% rate
Civilopedia: The European Organization for Nuclear Research, known as CERN, is an international organization whose purpose is to operate the world's largest particle physics laboratory, which is situated in the northwest suburbs of Geneva on the Franco&#8211;Swiss border. Established in 1954, the organization has twenty European member states. The term CERN is also used to refer to the laboratory itself, which employs just under 2400 full-time employees/workers, as well as some 7931 scientists and engineers representing 608 universities and research facilities and 113 nationalities.

Global Positioning System (Mobile Networks)
All units get +1 Vision range. Other civilizations can subscribe to the GPS coverage.
Civilopedia: The Global Positioning System (GPS) is a space-based satellite navigation system that provides location and time information in all weather, anywhere on or near the Earth, where there is an unobstructed line of sight to four or more GPS satellites. It is maintained by the United States government and is freely accessible to anyone with a GPS receiver. The GPS program provides critical capabilities to military, civil and commercial users around the world. In addition, GPS is the backbone for modernizing the global air traffic system.

Burj Khalifa
Requires Robotics and a Bank
City can have unlimited number of Specialists
Civilopedia: Burj Khalifa, known as Burj Dubai prior to its inauguration, is a skyscraper in Dubai, United Arab Emirates, and is currently the tallest structure in the world, at 829.84 m. Construction began on 21 September 2004, with the exterior of the structure completed on 1 October 2009. The building officially opened on 4 January 2010, and is part of the flagship development called Downtown Dubai at the 'First Interchange' along Sheikh Zayed Road, near Dubai's main business district.
 
Units in Civilization 6

Galley (Sailing): 4 moves, 4 strength, bombard and ground intercept. Gets damaged offshore. Obsoleted by Ship of the Line.
Civilopedia: A galley is a type of ship propelled by rowers that originated in the Mediterranean region and was used for warfare, trade and piracy from the first millennium BC. Galleys dominated naval warfare in the Mediterranean Sea from the 8th century BC until development of advanced sailing warships in the 16th century.
Strategy: A general-purpose warship useful to keep barbarians away, to explore, or to support, or intercept, an invasion. They beat Caravels and embarked armies, so they are useful well into the Age of Sail.

Cannon (Gunpowder): 1 move. Nullifies entrenchment. Obsoleted by Artillery.
Civilopedia: Cannon were first used in China, and over time replaced mechanical siege weapons. The first cannon in Europe were probably used in Iberia, during the Islamic wars against Spain, in the 13th century; their use was also first documented in the Middle East around this time. It was during this period, the Middle Ages, that cannon became standardized, and more effective in both the anti-infantry and siege roles.
Strategy: Can occasionally be useful on the battlefield, but more so for attacking cities and structures. During its long lifespan, it can be boosted by equipment such as Spyglass and Grenades.

Cuirassier (Musket & Horse Tack): 3 moves, 8 strength, +4 versus Melee units, starts with Shock I. Can ground intercept. Obsoleted by Barrel.
Civilopedia: Cuirassiers were mounted soldiers equipped with armour and firearms, first appearing in late 15th-century Europe, successors of the knights. The first cuirassiers were produced as a result of armoured cavalry, such as the man-at-arms and demi-lancer, discarding their lances and adopting the use of pistols as their primary weapon. In the later 17th century they lost their limb armour, keeping the cuirass (breastplate), and sometimes a helmet. By this time the sword was the primary weapon of the cuirassier, pistols being relegated to a secondary function. Cuirassiers achieved increased prominence during the Napoleonic Wars and were last fielded in the opening stages of the World War I.
Strategy: An all-round unit, strong against most contemporary units. Countered by Bayonet-equipped troops. Becomes less useful with the rise of Riflemen.

Ship of the Line (Telescope & Gunpowder): 4 moves, 10 strength, standard-equipped with Spyglass. Can bombard and ground intercept. Obsoleted by Cruiser.
Civilopedia: A ship of the line was a type of naval warship constructed from the 17th through to the mid-19th century to take part in the naval tactic known as the line of battle, in which two columns of opposing warships would manoeuvre to bring the greatest weight of broadside guns to bear. Since these engagements were almost invariably won by the heaviest ships carrying the most powerful guns, the natural progression was to build sailing vessels that were the largest and most powerful of their time.
Strategy: Slower than the Caravel, but the strongest pre-industrial ship. Needed to protect ocean trade routes.

Cruiser (Railroad & Explosives): 6 moves, 16 strength, standard-equipped with Spyglass, can ground intercept. Starts with Flanking I. Obsoleted by Missile Cruiser.
Civilopedia: The armored cruiser was developed in the 1870s as an attempt to combine the virtues of the armored ironclad warship and the fast and long-ranged, but unarmored, cruisers of the time. Such a ship was desirable to protect overseas trade and, especially for the French and British, to police their vast overseas empires. In the 1880s naval architects began to use steel as a material for construction and armament, becoming lighter and faster than one built of cast iron or wood. By the early 20th century, cruisers could be placed on a consistent scale of warship size, smaller than a battleship but larger than a destroyer.
Strategy: Though not as sturdy as Ironclads, these vessels are fully seaworthy. Cruisers crush all wooden ships, and clear any remaining terra incognita.

Barrel (Combustion): 2 moves, 20 strength, starts with Shock I. Obsoleted by Battle Tank.
Civilopedia: Providing troops with mobile protection and firepower is an ancient concept, though a practical solution did not appear until World War I. The internal combustion engine, armour plate, and the continuous track were key innovations leading to the invention of the armored fighting vehicle.
Strategy: A versatile attack weapon, but is hardly a war-winner at its own. Countered by Grenade equipment.

Biplane (Aviation): Can Recon, Air intercept and Bomb. Obsoleted by Jet Fighter.
A biplane is a fixed-wing aircraft with two superimposed main wings. This design was used by the Wright Flyer in 1903, as well as most aircraft in the first decades of aviation. While a biplane wing structure has a structural advantage, it produces more drag than a similar monoplane wing. Improved structural techniques and materials and the quest for greater speed made the biplane configuration obsolete for most purposes by the late 1930s.
Strategy: The only reliable counter against enemy Bombers.

Tactical Missile (Rocketry): Can be equipped with a warhead. Destroyed in combat.
Civilopedia: The first ballistic missile was the A-4, commonly known as the V-2 rocket, developed by Nazi Germany in the 1930s and 1940s under direction of Wernher von Braun. With a range of 300 kilometers, it could be used only for attacking southeastern Britain across the English Channel. The great powers of the Cold War developed short-range missiles for use on the battlefield, and evaluated the possibilty of warheads of mass destruction. The Soviet-made Scud missile was used in the Iran-Iraq war.
Strategy: This weapon is less efficient than a Bomber, but it can be useful if fronts are entrenched. Use massively.

Defense Missile (Jet Engine): Can intercept missiles and aircraft. Destroyed in combat.
Civilopedia: The nuclear arms race during the Cold War created a need to defend against enemy aircraft and missiles. Project Nike, deployed by the United States in 1953, was the first anti-aircraft missile system. Several nations developed missiles able to take down enemy missiles. In the 1980s the Reagan Administration promoted the Strategic Defense Initiative, proposing space-based missiles and directed-energy weapons, but these plans were abandoned, and present-day missile defenses tend to be ground-based.
Strategy: The only counter against enemy missile attacks. If your enemy gets nuclear weapons, deploy at least one of these, preferrably several, near each city.

Units in Civilization 6: Heroic Epic

Crocodile: Beast, 1 move, 2 strength, native to Jungle, Savannah and Floodplains. No river-crossing penalty.
Civilopedia: The larger species of crocodiles are very dangerous to humans, mainly not from their ability to run after a person, but their ability to strike before the person can react. The saltwater crocodile and Nile crocodile are the most dangerous, killing hundreds of people each year in parts of Southeast Asia and Africa. The mugger crocodile, American crocodile, American alligator and black caiman are also dangerous to humans.

Leopard: Beast, 2 moves, 2 strength, native to Jungle, Savanna and Brown Earth. Starts with Flanking I & II.
Civilopedia: Most leopards avoid people, but humans may occasionally be targeted as prey. Most healthy leopards prefer wild prey to humans, but injured, sickly, or struggling cats or those with a shortage of regular prey may resort to hunting humans and become habituated to it. Although usually slightly smaller than a human, an adult leopard is much more powerful and easily capable of killing them.

Slinger (Textiles): 1 move, 2 strength, can ground intercept. Obsoleted by Archer.
Civilopedia: A sling is a projectile weapon typically used to throw a blunt projectile such as a stone. It is certain that slings were known to Neolithic peoples around the Mediterranean, but it seems likely that the sling is much older. The sling is mentioned in the Bible, which provides what is believed to be the oldest textual reference to a sling in the Book of Judges, 20:16. This text was thought to have been written about 1000 BC, but refers to events several centuries earlier. The Bible also provides one of the more famous slinger stories, the battle between David and Goliath from the First Book of Samuel.
Strategy: Lone slingers can be beaten by most other armed units, but they are useful as supporters to melee units.

Battering Ram (Arithmetic): 1 move, 6 strength, nullifies entrenchment. Obsoleted by Trebuchet.
Civilopedia: During the Iron Age, in the ancient Middle East and Mediterranean, the battering ram's log was slung from a wheeled frame by ropes or chains so that it could be made more massive and be more easily bashed against its target.
Strategy: A very specialized weapon, of no use in field warfare, but needed for early rushes.

Sea Raider (Sailing): 4 moves, 2 strength, hidden nationality, no upkeep cost, starts with Scavenger I, can pull ashore, gets damaged offshore. Obsoleted by Privateer.
Civilopedia: The earliest documented instances of piracy are the exploits of the Sea Peoples who threatened the Aegean and Mediterranean in the 14th century BC. Among some of the most famous ancient pirateering peoples were the Illyrians, populating the western Balkan peninsula.
Strategy: An easy method to exploit rival civilizations' assets, and provoke them to launch Galleys or Triremes. Decent explorers, too.

War Elephant (Carpentry): 1 move, 6 strength, requires Ivory. Starts with Shock I. Obsoleted by Cuirassier.
Civilopedia: There is uncertainty as to when elephant warfare first began. The earliest Indian Vedic hymns, the Rigveda, dating from the late 2nd and early 1st millennia BC, make reference to the use of elephants for transport. From India, military thinking on the use of war elephants spread westwards to the Persian Empire, where they were used in several campaigns and in turn came to influence the campaigns of Alexander the Great.
Strategy: Since Elephants are melee units, they are not hindered by spears, pikes or bayonets. The resource requirement limits their number, though.

Trireme (Trigonometry): 3 moves, 6 strength, starts with Shock I, gets damaged offshore. Obsoleted by Ironclad.
Civilopedia: Galleys with three rows of oars were known as triremes. The maximum practical number of oar banks a ship could have was three, so terms such as quadriremes, quinqueremes etc, did not refer to the banks of oars, but to the number of rowers per vertical section. The increasing use of armour on the bows of warships against ramming attacks, required heavier ships for a successful attack.
Strategy: This ship trades away the Galley's speed and bombardment ability, for total domination of the seas, even standing ground against Frigates. Keep them as a baseline defense.

Lancer (Horse Tack): 3 moves, 6 strength, starts with Flanking I. Obsoleted by Hussar.
Civilopedia: A lancer was a cavalryman who fought with a lance. Lances were used in mounted warfare by the Assyrians as early as 700 BC and subsequently by Greek, Persian, Gallic, Han-Chinese, nomadic and Roman horsemen. The weapon was widely used in Asia and Europe during the Middle Ages and the Renaissance by armoured cavalry before being adopted by light cavalry, particularly in Eastern Europe.
Strategy: Earlier, cheaper and faster than Knights, Lancers are great for reconnaissance and support attacks. Pikemen and fortifications take them down.

Trebuchet (Clockworks): 1 move, 8 strength. Nullifies entrenchment. Obsoleted by Cannon.
Civilopedia: The counterweight trebuchet appeared in both Christian and Muslim lands around the Mediterranean in the twelfth century. It could fling projectiles of up to three hundred and fifty pounds (140 kg) at high speeds into enemy fortifications.
Strategy: Just as the Battering Ram, Trebuchets are exclusively useful against fortified enemies.

Privateer (Gunpowder & Telescope): 5 moves, 4 strength, hidden nationality, no upkeep cost, starts with Scavenger I and Flanking I, can pull ashore. Obsoleted by U-Boat.
Civilopedia: A privateer is a private person or ship authorized by a government by letters of marque to attack foreign shipping during wartime. Privateering was a way of mobilizing armed ships and sailors without having to spend public money or commit naval officers. They were of great benefit to a smaller naval power or one facing an enemy dependent on trade: they disrupted commerce and pressured the enemy to deploy warships.
Strategy: As more ocean trade routes and ocean structures appear during mid-game, Privateers can turn a profit, and damage a rival civilization's commercial ventures.

Frigate (Gunpowder & Mechanics): 6 moves, 6 strength, ground interception. Obsoleted by Cruiser.
Civilopedia: In the 17th century, the term frigate was used for any warship built for speed and maneuverability, the description often used being "frigate-built". These could be warships carrying their principal battery of carriage-mounted guns on a single deck or on two decks. A frigate was generally too small to stand in the line of battle, although early line-of-battle ships were frequently referred to as frigates when they were built for speed.
Strategy: The fastest sailing ship, good for exploration, and hunting down pirates.

Field Gun (Chemistry & Horse Tack): 2 moves, 10 strength, ground interception, standard-equipped with Spyglass. Obsoleted by Rocket Artillery.
Civilopedia: A field gun is a smaller gun that can accompany an army on the march and when in combat could be moved about the battlefield in response to changing circumstances (field artillery), in contrast to garrison or coastal artillery, siege cannon or mortars. Napoleon used very large wheels on the guns that allowed them to be moved quickly even during a battle.
Strategy: A formidable support weapon, but of little use against fortifications.

Fusilier (Mechanics & Musket): 1 move, 10 strength, standard-equipped with Bayonet, ground interception. Obsoleted by Rifleman.
Civilopedia: A fusilier was originally a soldier armed with a light flintlock musket called the fusil. The word was first used around 1680, and has later developed into a regimental designation. The flintlock was developed in France in the early 17th century. It quickly replaced earlier technologies, such as the matchlock and wheellock. It continued to be in common use until it was finally replaced by the percussion lock in the 19th century.
Strategy: The Fusilier terminates any remaining Melee units, holds back mounted assaults, and rules the battlefield until the appearance of Riflemen. Siege units are the only effective counters.

Hussar (Replaceable Parts & Horse Tack): 4 moves, 10 strength, starts with Flanker I, ground interception. Obsoleted by Gunship.
Civilopedia: Hussars were a type of light cavalry which originated in Hungary during the 15th century. The title and distinctive dress of these horsemen was subsequently widely adopted by light cavalry regiments in European and other armies. The hussars played a prominent role as cavalry in the Napoleonic Wars. As light cavalrymen mounted on fast horses, they would be used to fight skirmish battles and for scouting. Most of the great European powers raised hussar regiments.
Strategy: The fastest mounted unit. Too weak for direct assault, but great for pillaging or off-front attacks.

Airship (Thermodynamics): Can do Reconnaissance, Bomb and Air Intercept (weakly). Obsoleted by Stealth Bomber.
Civilopedia: The prospect of airships as bombers had been recognized in Europe well before the airships were up to the task. H. G. Wells' The War in the Air described the obliteration of entire fleets and cities by airship attack. In 1912, Italian forces became the first to use dirigibles for a military purpose during reconnaissance west of Tripoli behind Turkish lines. It was World War I, however, that marked the airship's real debut as a weapon.
Strategy: Useful, until the enemy gets Anti-aircraft equipment or Fighters.
 
Units in Civilization 6: Balance of Power
Skiff (Combustion): 8 moves, 8 strength, hidden nationality, no upkeep cost, -1 visibility, starts with Scavenger I & Flanking I, can pull ashore.
Civilopedia: Seaborne piracy against transport vessels remains a significant issue, particularly in the Guinea Gulf, off the Somali coast, and also in the Strait of Malacca and Singapore. Modern pirates favor small boats and taking advantage of the small number of crew members on modern cargo vessels. They also use large vessels to supply the smaller attack/boarding vessels. Modern pirates can be successful because a large amount of international commerce occurs via shipping.
Strategy: The payoff from Skiffs is small, but as other pirate ships, they provoke rivals to maintain a large navy at peacetime, slowing their civilian economy down.

Motorized Infantry (Automobile): 4 moves, 16 strength, starts with March and Technician I, can ground intercept. Requires Oil for full movement and Rubber for healing. Obsoleted by Mechanized Infantry.
Civilopedia: Motorized infantry is transported by trucks or other motor vehicles, usually without armor plating or mounted weapons. The British created the Experimental Mechanized Force between the wars to test the capabilities of all-arms formations. The speed advantages of motorised infantry first became important in World War II in the German Blitzkrieg. While no more robust than infantry moving on foot, its increased speed became decisive.
Strategy: With adequate equipment, a pack of Motorized Infantry units can beat any contemporary force, and even capture cities. Its Achilles' heel is the dependence on Oil and Rubber.

Jet Bomber (Jet Engine and Containerization): Standard-equipped with Radar. Requires Oil for movement and Rubber for repair. Obsoleted by Stealth Bomber.
Civilopedia: At the start of the Cold War, bombers were the only means to take nuclear weapons to enemy targets, and had the role of deterrence. With the advent of guided air to air missiles, bombers needed to avoid interception. High speed and high altitude flying became a means of evading detection and attack. The development of large strategic bombers stagnated in the 1960s because of spiraling costs and the development of the Intercontinental ballistic missile (ICBM) &#8211; which was felt to have equal deterrent value, while being much more difficult to intercept.
Strategy: A significant improvement of the Bomber, in range and destructive power.

Supercarrier (Satellites and Fission): 6 moves, 40 strength, standard-equipped with Radar, Sonar and AA Gun. Requires Uranium for movement and Rubber for healing. Can carry 8 air units.
Civilopedia: The word supercarrier is a descriptive term for aircraft carriers displacing over 70,000 tons. These are usually nuclear-powered. The US Navy and the Chinese Navy are the only operators of super-carriers.
Strategy: With high build and upkeep cost, requiring a fleet of aircraft as well as escort from armed ships, investment in a Supercarrier should be carefully weighted against other military hardware. However, a well-guarded Supercarrier with air units and missiles is a nearly unstoppable war machine.

Strike Fighter (Mobile Networks): Standard-equipped with Radar. Requires Oil for movement and Rubber for repair.
Civilopedia: A strike fighter is a multi-role combat aircraft designed to operate primarily in the air-to-surface attack role while also incorporating certain performance characteristics of a fighter aircraft. The term is used for fourth- or fifth-generation jet fighters of the 1990s and early 21st century, with a digital fly-by-wire system, thrust vectoring and ability to mount a diversity of weapons.
Strategy: The Strike Fighter is the ultimate air superiority unit, able to take on Stealth Bombers, Attack Drones and Gunships, as long as supply lines are secured.

Stealth Destroyer (Seasteading): 8 moves, 24 strength, -2 visibility, starts with Flanking I. Standard-equipped with Radar and Sonar. Requires Oil for movement.
Civilopedia: A stealth ship is a ship which employs stealth technology construction techniques in an effort to ensure that it is harder to detect by one or more of radar, visual, sonar, and infrared methods. These techniques borrow from stealth aircraft technology, although some aspects such as wake and acoustic signature reduction are unique to stealth ships' design.
Strategy: A relatively cheap unit for reconnaissance, hit-and-run raids, wiping out pirates and disrupting trade routes. Once spotted, it stands no chance against heavier units such as Missile Cruisers or Strike Fighters.

Combat Drone (Artificial Intelligence): -1 visibility. Standard-equipped with Remoting. Sensitive to EMP.
Civilopedia: A combat drone is an unmanned aerial vehicle that is designed to deliver weapons without an on-board pilot. Currently operational UCAVs are under real-time human control, but future version may enable autonomous operation, for example with pre-programmed route and target details.
Strategy: Drones are cost-efficient and excel at tactical strikes, but suffer from short range and risk of hacking.

Laser Shooter (Superconductor): 2 moves, 28 strength, standard-equipped with Sniper. Can intercept aircraft. Sensitive to EMP.
Civilopedia: Weapons of directed energy radiation have been a popular science-fiction concept since H. G. Wells' 1898 novel War of the Worlds. While bullet weapons reached their technical limit in the late 20th century, and lasers and other radiation devices were in everyday use, ray weapons turned out to be impractical. During the 2030s, high-temperature superconductors and ultra-power capacitors allowed hand-held lasers able to do physical damage. With effectively unlimited range, and slow recharging, they were first used by SWAT teams as sniper weapons. The devices proliferated to organized crime and separatist guerrillas, causing a global scare. As international prohibition treaties were unefficient, they became crucial to asymmetric warfare.
Strategy: As Laser Shooters nullify bonuses against Gun units, and require no resources, weak civilizations can use them to counter against high-equipped armies.

Railgun (Nanomaterials): 2 moves, 40 strength, can ground and air intercept, requires Uranium for full firepower. Sensitive to EMP.
Civilopedia: A railgun comprises a pair of parallel conducting rails, along which a sliding armature is accelerated by the electromagnetic effects of a current that flows down one rail, into the armature and then back along the other rail. Experimental railguns of the 20th century suffered from friction heating, and the concept needed to wait until superconducting and heat-dissipating materials became available around the 2050s. From now, the Achilles' Heel was electric power supply, and mobile Railguns needed to be fitted with nuclear reactors.
Strategy: While missiles and aircraft can be taken down by anti-missile defenses, nothing stops Railgun fire, except counter-attacking the gun itself.

Drop Drone (Androids & Superconductor): 3 moves, 30 strength, can paradrop on enemy units. Sensitive to hacking and EMP. Standard-equipped with Remoting.
Civilopedia: Parallel to air drones, the first remote-controlled ground vehicles were tried out during the early 21st century. Early models depended on human maintenance, as well as fuel and ammunition supply lines, and were thus of little use in the battlefield. With introduction of maintenance droids and solar-powered energy weapons, the first truly independent walking war machines could enter combat on their own, and were extensively used during the Central Asian Drug Wars during the mid-21st century. While airborne human soldiers require parachutes or helicopters, Drop Drones are inserted with drop-pods, functioning as powerful projectile weapons in its own right.
Strategy: Great for hit-and-run raids, or emergency reinforcement. Can also paradrop behind enemy lines, with low chance of recovery.

Hovertank (Gravitonics): 8 moves. 60 strength. Hovering. Starts with Shock I & II. Requires Aluminum and Uranium. Vulnerable to EMP.
Civilopedia: Since the first hot-air balloons in the 18th century, weapon-makers have noticed the potential of a flying weapon platform. Airships and aircraft were extensively used during the 20th and 21st centuries, but turned out to be more vulnerable than land and sea vessels. One solution came with the anti-gravity technology around year 2100, but each gravitonic device was so energy-consuming, that only China, the Arab Union and Russia found these behemoths worth the cost.
Strategy: This unit can move across any terrain, take on any enemy, and withstand more anti-aircraft fire than classical aircraft. Its only true weakness is EMP.

Units in Civilization VI: What If
Skirmisher (Carpentry): 2 moves, 2 strength. Starts with Flanker I. Obsoleted by Lancer.
Civilopedia: In ancient and medieval warfare, skirmishers typically carried bows, javelins, slings, and sometimes carried light shields. Acting as light infantry with their light arms and minimal armour, they could run ahead of the main battle line, release a volley of arrows, slingshots or javelins, and retreat behind their main battle line before the clash of the opposing main forces.
Strategy: Skirmishers are useful for pillage, reconnaissance and softening-up attacks, but rarely win battles on their own, and give less flank support than Archers.

Camel Archer (Horseback Riding): 2 moves, 4 strength. Movement bonus in Desert. Combat bonus against Mounted units. Obsoleted by Camel Cavalry.
Civilopedia: Camel cavalry has been a common element in desert warfare due in part to the animal's high level of adaptability. They provided a mobile element better suited to an arid environment than the horses of conventional cavalry. The smell of the camel, according to folklore, alarms and disorients horses.
Strategy: Each desert city should have a Camel Archer, to keep enemies away. And if you need to invade a desert city, you need camels yourself.

Fireship (Alchemy): 3 moves. Causes damage to adjacent hexes, destroyed after use, obsoleted by U-Boat.
Civilopedia: A fire ship, used in the days of wooden rowed or sailing ships, was a ship filled with combustibles, deliberately set on fire and steered (or, where possible, allowed to drift) into an enemy fleet, in order to destroy ships, or to create panic and make the enemy break formation. Ships used as fire ships were usually old and worn out or purpose-built inexpensive vessels.
Strategy: Useful to attack an enemy fleet or port city, but needs to be backed up by regular ships.

Fire Arrow (Gunpowder): 1 move, 8 strength. Splash damage. Obsoleted by Rocket Artillery.
Fire arrows are an early form of gun powder rocket which were attached to a stick. The Chinese are credited with the first use of fire arrows in a military application, which they might have developed fire arrows from their use of fireworks.
Strategy: Good for open-field battles.

Submersible (Geology): 2 moves, -2 visibility, 8 strength, takes damage in deep water. Obsoleted by U-boat.
Civilopedia: The first military submarine capable of independent movement, and the first to use screws for propulsion, was the Turtle, a hand-powered acorn-shaped device designed in 1775. During the American Revolutionary War, the Turtle tried and failed to sink the British warship HMS Eagle, on September 7, 1776. In 1800, France built a human-powered submarine designed by American Robert Fulton, the Nautilus. During the War of 1812, in 1814, Silas Halsey lost his life while using a submarine in an unsuccessful attack on a British warship stationed in New London harbor.
Strategy: With very limited mobility, Submersibles can primarily be used in domestic waters, as a last line of defense, or for reconnaissance.

War Wagon (Gunpowder & Clockworks): 1 move, 10 strength. Starts with Shock I. Obsoleted by Steam Tank.
Civilopedia: Among Leonardo da Vinci's drawings of military hardware, an armored wagon has drawn attention of posterity. According to the original drawings, the wagon would be stuck rotating on its spot, however Leonardo is believed to have introduced a deliberate malfunction, to prevent plagiarism, as many engineers did at this time.
Strategy: The War Wagon beats infantry with ease. The best defense is running away to rough terrain or a fortification.

Steam Tank (Steam Power): 2 moves, 14 strength. Starts with Shock I. Obsoleted by Barrel.
Civilopedia: The first half of the 19th century saw great progress in steam vehicle design, and by the 1850s it was viable to produce them on a commercial basis. The next sixty years saw continuing improvements in technology, and steam road vehicles were used for many applications. In the twentieth century, the rapid development of internal combustion engine technology, coupled with adverse legislation, led to the demise of steam vehicles.
Strategy: Clears out infantry and mounted units in open terrain.

Balloon (Chemistry): Lands and moves on land. Obsoleted by Airship.
Civilopedia: The first military use of a balloon was at the Battle of Fleurus in 1794, when L'Entreprenant was used by the French Aerostatic Corps to watch the movements of the enemy. The Union Army Balloon Corps was formed during the American Civil War, with coal-gas inflated balloons. The first application thought useful for balloons was map-making from aerial vantage points.
Strategy: A useful reconnaisance unit. Bomb runs will provide mixed results, with risk of blue fire.

Siege Gun (Combustion): 1 move, 28 strength. Obsoleted by Mobile Artillery.
Civilopedia: The development of artillery saw a peak during World War I, as the entrenched Western Front showed the need to extend firing range. The Germans developed extremely heavy pieces such as the Kaiser Wilhelm cannon, reaching more than 100 kilometers into Paris, and the 419-calibred Big Bertha.
Strategy: Not very cost-efficient, but range and destructive force are unparallelled among 20th century units.

Dolphin (Ecology): 5 moves. Underwater unit. Auto-equipped with Sonar and EMP.
Civilopedia: The United States and Russian militaries have trained and employed oceanic dolphins for several reasons. Such military dolphins have been trained to rescue lost naval swimmers or to locate underwater mines. Rumors of military dolphins include training them to lay underwater mines, to locate enemy combatants, or to seek and destroy submarines using kamikaze methods. There has even been speculation about the potential development of sophisticated equipment, such as poison darts, sonar jamming devices, and so on for dolphins, and about combat between cetaceans of both superpowers.
Strategy: Can be used for reconnaisance, or preparing an attack against an enemy fleet.

Saucer (Semiconductor): 8 moves. Hovering. -1 visibility, Hovering. Vulnerable to EMP. Obsoleted by Hovertank.
Civilopedia: The development of military disc-shaped aircraft apparently dates back to World War II. A number of disc-shaped aircraft have been proposed over the years, a few being built. Experimental saucers had the advantages of being a Vertical take-off and landing design (so avoiding the need for easily damaged runways), while the shape was well suited to diffusing radar making the craft stealthy. These early designs were apparently powered by turbojets, which powered a horizontal rotor to provide lift using the Coand&#259; effect.
Strategy: The Saucer is decent as a reconnaisance craft and a tactical bomber behind enemy lines, but is vulnerable if spotted by the enemy.
 
Resources

A trade resource can be used either to supply a number of units, or to provide bonuses in one city. A city can import a resource from another, only if:
  • A trade route exists between the exporting and importing city
  • Domestic, or exporter has proper trade agreement with importer
  • Road connection, or importer or exporter civilization has sufficient to support trade route
  • Importing city has sufficient Private Funds, or importing civilization has sufficient Treasury Funds.

Fur (Trapping): One unit can get Winter Gear, or +3
Strategic, found in Tundra, Podsol and Taiga.
Civilopedia: Fur is one of the oldest forms of clothing; thought to have been widely used as hominids first expanded outside of Africa. Some view fur as luxurious and warm; however others reject it due to moral beliefs. The term 'a fur' is often used to refer to a coat, wrap, or shawl made from the fur of animals.

Gems (Mining): +5 :science:, +2 per Artist
Civilian, found in high elevations. Can be spawned by Mine.
Civilopedia: A gem is a piece of mineral, which, in cut and polished form, is used to make jewelry or other adornments. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value.

Marble (Bronze Working): +5 :hammers: for Wonder production and +2 :c5faith: per Engineer
Civilian, found in coastal land. Can be spawned by Mine.
Civilopedia: Marble is a non-foliated metamorphic rock composed of recrystallized carbonate minerals, most commonly calcite or dolomite. White marble has been prized for its use in sculptures since classical times. This preference has to do with its softness, relative isotropy and homogenity, and a relative resistance to shattering. Also, the low index of refraction of calcite allows light to penetrate several millimeters into the stone before being scattered out, resulting in the characteristic waxy look which gives "life" to marble sculptures of the human body.

Silk (The Wheel): +3 :culture:, +2 per Specialist, +1 per Watermill
Civilian, found in Forest and Brown Earth, close to freshwater
Civilopedia: A variety of wild silks, produced by caterpillars other than the mulberry silkworm, have been known and used in China, South Asia, and Europe since ancient times. Silk fabric was first developed in ancient China, with some of the earliest examples found as early as 3500 BC. Legend gives credit for developing silk to a Chinese empress, Leizu. Silks were originally reserved for the Kings of China for their own use and gifts to others, but spread gradually through Chinese culture and trade both geographically and socially, and then to many regions of Asia.

Wool (Textiles): +3 , +1 per non-Specialist, +2 per Watermill
Strategic, found in Podsol, Steppe & Brown Earth.
Civilopedia: Wool is the textile fiber obtained from sheep and certain other animals, including goats, muskoxen, vicuña, alpaca, camel and rabbits. Although sheep were domesticated nine to eleven thousand years ago, archaeological evidence from statuary found at sites in Iran suggests that selection for woolly sheep may have begun around 6000 BC, with the earliest woven wool garments having only been dated to two to three thousand years later.

Spice (Calendar): +1 :c5food: from Farm, Plantation, Ranch and Park
Found in Savanna and Jungle.
Civilopedia: Many spices have antimicrobial properties. This may explain why spices are more commonly used in warmer climates, which have more infectious disease, and why use of spices is especially prominent in meat, which is particularly susceptible to spoiling. Spices such as cinnamon, cassia, cardamom, ginger, and turmeric were known, and used for commerce, in the Eastern World well into antiquity. These spices found their way into the Middle East before Common Era, where the true sources of these spices was withheld by the traders, and associated with fantastic tales.

Horse (Trapping): City can build mounted units and Ranch. +2 .
Strategic, appears in Podsol, Steppe and Brown Earth.
Civilopedia: The earliest evidence for the domestication of the horse comes from Ukraine and Kazakhstan, dating to 3500–4000 BC. Although mechanization has largely replaced the horse as a weapon of war, horses are still seen today in limited military uses, mostly for ceremonial purposes, or for reconnaissance and transport activities in areas of rough terrain where motorized vehicles are ineffective.

Iron (Iron Working): +5 :hammers: for a Melee/Armor unit, or a Structure.
Strategic, found in high elevations.
Civilopedia: Iron is the most widely used metal. Its low cost and high strength make it indispensable in engineering applications such as the construction of machinery and machine tools, automobiles, the hulls of large ships, and structural components for buildings. Since pure iron is quite soft, it is most commonly used in the form of steel. Iron metal has been used since ancient times, though lower-melting copper alloys were used first in history.

Saltpeter (Alchemy): Keeps 10 Gun, Siege or Naval units fighting at full strength, or +1 :c5food: for each Farm, Windmill and Plantation
Strategic, found in any terrain. Produced by Nitro Plant.
Civilopedia: Potassium and other nitrates are of great importance for use in fertilizers, and, historically, gunpowder. Much of the world's demand is now met by synthetically produced nitrates, though the natural mineral is still mined and is still of significant commercial value.

Oil (Thermodynamics): Keeps 5 Oil-powered units at full movement rate, or +1 :c5gold: to each worked tile with a Road/Railroad.
Strategic, found at low elevations, and in oceans.
Civilopedia: Petroleum or crude oil is a naturally occurring, flammable liquid consisting of a complex mixture of hydrocarbons of various molecular weights and other liquid organic compounds, that are found in geologic formations beneath the Earth's surface. Today, about 90% of vehicular fuel needs are met by oil. Petroleum also makes up 40% of total energy consumption in the United States, but is responsible for only 1% of electricity generation. Petroleum's worth as a portable, dense energy source powering the vast majority of vehicles and as the base of many industrial chemicals makes it one of the world's most important commodities. Access to oil has been a factor in several military conflicts since the early 1900s.

Aluminum (Electricity): +5 :hammers: for Air unit or spaceship production, or +1 :hammers: per worked Furnace, Nuclear Plant, Windmill, Watermill, Airfield and Solar Plant
Strategic, found anywhere
Civilopedia: Aluminium is remarkable for the metal's low density and for its ability to resist corrosion. It is vital to the aerospace industry and are important in other areas of transportation and structural materials. The most useful compounds of aluminium, at least on a weight basis, are the oxides and sulfates. Before the Hall-Héroult process was developed in the late 1880s, aluminium was exceedingly difficult to extract from its various ores. Napoleon III of France is reputed to have given a banquet where the most honoured guests were given aluminium utensils, while the others made do with gold.

Uranium (Radio): +5 :hammers: for Missile and Siege units, +2 for each Reactor, needed to build Atomic Bombs
Strategic, found in high elevation
Civilopedia: Many contemporary uses of uranium exploit its unique nuclear properties. Uranium-235 has the distinction of being the only naturally occurring fissile isotope. Uranium-238 is fissionable by fast neutrons, and is fertile, meaning it can be transmuted to fissile plutonium-239 in a nuclear reactor. Another fissile isotope, uranium-233, can be produced from natural thorium and is also important in nuclear technology.
 
Resources in Civilization VI: Heroic Epic
Incense (Slash and Burn): +1 :c5faith: per citizen, +1 per Town
Civilian, found in Desert, Savannah and Jungle. Can be spawned by Plantation.
Civilopedia: Some of the oldest known references of incense appear within the Vedas (ancient Hindu texts) themselves, with frequent mention within the Atharva Veda, indicating that the use of incense is quite old, dating back at least 3500 years and more likely closer to 6000 to 8500 years old at a minimum. At around 2000 BC, Ancient China was the first civilization who began the use of incense in the religious sense, namely for worship.

Copper (Copper Working): +5 :hammers: for Melee or Siege units, +2 :c5gold: per Furnace
Strategic, found at high elevations. Can be spawned by Mine.
Civilopedia: Copper is a ductile metal, today used as a conductor of heat and electricity, a building material, and a constituent of various metal alloys, such as brass or bronze. The metal and its alloys have been used for thousands of years. In the Roman era, copper was principally mined on Cyprus, hence the origin of the name of the metal as &#1089;yprium.

Ivory (Trapping): Can have a number of War Elephants, or +5 :c5faith:
Strategic, found in Savanna and Jungle.
Civilopedia: Ivory has been important since ancient times for making a range of items, from ivory carvings to false teeth, fans, dominoes, joint tubes, piano keys and billiard balls. Elephant ivory has been the most important source, but ivory from many species including the hippopotamus, walrus, pig, mammoth, sperm whale, and narwhal has been used. The use and trade of elephant ivory has become controversial because it has contributed to seriously declining populations in many countries.

Cotton (Textiles): +1 , +1 per citizen, +1 per Watermill
Civilopedia: Cotton was first cultivated in the 5th millennium BC at the Indus River. There is some evidence for cotton farming in Mexico from 5000 to 3000 BC. During the late medieval period, cotton became known as an imported fiber in northern Europe, without any knowledge of how it was derived, other than that it was a plant; noting its similarities to wool, people in the region could only imagine that cotton must be produced by plant-borne sheep.

Wine (Pottery): +5 , +1 per citizen
Civilian, found in Brown Earth. Can be spawned by Plantation. Blocked by Prohibition.
Civilopedia: Wine has a rich history dating back thousands of years, with the earliest known production occurring around 8,000 years ago on the territory of modern-day Georgia. It first appeared in the Balkans about 4500 BC and was very common in ancient Greece, Thrace and Rome. Wine has also played an important role in religion throughout history. The Greek god Dionysus and the Roman equivalent Bacchus represented wine, and the drink is also used in Christian Eucharist ceremonies and the Jewish Kiddush.

Oak (Carpentry): +5 :hammers: for , Naval units or Buildings
Strategic, found in Brown Earth and Forest. Can be spawned by Watermill.
Civilopedia: The oak is a common symbol of strength and endurance and has been chosen as the national tree of many countries. Oak wood was used in Europe for the construction of ships, especially naval men of war, until the 19th century, and was the principal timber used in the construction of European timber-framed buildings. Today oak wood is still commonly used for furniture, and flooring, timber frame buildings, and for veneer production.

Citrus (Calendar): A city, or 10 units, can have the Maritime trait.
Civilian, found in Savannah and Jungle. Can be spawned by Plantation.
Civilopedia: Citrus is believed to have originated in the part of Southeast Asia bordered by Northeastern India, Myanmar (Burma) and the Yunnan province of China. Oranges were historically used for their high content of vitamin C, which prevents scurvy. Before the development of fermentation-based processes, lemons were the primary commercial source of citric acid.

Dye (Glass): +3 :culture:, +1 per citizen, +2 per Watermill
Civilian, found in Desert, Savannah and Jungle
Civilopedia: Throughout history, people have dyed their textiles using common, locally available materials, but scarce dyestuffs that produced brilliant and permanent colors such as the natural invertebrate dyes, Tyrian purple and crimson kermes, became highly prized luxury items in the ancient and medieval world. Plant-based dyes such as woad (Isatis tinctoria), indigo, saffron, and madder were raised commercially and were important trade goods in the economies of Asia and Europe.

Coffee (Crop Rotation): +25% :gp: birth rate
Civilian, found in Savannah and Jungle, at high elevations
Civilopedia: Behind petroleum, coffee is the second most traded product in the world. The energizing effect of the coffee bean plant is thought to have been discovered in northeastern Ethiopia, and the cultivation of coffee first expanded in the Arab world. The earliest credible evidence of coffee drinking appears in the middle of the 15th century, in the Sufi shrines of Yemen in southern Arabia. From the Muslim world, coffee spread to India, Italy, then to the rest of Europe, to Indonesia, and to the Americas. In East Africa and Yemen, it was used in religious ceremonies. As a result, the Ethiopian Church banned its secular consumption, a ban in effect until the reign of Emperor Menelik II of Ethiopia. It was banned in Ottoman Turkey during the 17th century for political reasons, and was associated with rebellious political activities in Europe.

Porcelain: +5 :health:, +1 per citizen
Produced by the Porcelain Tower, and by Factories.
Civilopedia: Porcelain originated in China. Porcelain made during the Tang Dynasty (618&#8211;906) was exported to the Islamic world, where it was highly prized. Eventually, porcelain making spread into other areas of East Asia. By the Ming Dynasty (1368&#8211;1644), porcelain art was being exported to Europe. The Ming Dynasty controlled much of the porcelain trade, which were further expanded to the Western World through the Silk Road. Portuguese merchants began direct trade overseas. In 1712, many of the Chinese manufacturing secrets for porcelain were revealed throughout Europe by the French Jesuit father Francois Xavier d'Entrecolles. Since then, porcelain and similar ceramics have been manufactured at an industrial scale, used for everyday objects such as electric insulation, kitchenware, wall tiles and flush toilets.

Quinine (Anatomy): A city, or 10 units, can have the Tropical trait.
Strategic, found in Jungle. Can be spawned by Plantation.
Civilopedia: Quinine was the first effective treatment for malaria caused by Plasmodium falciparum, appearing in therapeutics in the 17th century. It remained the antimalarial drug of choice until the 1940s, when other drugs replaced it that have less unpleasant side effects. Quinine is a crucial ingredient in tonic water, which was popularized by northern visitors to malaria-infested tropical nations. Quinine is also used to treat lupus and arthritis.
 
LOL. Thanks for this. It was a lot of fun to read.

I hope that :king:Sid and his mates enjoy it and PAY ATTENTION.

I am sure I am not alone in being a massive Sid fan and have bought all of his games, sometimes even 2 and 3 times to give to friends/family.

Well thought out and a lot to look forward to.

Building cities on oceans and in space is LONG overdue for the CIV series and really needs to be implemented into CIV 6, otherwise quite frankly they just aren't trying like they used to.

Cheers
Loc
 
Resources in Civilization VI: Balance of Power

Rubber (Biology): Full repair rate for a number of Gun, Armor and Air units, or +1 :hammers: per non-Specialist.
Strategic, found in Savanna and Jungle. Can be spawned by Plantation. Produced by Polymer factory.
Civilopedia: In England, it was observed by Joseph Priestley, in 1770, that a piece of the material was extremely good for rubbing off pencil marks on paper, hence the name rubber. The use of rubber is widespread, ranging from household to industrial products, entering the production stream at the intermediate stage or as final products. Tires and tubes are the largest consumers of rubber.

Manganese (Combustion): +10 :hammers: for Naval units and structures, +1 for each Mine, Furnace and Extractor
Strategic, found in deep water.
Civilopedia: Manganese is essential to iron and steel production by virtue of its sulfur-fixing, deoxidizing, and alloying properties, for nearly 90% of the total demand. Among a variety of other uses, manganese is a key component of low-cost stainless steel formulations. 500 billion tons of manganese nodules were estimated to exist on the ocean floor. In the early 21sth century, a new phase of deep-sea mining has begun. Interest has recently shifted toward hydrothermal vents as the source of metals instead of scattered nodules.

Gas (Refrigeration): More output from Furnace, Drydock, Airfield, Nitro Plant, Fuel Plant & Polymer Factory
Strategic, found in Tundra and at sea. Can be spawned by Extractor.
Natural gas consists primarily of methane, and has many applications including heating buildings, generating electricity, providing heat and power to industry, as fuel for vehicles and as a chemical feedstock in the manufacture of products such as plastics and other commercially important organic chemicals.

Squid (Ecology): +1 :health:/citizen
Civilian, found in deep water.
Squid are cephalopods of the order Teuthida, which comprises around 300 species. The majority are no more than 60 centimetres long, although certain species may reach 13 metres. Giant squid are featured in literature and folklore with a frightening connotation. The Kraken is a legendary tentacled monster possibly based on sightings of real giant squid. Squid have the largest eyes in the animal kingdom. In 2007, a New Zealand fishing vessel caught a colossal squid weighing 495 kilograms and measuring around 10 metres.

Ocean features in Civilization 6: Balance of Power

Islet: A land terrain tile surrounded by the sea. Naval and land units can stay on the tile, but land units must embark to enter/exit. +1 :c5gold:, +1 movement cost
An islet is a very small island. Continental islands are bodies of land that lie on the continental shelf of a continent. A special type of continental island is the microcontinental island, which results when a continent is rifted.

Kelp: Appears in shallow, temperate water. +1 :c5food:
Kelp forests are underwater areas with a high density of kelp. They are recognized as one of the most productive and dynamic ecosystems on Earth. Kelp forests occur worldwide throughout temperate and polar coastal oceans.

Reef: Appears in shallow, tropical water. +1 :c5food:, +1 :hammers:, +1 movement cost
Coral reefs are underwater structures made from calcium carbonate secreted by corals, tiny living animals found in marine waters that contain few nutrients. They occupy less than 0.1% of the world's ocean surface, yet they provide a home for 25% of all marine species. They are most commonly found at shallow depths in tropical waters, but deep water and cold water corals also exist on smaller scales in other areas.

Cold Seep: Appears in deep water. +1 :hammers:
A cold seep is an area of the ocean floor where hydrogen sulfide, methane and other hydrocarbon-rich fluid seepage occurs, often in the form of a brine pool. Though its name, the seepage is often slightly warmer than the seawater. Cold seeps constitute a biome supporting several endemic species.

Vent: Appears in deep water. +5 :hammers:, Structures more costly.
A black smoker or sea vent is a type of hydrothermal vent found on the seabed, typically in the abyssal and hadal zones. They appear as black chimney-like structures that emit a cloud of black material. The black smokers typically emit particles with high levels of sulfur-bearing minerals, or sulfides. Black smokers are formed in fields hundreds of meters wide when superheated water from below Earth's crust comes through the ocean floor.
 
Structures
Structures are the equivalent of Improvements, filling up a hex each. They can be built through the city's building queue, or by Worker units. As some of them produce Victory Points, Great Person points or resources, they are valuable to the owner.

Net (Astrology): Can be built on water tiles. Cost: 10
+1 :c5food:

Mine (Copper Working): Can be built on Hill, or on a mineral resource. Cost: 30
+1 :hammers:, +1 with Road, +2 with Railroad
Alchemy: Can spawn mineral resource

Farm (Agriculture): Can be built on Brown Earth or Podsol, or on Plains and Savannah with freshwater. Cost: 20.
+1 :c5food:, +1 with Saltpeter

Furnace (Glass): Can be built on any hex. Cost: 60
+1 :hammers: with Road, +2 with Railroad, , provides bonus with Copper, Iron, Limestone, Gas and Manganese
Alchemy: +1 Engineer slot
Replaceable Parts: Heals Siege and Armor units

Fort (Simple Machines): Can be built on any Land tile. Cost: 40
+1 vision, +Defense, +1 Guard slot, +1 unit stealth
Gunpowder: Ground interception
Anatomy: Heals Melee, Archer and Gun units
Telescope: +1 vision

Plantation (Calendar): Can be built on Brown Earth, Plains and Savannah. Cost: 30
+1 :c5gold:, +1 with freshwater
Crop Rotation: Can spawn cash crop

Park (Philosophy): Cannot be built on Desert or Tundra. Cost: 20
+1 :c5faith:, -
Crop Rotation: Spawns vegetation
Biology: 1 Scientist slot

Town (Coinage): Can be built with freshwater. Cost: 100
+Defense, +1 :culture: with Road, +3 with Railroad. 1 Merchant slot. +1 unit stealth.
Paper: 1 Artist slot
Anatomy: Heals Melee, Archer and Gun units
Telescope: +1 vision

Ranch (Breeding): Cannot be built in Desert or Tundra. Clears vegetation. Requires Horses. Cost: 10
Can spawn Horses, +1
Horseback Riding: +Great General Points, heals Mounted units
Horse Tack: Can spawn livestock

Wharf (Compass): Can be built in coastal water. Cost: 40
+1 :hammers:, +1 , no embarkment penalty
Mechanics: +1 Merchant slot

Watermill (Plumbing): Can be built at any riverside. Cost: 100
+1 :c5food:, carries freshwater, bonus with Furs, Silk, Dye, Wool and Cotton
Replaceable Parts: +1 Engineer slot
High Voltage: +1 :hammers:

Windmill (Crop Rotation): Clears vegetation, cannot be built on Desert or Tundra. Cost: 60
+2 :c5food:, +1 with Saltpeter
High Voltage: +1 :hammers:, -
 
Please incude stats and rankings.
Offer a fair point system.
Total game points
Complete Victories (List Heritage such as (Win as Germany)
Show victory chart with civilizations in a graph or pie chart.
Team Victories
Losses
Team Losses
Comback VIctories (Spent at least 10% of game in last place and winsa complete Victory.
Unhonorable abandonment (Not approved by all members to quit) Allow to turn land into cash and disperse it equally among all charecters upon leave or to give to allies with peace treaty in progress and Hi standards of friendship.
Quits
Ranked on server, Allow Guilds with earnable benifets, Offer more resources to be unlocked on land (Copper, Pepper, Buffalo, etc) and add more historical figures for each nation.
 
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