I've had the decaying resources mod comp on my list for a while and I need some help from the community. Given the base turn amount for a normal game (500 turns?), what should be the lifespan (in number of turns) for each of the standard bonuses in the game (-1 means infinite):
Aluminum - 100
Coal - 250 (with a .005 replenish rate)
Copper - 100
Horse - 100 ( with a .5 replenish rate)
Iron - 100
Marble - 150
Oil - 100
Stone - 250
Uranium - 50
Banana - -1
Clam - 100 ( with a .25 replenish rate)
Corn - -1
Cow - 100 ( with a .5 replenish rate)
Crab - 100 ( with a .25 replenish rate)
Deer - 100 ( with a .25 replenish rate)
Fish - 100 ( with a .25 replenish rate)
Pig - 100 ( with a .5 replenish rate)
Rice - -1
Sheep - 100 ( with a .5 replenish rate)
Wheat - -1
Dye - -1
Fur - 100 ( with a .25 replenish rate)
Gems - 150
Gold - 250
Incense - -1
Ivory - 100 ( with a .1 replenish rate)
Silk - -1
Silver - 250
Spices - -1
Sugar - -1
Wine - -1
Whale - 100 ( with a .1 replenish rate)
It is my opinion that grown things like wheat, rice, corn, dye, incense, spices, sugar, wine, banana, etc. should not have a lifespan since they are "crops" but everything else is fair game.
In future versions I might add a feature to "hurry up" the gathering of bonuses at a cost of incrementing the decay rate of the bonus. And for other bonuses I will add a replenish amount to simulate the growth of the bonus, this would be for "wild" bonuses like deer, crab, fish, whale, etc.
What do you guys think?
Aluminum - 100
Coal - 250 (with a .005 replenish rate)
Copper - 100
Horse - 100 ( with a .5 replenish rate)
Iron - 100
Marble - 150
Oil - 100
Stone - 250
Uranium - 50
Banana - -1
Clam - 100 ( with a .25 replenish rate)
Corn - -1
Cow - 100 ( with a .5 replenish rate)
Crab - 100 ( with a .25 replenish rate)
Deer - 100 ( with a .25 replenish rate)
Fish - 100 ( with a .25 replenish rate)
Pig - 100 ( with a .5 replenish rate)
Rice - -1
Sheep - 100 ( with a .5 replenish rate)
Wheat - -1
Dye - -1
Fur - 100 ( with a .25 replenish rate)
Gems - 150
Gold - 250
Incense - -1
Ivory - 100 ( with a .1 replenish rate)
Silk - -1
Silver - 250
Spices - -1
Sugar - -1
Wine - -1
Whale - 100 ( with a .1 replenish rate)
It is my opinion that grown things like wheat, rice, corn, dye, incense, spices, sugar, wine, banana, etc. should not have a lifespan since they are "crops" but everything else is fair game.
In future versions I might add a feature to "hurry up" the gathering of bonuses at a cost of incrementing the decay rate of the bonus. And for other bonuses I will add a replenish amount to simulate the growth of the bonus, this would be for "wild" bonuses like deer, crab, fish, whale, etc.
What do you guys think?