SPY_STATE_TRAVELLING:
1
SPY_STATE_SURVEILLANCE:
3, or 1 if influential (via tourism) on the civ
SPY_STATE_GATHERING_INTEL:
cost of most expensive tech that can be stolen
modified by science rate of city
modified by buildings/policies of the defending civ
modified by policies of the spying civ
modified by ESPIONAGE_GATHERING_INTEL_COST_PERCENT
modified by ESPIONAGE_GATHERING_INTEL_RATE_BASE_PERCENT
modified by spy rank multiplied by ESPIONAGE_GATHERING_INTEL_RATE_BY_SPY_RANK_PERCENT
modified by GameSpeeds.SpyRatePercent
SPY_STATE_RIG_ELECTION:
ESPIONAGE_TURNS_BETWEEN_CITY_STATE_ELECTIONS
modified by GameSpeed.MinorCivElectionFreqMod
modified by spy rank
SPY_STATE_MAKING_INTRODUCTIONS:
5
modified by GameSpeed.LeaguePercent