jshelr
Warlord
I've played the game a number of times now and formed some tentative opinions, most of which are no doubt questionable. My goal is to play a solid safe game at emperor level, not risking an early exit, and to win a high percentage, not to fool myself into thinking I can beat deity just because I got lucky once.
Here's what I think I found out.
1. Even with a UU designed to take cities early, it's still more likely (on a percentage basis) that you will win if you do a good land rush and then defend a 4- or 5-city civ efficiently. Otherwise, AI civs brand you a warmonger, become recalcitrant on the trade screen, and gang up quite nicely when you push them too hard. So, wiping out your civ neighbor often makes life harder rather than easier.
2. Your social policies should be geared to get that free settler and then to fall back on tradition for monarchy -- then you should go for patronage.
3. The game seems to substantially favor builders over warmongers, the various peaceful victory options seem much easier than dominance, and control of the city states is very powerful.
I'm mindful that this is a one-dimensional game plan. But it seems to be a good way to start on most map types and in most situations.
So, I guess the question, you knew there would eventually be one, is whether experienced players find themselves focusing on one general strategy in Civ V or do they quickly go in a different direction depending on what they find the early situation to be in the game setting?
Here's what I think I found out.
1. Even with a UU designed to take cities early, it's still more likely (on a percentage basis) that you will win if you do a good land rush and then defend a 4- or 5-city civ efficiently. Otherwise, AI civs brand you a warmonger, become recalcitrant on the trade screen, and gang up quite nicely when you push them too hard. So, wiping out your civ neighbor often makes life harder rather than easier.
2. Your social policies should be geared to get that free settler and then to fall back on tradition for monarchy -- then you should go for patronage.
3. The game seems to substantially favor builders over warmongers, the various peaceful victory options seem much easier than dominance, and control of the city states is very powerful.
I'm mindful that this is a one-dimensional game plan. But it seems to be a good way to start on most map types and in most situations.
So, I guess the question, you knew there would eventually be one, is whether experienced players find themselves focusing on one general strategy in Civ V or do they quickly go in a different direction depending on what they find the early situation to be in the game setting?