VainoValkea
Emperor
In my last game, I had a long and pointless war against the Autocratic Siam. I was going for a diplomatic victory so this war in itself was a huge setback (I wanted his five CS allies as my own, of course). During the war, my influences with each CS were locked to very negative, while Siam (presumably using Gunboat Diplomacy) was making tons of influence. When the war ended, he had influence of whopping 600's and 700's in the cities. So basically he was doing exactly what I've been done for most of my BNW games - excluding others from the CS game.
I did eventually manage to win two of those CS's over using Arsenal of Democracy spam, 5000 gold and treaty organization, but I think this is a bit excessive anyway. Especially as I was closing in on Siam's influence, I started thinking about the cruel consequences of Siam declaring war on me during all this - hundreds of influence points wasted. It seems the devs weren't really considering the implications of the CS system when creating these new abilities that allow influence amounts far beyond what we're used to.
I think this could be amended in a few ways:
1) Hard cap: limit CS influence gains from Treaty Organization or Gunship Diplomacy so they can't raise the influence past a certain threshold
2) Stepdown: reduced influence gains from gold gifts when influence is high enough, no more CS quests for allies when influence is already high, increased influence degrading for the ally when influence is high enough
3) Secondary alliances: Make CS's not declare war with their allies against targets they're sufficiently friendly with
4) Buff election rigging: Make it erode the ally's influence much more (perhaps a percentage?)
5) Military option: When conquering CS's during wars against their allies, give the option of releasing the city immediately on the condition of the alliance being cancelled (get the old regime replaced by a new, neutral one)
Thoughts on the issue?
I did eventually manage to win two of those CS's over using Arsenal of Democracy spam, 5000 gold and treaty organization, but I think this is a bit excessive anyway. Especially as I was closing in on Siam's influence, I started thinking about the cruel consequences of Siam declaring war on me during all this - hundreds of influence points wasted. It seems the devs weren't really considering the implications of the CS system when creating these new abilities that allow influence amounts far beyond what we're used to.
I think this could be amended in a few ways:
1) Hard cap: limit CS influence gains from Treaty Organization or Gunship Diplomacy so they can't raise the influence past a certain threshold
2) Stepdown: reduced influence gains from gold gifts when influence is high enough, no more CS quests for allies when influence is already high, increased influence degrading for the ally when influence is high enough
3) Secondary alliances: Make CS's not declare war with their allies against targets they're sufficiently friendly with
4) Buff election rigging: Make it erode the ally's influence much more (perhaps a percentage?)
5) Military option: When conquering CS's during wars against their allies, give the option of releasing the city immediately on the condition of the alliance being cancelled (get the old regime replaced by a new, neutral one)
Thoughts on the issue?