Più Freddo
From space, earth is blue
COTM115 Charles V of Austria - Emperor - Pre-game discussion
In the 115th Conquests Game of the Month you will rule as Charles V over the Austrians, who are militaristic and industrious. You start the game with the knowledge of Warrior Code and Masonry. Your unique unit is the Hussar, a special version of Cavalry which has the Blitz ability, i.e. it can attack more than once in one move, and rides over Hills and through Forests as were they flatlands, ignoring their movement costs. This is the first Austrian game since COTM007!
COTM115 is an Emperor-level game set in a world characterized by two main Continents and quite a few challenges for the lucky Austrians, starting with an isolated start and raging Barbarians. The game may play out a bit more difficult than most Emperor-level games, but in the end, the Hussar is there to save you and with it and a bit of luck, you will emulate Felix Baumgartner in the picture above.
Especially for this game, Austria is bound in a permanent Alliance to Germany forming a Holy Roman Empire, if you will. Will there be a Königgrätz (Hradec Králové in the game) moment in your game, or will the Allies go along peacefully to the end?
Furthermore, reflecting the greatness of Vienna, the Palace has been bestowed the extended ability to allow city growth beyond the size of twelve.
The normal changes to the Conquests rules apply to this game: Iron locations are fixed, and Workers insted of Settlers can be popped from Goody Huts. In addition to this, the following changes have been made to terrain causing Disease in order to limit the impact of chance on the competition:
Starting Location
Technical Prerequisites
The Austrian civilization was apparently planned, because of a misunderstanding of the technical limits, to be part of the official Conquests release. Late in the release process it was clear that only 31 civilizations can be stored in a scenario file, and Austria was dropped. However, the artwork was delivered with the game, as were the entries in the Civilopedia and a few scattered entries in PediaIcons.txt. In order to be able to play a game with an Austrian civilization, the full entries into PediaIcons.txt must be restored and another civilization must be dropped from the scenario file. In the alternative COTM base scenario used for this game, Austria takes the place of another militaristic, industrious and lucky civilization, China. But each player must install the extended PediaIcons.txt file for themselves.
Before loading this game, the file
should be renamed to e.g. PediaIconsOrig.txt and the PediaIcons.txt file provided here must be copied into the same directory instead. Without the definitions provided in this file, it is not possible to play Austria.
After having performed this minor installation upgrade, players are invited to load and play the test game to ascertain that the technical prerequsites for COTM115 are fulfilled. There is generally no need whatsoever to reverse the installation of the extended PediaIcons.txt file. Just leave it there. It should cause no harm or change to other games. It can even so happen, that later COTM games make use of Austria as an AI tribe! So even if you don't plan to play this game, please install the PediaIcons.txt file anyway!
It should be noted that the Civilopedia entries of Austria and Hussar reflect the original Firaxis design and not the changes made to the Hussar for this competition regarding the Blitz ability and ignorance of movement costs.
Translated Installations
The translated versions of Civilization III in some instances have translated names of graphic files in the "art" directory. This is reflected in corresponding changes in PediaIcons.txt. For this reason, other versions of this file are needed. This is a German-version PediaIcons.txt file. At this time, versions for other languages have not yet been provided.
Scope of the Game
Civilization|Austria
Difficulty|Emperor
Map size|Standard 100 X 100
Map topology|Continents
Rivals|Eight pre-selected
Barbarians|Raging
Required victory condition|None
Submissions are due by August 19th, 2015.
PLEASE NOTE THE DATE!
"Bella gerant alii, tu felix Austria, nube!"
"Let others wage war. You, lucky Austria, shall marry!"
"Let others wage war. You, lucky Austria, shall marry!"
In the 115th Conquests Game of the Month you will rule as Charles V over the Austrians, who are militaristic and industrious. You start the game with the knowledge of Warrior Code and Masonry. Your unique unit is the Hussar, a special version of Cavalry which has the Blitz ability, i.e. it can attack more than once in one move, and rides over Hills and through Forests as were they flatlands, ignoring their movement costs. This is the first Austrian game since COTM007!
COTM115 is an Emperor-level game set in a world characterized by two main Continents and quite a few challenges for the lucky Austrians, starting with an isolated start and raging Barbarians. The game may play out a bit more difficult than most Emperor-level games, but in the end, the Hussar is there to save you and with it and a bit of luck, you will emulate Felix Baumgartner in the picture above.
Especially for this game, Austria is bound in a permanent Alliance to Germany forming a Holy Roman Empire, if you will. Will there be a Königgrätz (Hradec Králové in the game) moment in your game, or will the Allies go along peacefully to the end?
Furthermore, reflecting the greatness of Vienna, the Palace has been bestowed the extended ability to allow city growth beyond the size of twelve.
The normal changes to the Conquests rules apply to this game: Iron locations are fixed, and Workers insted of Settlers can be popped from Goody Huts. In addition to this, the following changes have been made to terrain causing Disease in order to limit the impact of chance on the competition:
- Flood Plains do not cause Disease
- Jungles and Wetland have their Disease level lowered from 50% to 25%
- Knowledge of Sanitation cancels Disease in Jungles and Wetlands
Starting Location
Technical Prerequisites
The Austrian civilization was apparently planned, because of a misunderstanding of the technical limits, to be part of the official Conquests release. Late in the release process it was clear that only 31 civilizations can be stored in a scenario file, and Austria was dropped. However, the artwork was delivered with the game, as were the entries in the Civilopedia and a few scattered entries in PediaIcons.txt. In order to be able to play a game with an Austrian civilization, the full entries into PediaIcons.txt must be restored and another civilization must be dropped from the scenario file. In the alternative COTM base scenario used for this game, Austria takes the place of another militaristic, industrious and lucky civilization, China. But each player must install the extended PediaIcons.txt file for themselves.
Before loading this game, the file
Code:
<installation directory>\Conquests\Text\PediaIcons.txt
should be renamed to e.g. PediaIconsOrig.txt and the PediaIcons.txt file provided here must be copied into the same directory instead. Without the definitions provided in this file, it is not possible to play Austria.
After having performed this minor installation upgrade, players are invited to load and play the test game to ascertain that the technical prerequsites for COTM115 are fulfilled. There is generally no need whatsoever to reverse the installation of the extended PediaIcons.txt file. Just leave it there. It should cause no harm or change to other games. It can even so happen, that later COTM games make use of Austria as an AI tribe! So even if you don't plan to play this game, please install the PediaIcons.txt file anyway!
It should be noted that the Civilopedia entries of Austria and Hussar reflect the original Firaxis design and not the changes made to the Hussar for this competition regarding the Blitz ability and ignorance of movement costs.
Translated Installations
The translated versions of Civilization III in some instances have translated names of graphic files in the "art" directory. This is reflected in corresponding changes in PediaIcons.txt. For this reason, other versions of this file are needed. This is a German-version PediaIcons.txt file. At this time, versions for other languages have not yet been provided.
Scope of the Game
Difficulty|Emperor
Map size|Standard 100 X 100
Map topology|Continents
Rivals|Eight pre-selected
Barbarians|Raging
Required victory condition|None
Submissions are due by August 19th, 2015.
PLEASE NOTE THE DATE!