I finished coding up all of the revisions and new techs that I proposed in this thread, and I've attached a ZIP file with the necessary changes if you want to try the changes yourself. This is not on the SVN yet, and I don't plan on putting it on the SVN until I finish coding up all the additional content for the new techs (plus, I want to wait for the release of a new beta version).
The ZIP archive contains three files.
- A replacement CIV4TechInfos.xml file. This covers all the actual changes to the Tech Tree.
- A new game text file, Vokarya Techs CIV4GameText.xml file. This has the text for all the new techs, plus the new names for several techs (such as Compulsory Education becoming Public Schooling) and a new quote for Constitution.
- An FPK file with the new tech icons.
This is ONLY the tech tree, with no other changes. The new techs won't have ANY content yet (except
Alchemy, which has all of the stuff that was previously on
Invention). Also, some things are probably going to break. Two things I'm pretty sure of are:
- Cuirassier should probably come down in strength since Cavalry Tactics was moved closer to the beginning of the Renaissance.
- SAM Infantry (available at Guided Weapons) is now after the Mobile SAM (available at Modern Warfare) that it's supposed to be replaced by. We'll probably
Let me know if you find anything else strange. I'll be starting another thread of all the stuff that goes along with the new techs.