Hi Maska ! The french translation is complete against 1.2 + hotfix. You can download it here:
https://dl.dropboxusercontent.com/u/369241/civMegaPack_1.2HF_fr_FR.zip
If you have some difficulties to merge it, just send me the files you are working on and i'll merge it myself with your working revision.
Now, i'll try to keep up with the main mod translation as Vokarya gave me a lot of work with that new strategy file ^^
Thanks you for this mod : )
Thank you so much, I'm waiting for Vokarya and other people to do some more suggestions. Vokarya was supposed to take a look at the buildings of Mega Civ Pack.
I'll put your translations in the second post. Once have more suggestions, if any, I merging your translation in the next patch.
Really, thank you very much for your effort!
In response to the area I highlighted. If Civ IV .exe in your Task Manager exceeds 2.4 GB ( "only consumes 1,811,956 of ram" = 1.8GB of ram usage) the probability of MAF increases greatly. If it exceeds 2.6GB it Will MAF mid game, if it hits 2.8GB it will MAF early game. Even with all these steps Maska has posted for keeping your PC running smooth. The Civ IV engine is a 32 bit single thread engine It has a Graphical Load Limit.
No. As I said, you can convert an application of 32 bytes with various programs, and so these applications will be able to use much more memory than normal. And thanks to this, Civ4 not have MAFs until almost 3.6 GB of ram used, instead 2.6 GB. What at least in my case, and I squeeze this game, I have not never MAFs.
One of the most downloaded mods for Skyrim, was just an Skyrim.exe modified with the 4GB_Patch program, which allowed to overcome the problem of Skyrim CTDs due to insufficient memory. This mod was massively downloaded. Finally Bethesda on a Skyrim update patch, allow more memory usage, exactly the same as mod. Similar mods exists in other games as Fallout, for example. And it takes only a second to do the same with the BTS exe. You can try it for yourself. In my case work perfectly.
Now there are 2 things that will help. Use Both of koshlings Graphics options, Viewports and Graphical paging. But If you put more than 48 Custom Civs in your game even these can be overloaded. And if you only use 1 of koshlings BUG Options It Will Be overloaded.
C2C has ran head long into this issue. Zappara ran into it back in the RoM heydays when the RoM Mega Civ pack was introduced.
SO I put out this Warning. Using/Having the Mega Civ pack is Great but Don't get carried away and try to use more than 48. I've warned you.
JosEPh
I can only speak from my own experience, like anyone else, and in my experience always play with a minimum of 30 civilizations and sometimes up to 50, and Revolution mod active. Typically are 35-40 civs, and for two years in different mods, and never have MAFs. Previously, I had MAFs, but not now.
This is the first post I wrote last year on the forum for this mod:
http://forums.civfanatics.com/showthread.php?p=12812919#post12812919
And I finished this game without MAFs. A Giant map with 50 civs in game. And I had no idea of the existence of Mega Civ Pack around that time. In that moment or now, I have no interest in saying something that is not true. I, and I emphasize this point, I do not have MAFs from two years ago. And I play games that squeeze the maximum this game.
In my last game I mentioned in a previous post of this thread, were almost 50 civs, more revolutions, and very many more options in a Huge map. And in the last turn of my game, which I did not win by far, after 2400 turns at speed Marathon, my game barely not exceed the 2 GB of ram used, and until 3,4 or 3.6 GB not would start to have problems. That gives me a minimum space of security over 1.4 GB. So I finished this game without MAFs.
AND, by itself, when initiating the mod, only consumes 195.340 KB in my computer. With ALL my mods installed, not only Mega Civ Pack, consumes 229,400 in my computer, 35 mb more. Caveman2Cosmos mod consumes 436,356 in my computer only starting the mod. Almost twice. No comparison possible. That's my case, I do not know how many resources consumes the mod to other people.
But as not everyone can do this, I advise, as Joseph says, not using too many civs in his games. Although it is logical to know that having more civilizations to choose from not forcing you to play with 50 civs. It's just more variety. This variety adds graphical load to the game, only 35 mb more at starting with ALL my mods, not only the Mega Civ Pack, but if everyone knows the limits of your computer, will continue configuring their games as always.
And if even using very few civs, after the installation of the Mega Civ Pack suffer a single MAF using these mods, configuring his game as always, and never before had MAFs, only remove a few civilizations that are not to their liking. It's easy, just have to erase the folder of that civilization. So, test after test, each may achieve a stable game.
But as I said before, I can play games with more than 40 civs without MAFS. And this has nothing to do with my mods. Simply, I can do it. So people with similar or better computer than mine, can also do it, if they put effort into achieving it.