I discovered a bug in how Barnaxus is supposed to teach his promotions to other Golems. I accidentally used != instead of == in
perTurnTeachGolems(caster), so any unit
except Barnaxus that held the Pieces of Barnaxus equipment was able to teach Golems.
This will be corrected in the next release. While thinking of Barnaxus, I also decided to make Rebuild Barnaxus work more like Resurrection. A rebuilt Barnaxus will keep its old promotions, and will also gain the free promotions from Luchuirp unique buildings in the city where he is rebuilt. I made the same changes to rebuilding the Mithril Golem.
Well, just a few questions.
How to "heal" the rebellous promotion? If i subdue the red dragon and it become barbarian again, it would not be worthwhile to research beastmaster tech.
How the "steal weapon and victim become food and hammer" promotion of devillo works? If i have a warrior defeat a bronze weapon axeman, then the warrior would have the bronze weapon promotion ? If i have a bronze weapon axeman defeat a iron weapon champion would the axeman weapon promotion change from bronze to iron then?
Is the white hand religion only available if Illian civ is present?
Is the priest special spell eg: priest of leaves summon tiger ability available only when adopting the priest's religion as state religion ? If so , how can I use the priest of order bless ability even I do not adopt the order state religion?
How to change the land to tundra ?
The Rebellious promotion may be removed by the Loyalty spell, or by the Loyalty, Devotion, or Hero promotions.
Acheron is Magic Immune, so you cannot give him Loyalty with Law I. It just came to mind though that he can gain loyalty by staying in a city with Unyielding Order (the building created by the Law III spell) present in it.
A unit with the Scavenger promotion lets a unit steal weapons promotions from a unit it defeats, but it does not let the unit go beyond its weapons tier. Warriors/Beastmen have a weapons tier of 1, so they can steal Bronze but not Iron or Mithril weapons. Axemen/Sons of Asena have a weapons tier of 3, so they can steal Bronze, Iron, or Mithril weapons.
To get food or production from a defeated unit, your team must have a city within a range of 3 tiles of where the combat took place.
The White Hand religion can only be founded if Auric Ulvin is in the game. I suppose that if you turn on the Unrestricted Leader option you could fund the religion with a Doviello or even Grigori Auric Ulvin. Only the Illians or Doviello can use the ritual to found the faith though.
Most of the priests have two spells, one of which has a state religion requirement and one of which does not. A priest of the leaves can use Treetop Defense without the FoL state religion, but requires the state religion to use Call Animal. (Note that this does not summon a tiger, but summons a random animal based on xp and terrain.) A Confessor can cast Bless regardless of state religion, but requires The Order state religion in order to cast Ring of Fire.
I think the only way to turn terrain to Tundra is to cast Scorch on Ice (Snow, not impassible sea ice) terrain, or Sanctify on Wasteland (the hell version of Tundra) terrain. (You may turn terrain temporarily to Ice with Ice III Blizzard, with Auric Ascended, or with a Temple of the Hand. The Temple of the Hand would turn it back to Ice the next turn though, so your Tundra would not last long.
Playing as the calbrim and am having a lot of trouble with the ..... religion (forget the name, but the one that does not like vamps). Is there any way to remove this religion from my cities, or at least limit the rebellious chance for my city, as even cities with AV are rebelling even 6-8 turns?
You may remove it by casting Inquisition, which requires the Inquisitor promotion. The Luonnotar and High Priests of the Order start with this promotion. Other Disciple units with the Divine promotion (i.e., Priests and High Priests) can purchase the promotion when they are at elast Level 3 and you have the Religious Law Technology.
The Purge of the Unfaithful ritual, which is available at Priesthood, has the same effect as casting Inquisition in all of your cities, but may also cause effected cities to revolt.
The Children of the One religion may randomly remove all other religions from cities.
Calavente's last piece of advice is incorrect. Currently the only religions that conflict with each other are The Order and The Ashen Veil. I will likely change this though. (Canonically, The Empyrean conflicts most with the Veil and The Order conflicts most with The Overlords.) You may except more religious dispute events in the next version which can remove religions.