SINGLE Most Frustrating Thing in Civ5?

i love early great admiral (i generaly choose 1 when i finish liberty as my 1st doctrine) ... I use it to explore the other continents so i can sell my luxuries ... (at deity you are lucky if you are not at war with 2 or 3 of the 4 civ on your continent)... worth a GE to finish a wonder imo ... as this early wonder are already made before i get the tech ... or can be made wo a GE...
later on they are less useful than GG... unless you are going to invade the last civ and they also have a big navy .... so imo when you pop them the few you get are nice to have ...
But i agree it is annoying when they pop in a closed sea...

and yes focus switching is a (i hate when i have 2 armies at the opposite side of the world ....)
 
Until yesterday, I would have said it's Citizen Management. I will never understand why the AI will re-enable a tile I just unchecked to assign a specialist, and I can't see why it will sometimes work an unimproved tile of grassland instead of a mine or filling a specialist slot.

But, yesterday night when I finished my first game in Hot Seat mode, the game simply stole my victory. After I finished Utopia, I expected the Victory Screen to pop up - instead, the game simply went on to my friend's turn and displayed 'You have been defeated' to him. I think that's the most annoying and frustrating experience with this game I ever had and that I can imagine. No more Hot Seat for me :(
 
I'm playing Sweden on an island map. I rather like Great Admirals...
They are undeniably useful. But they are arguably less so when played on any map with the potential for large lakes, and the fact that they don't get a tile improvement (while the CFC community has been begging for a canal at that) is a big oversight. Or maybe that was intentional, which takes the omission from oversight to dumb.



There are cases where it won't; I had one game where my holy city never recovered, because I'd never been able to spread religion outside it before it was converted, and the pressure from all the surrounding cities meant that the number of followers of the rival religion always rose slightly faster than the number of followers of my own, so I was permanently without the benefits of either religion in my capital.
True, but that's a bit of a special case. I was just trying to give general tips to a player in dispair over a prophet bombing.


I hear this so often I really need to see some examples of how everyone's playing/what I'm doing right, since coups against my CSes almost always fail, even when my influence is only moderate and I have no spies stationed there (as in recent Mayan attempts to subvert Prague in my current game - they got it once, although I rapidly regained it with a GP gift, but have tried on several other occasions without success). Sure, AI civs will often subvert my CS alliances, but it's much rarer for them to do so successfully through coups than through gifts, fulfilling quests or election-rigging.
TO be honest, it doesn't happen in 100% of my games. Some games it doesn't happen at all. But when it does happen, it is 100% annoying. The endless coup murder spamming becomes like a program stuck in a do-while loop that will not end until (it seems like) some arbitrary number of turns have passed.

I have even played games where I had enough gold to gift to one of my CS allies that should have put the influence spread to uncoupable levels. Except that the next turn there was a coup and my bought influence went down the drain. Repeat that for 2-5 City States for a number of turns. :mad:

It's more of a balance issue IMO in that clearly the AI is getting advantages the player doesn't in their couping abilities, which results in this situation and much frustration. And in games where the endless coup murder spam cycle (usually lasts ~30-45 turns in my games before it stops) sets in, the game feels broken. You can work around it, but the constant notifications are such a drag. Not to mention the immense amount of resources you can waste trying to keep up the alliances. Then add in Alex's UA or Austria's ability to coup then DM in a single turn and you have a real hot mess to contend with.

I get that you don't see it often in your games, but as you noted, many others do. So maybe instead of asking them what they do wrong, you could tell us what you do right? I'd love to be able to reliably avoid this, as I'm sure others will as well.

I'd also like to say that a coup cool-down would help with this situation. It would have to be coupled with a period of time where no one can buy influence, otherwise a player could instantly overcome a coup and the coup[er] couldn't do anything about it.
 
TO be honest, it doesn't happen in 100% of my games. Some games it doesn't happen at all. But when it does happen, it is 100% annoying. The endless coup murder spamming becomes like a program stuck in a do-while loop that will not end until (it seems like) some arbitrary number of turns have passed.

Went for diplo victory in my last game (successfully). Two turns before the UN vote, five coup attempts - three unsuccessful, the other two both on Jakarta (and another successful coup the next turn after I'd GPed the CS back). I think I had a defending spy in one of the targeted CSes (Prague), and influence probably around 200 or less in all of them. And this was an 8 or 10 civ map.

Somehow I always lose Jakarta - one game when my AI rivals were determined to take out my CSes to stop me getting diplo victory, that was the one they successfully conquered.

It's more of a balance issue IMO in that clearly the AI is getting advantages the player doesn't in their couping abilities, which results in this situation and much frustration.

Except that I simply don't seem to experience that - I'd estimate that coup attempts in my games are successful perhaps 50% of the time, with the AI no more successful than my efforts, and not obviously less successful against AI targets than against my allies (probably less so since I specifically target CSes for maximum influence, which I suspect the AI isn't as good at doing).

And in games where the endless coup murder spam cycle (usually lasts ~30-45 turns in my games before it stops) sets in, the game feels broken. You can work around it, but the constant notifications are such a drag. Not to mention the immense amount of resources you can waste trying to keep up the alliances. Then add in Alex's UA or Austria's ability to coup then DM in a single turn and you have a real hot mess to contend with.

Austria was very helpful in my game - she annexed every CS that wasn't my ally, so I needed fewer and fewer votes to win. Also remember that CSes aren't your only source of votes - in that game I did (just, and with the UN) have enough CSes to win even after the Jakarta coup, but I also had an automatic vote from Songhai (liberated) and a vote from my one game-long friend, Korea, giving me a buffer where I could afford to lose CSes. Similarly in the game where Jakarta was invaded, I (just) won because liberated Elizabeth compensated for the loss of that vote.

And with the levels of influence you need to make an alliance last reliably, losing 0.5 influence a turn rather than 1 from Alex's ability is trivial. He doesn't gain any additional influence from his ability, just loses/recovers it more quickly. In G&K it's a basically useless ability.

I get that you don't see it often in your games, but as you noted, many others do. So maybe instead of asking them what they do wrong, you could tell us what you do right? I'd love to be able to reliably avoid this, as I'm sure others will as well.

This is the thing - I've described my playstyle with CSes a number of times on other threads, and I know people who've read them (yourself included) still have these issues. Maybe I should try sharing a saved game - how do I do that?

I'd also like to say that a coup cool-down would help with this situation. It would have to be coupled with a period of time where no one can buy influence, otherwise a player could instantly overcome a coup and the coup[er] couldn't do anything about it.

I used to agree with that, but since then (and following several games where I have had astronomical levels of influence that the AI has no possible way to counter except a coup) I've realised that coups are important as a counter to other players' influence, and need to be available "on call". I now very rarely use coups myself - too risky, too little gain, and the influence you get from them is low so you'll tend to be at greater risk from countercoups (which is probably why three successive coups in Jakarta succeeded, but none against any of my other allies).
 
This is the thing - I've described my playstyle with CSes a number of times on other threads, and I know people who've read them (yourself included) still have these issues. Maybe I should try sharing a saved game - how do I do that?

I don't know how to post a save game unfortunately. I do follow your advice - I was just hoping you had some super secret formula to avoid this.:D And again, it's not every game, and it doesn't always get stuck in a cycle. But when it does...oh boy.

Anywhoo, glad you didn't take this line:
So maybe instead of asking them what they do wrong, you could tell us what you do right?
to be sarcastic or meanspirited (I just realized it could easily be read that way).
 
Ohhhhhh yes. That's one that makes me rage too whenever it happens!

I now click and then move my hand atleast 1 foot from the mouse to avoid this. Makes me dizzy after hours of playing and no sunlight. Just one more turn then I'll go out and do something.. just one more turn...
 
if you click the 'Manage Attachments' button when posting it will take you to an upload mini-screen. you can choose which files you want, be they screencaps or saves or whatever. then when you close you click the 'Manage Attachments' button again and it will be listed in the choices. just add it and continue posting.
 
I now click and then move my hand atleast 1 foot from the mouse to avoid this. Makes me dizzy after hours of playing and no sunlight. Just one more turn then I'll go out and do something.. just one more turn...
I do that too (move hand away from mouse), it's just hard to form that new habbit.

Also, try facing the endless scroll when you've had a few...dizzy indeed.
if you click the 'Manage Attachments' button when posting it will take you to an upload mini-screen. you can choose which files you want, be they screencaps or saves or whatever. then when you close you click the 'Manage Attachments' button again and it will be listed in the choices. just add it and continue posting.

Thanks:goodjob:
 
I really dislike how often I have to press the W command to cycle to the next unit, even though I cannot give any more commands to a unit...JUST BECAUSE THE GAME REFUSES TO CYCLE TO THE NEXT UNIT UNTIL I TELL THE CURRENT UNIT TO WAIT.

Why is this an issue? Well, because the E key is precariously close to the W key...and I've accidentally pressed the E key when I meant to press the W key....and didn't figure out why my once huge army suddenly has only a few units to command every turn until MUCH later.

tl;dr: Stop making such a lengthy wait time for the computer to acknowledge units being finished with their moves before the computer cycles to the next available unit to command. Seriously.
 
I really dislike how often I have to press the W command to cycle to the next unit, even though I cannot give any more commands to a unit...JUST BECAUSE THE GAME REFUSES TO CYCLE TO THE NEXT UNIT UNTIL I TELL THE CURRENT UNIT TO WAIT.

Why is this an issue? Well, because the E key is precariously close to the W key...and I've accidentally pressed the E key when I meant to press the W key....and didn't figure out why my once huge army suddenly has only a few units to command every turn until MUCH later.

tl;dr: Stop making such a lengthy wait time for the computer to acknowledge units being finished with their moves before the computer cycles to the next available unit to command. Seriously.

What does the E button do?
 
luckily i dont use any hot keys in civ. ever.

Hmnmmm...then how do you get the computer to acknowledge that all of your units have moved?

There's this annoying game lag to transition to another unit whenever one of my units uses all of their movement points. Eventually, the game will transition to another available unit, but I've found that using the wait command during the lag period is quicker than waiting for the computer to acknowledge.

In Civ IV, I barely noticed the lag transition from unit to unit. In Civ V, it's pretty bad. I mean, it isn't just transitioning from unit to unit...it can be something like acknowledging new city build orders...or acknowledging City State messages....of which all can be expedited using the wait command.

Why, though? Why do I have to press the wait command for something that should be (effectively) instantaneous?
 
Do people experience the strange diversion at the beginning of your turn when it seems the camera goes to one unit but then bethinks and goes to another, rather ridiculous and annoying.
 
Do people experience the strange diversion at the beginning of your turn when it seems the camera goes to one unit but then bethinks and goes to another, rather ridiculous and annoying.

this only happens to me when it prioritizes promotions then goes to another unit to act first. i find it dumb that it doesnt just stay on the unit it first selects.
 
I just got GK and while I kind of like it, I`ve just discovered that if a spy of mine has tech for me to steal I can`t not steal it. I promised a Civ I wouldn`t steal Tech and thought I could just cancel, but it won`t let me and I know China will know if I take it.

Is there a way not to take it it without reloading?
 
I just got GK and while I kind of like it, I`ve just discovered that if a spy of mine has tech for me to steal I can`t not steal it. I promised a Civ I wouldn`t steal Tech and thought I could just cancel, but it won`t let me and I know China will know if I take it.

Is there a way not to take it it without reloading?

you have to move the spy to another city or city state. you cant cancel what he does within a city without doing that.
 
you have to move the spy to another city or city state. you cant cancel what he does within a city without doing that.

Ok, well i`ll know for next time. Guess i`ll just have to risk China`s wrath this time round,,,
 
Ok, well i`ll know for next time. Guess i`ll just have to risk China`s wrath this time round,,,

unless you are at the turn that says you have a free tech stolen from China you can move the spy on any turn at any time. just click on the spy icon in the top right corner and move them.
 
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