Quot Capita

söör;6498844 said:
Helo Avain!

Egy kérdésem lenne: milyen mélységig tudsz a civ4-be belenyúlni? Azért kérdem mert egy mod elképzelés megvalósíthatóságáról szeretném a véleményed kérni.

(again, please lets use ENGLISH;))

So, the question was that till what depth I can fiddle with Civ, so if I could anwser a mod feasibility question.

Well, it depends, I've certainly seen a bit of XML, Python and also SDK stuff, so just ask, and I'll answer to best of my knowledge!
 
Hi avain,

Have you had any luck getting Jkp1187's Not Just Another Nextwar Mod integrated?

& have you decided to include any mapscripts?
 
updated to beta 5
------------------------------------
Reintegrated Nextwar, now it's v1.35.
Had to remove jkp1187's custom events - I suspect it was not the root cause, but it was causing loading issues.
 
Have you had any luck getting Jkp1187's Not Just Another Nextwar Mod integrated?

& have you decided to include any mapscripts?

It's still giving me headaches, but I integrated it anyway;)

Mapscripts will come - after the core is stable...
 
:help:To anyone who wants to help in Quot Capita mod development:
please play it! I need to get reports about stability of the new beta 5, so I can start to fine tune it - making it a mod I always wanted to make and I hope worthy of your playing time! Thanks!:help:
 
I've tried out the Beta5 mod on a 18 civ Huge Worldmap with lots of barbs and playing up til 250 AD encountered no problems.

(Haven't tried reloading a Savfile yet, but have this comment on the "Press Ctrl-Alt-O..." text, which keeps flashing even after I changed a BUG setting; also, unit graphics keep changing from standard to EDU. Both these issues may be related to the original BUG and EDU mods however, as I've seen these graphic blips before.)
 
I've checked and got no problem loading my latest SAVfile.:goodjob:

(I also checked if The Crusades! could be played using Quot Capita mod and encountered no problems there either - save a graphics issue which may be the result of the graphics limitation of my own computer:badcomp: :my French Knight's graphics only display partially or as a complete pink unit with no graphics details...)
 
________________________________________________________________________________________________________________
BETA 5 INFO

Reintegrated Nextwar, now it's v1.35.
Had to remove jkp1187's custom events - I suspect it was not the root cause, but it was causing loading issues.

Were you trying to load JKP-Events mod along with JKP-NextWar, or was this just the events from NextWar? Just so you know, all of the events from JKP-Events are included in JKP-NextWar, so if you were trying to load BOTH events + NextWar, I can see that this might cause some mess-ups!
 
Were you trying to load JKP-Events mod along with JKP-NextWar, or was this just the events from NextWar? Just so you know, all of the events from JKP-Events are included in JKP-NextWar, so if you were trying to load BOTH events + NextWar, I can see that this might cause some mess-ups!

Yes, I know, thanks, but it was only NextWar. I highly suspect there's no problem with it, but I had strange problems with loading, and the last stable build had it removed. I'll try to reintegrate it.

Well, since you are here;), I'd like to tell you that I think I've found something fishy about the partisans event, I tried to correct it for the next build...
 
Sorry, my bad, I forgot to copy the art files - I managed to load the savegame.
Also, I founded Argos, and could load again.
I'm checking further

I just downloaded last night, Quot Capita beta 5 Core.7z + Quot_Capita_Media_Pack_1.0.7z are the files. I didn't change any mod options, just started a custom, fractal, map of maximum size and maximum # of civs.

Whenever settler3 tries to found a city it bombs for me. Settler4 didn't wait for an escort, and ran into a barbarian warrior.. so I went back to a save game :blush: to try again.
 
Just a quick note, I started a beta 5 game and played with auto AI for about 100 turns and some turns with me fiddling around. It was fine, all stable.

When I get time I will play a proper game.
 
Whenever settler3 tries to found a city it bombs for me.

Meaning you get a CTD? Or a CTD on load every time?

It is strange, because I managed to continue your savegame, settled the city exactly where you told me to, loaded it again without error.
In fact, I tried your game and AutoPlayed it to 500 more turns without error, I managed to load the game at various stages.

After year 1950 (around 500+ turns into the game) and especially around 2000 I'm getting CTD, but AFAIK it's a more general issue with modded CivIV - because this is the point where savegame hits over 1.6Mb of size.

So for trying out, sure, play around with Huge and max civ. setting, just note, that in a real game, it's most probable that you'll have memory errors in the late game because Civ4 cannot handle it (AFAIK)...
 
Just a quick note, I started a beta 5 game and played with auto AI for about 100 turns and some turns with me fiddling around. It was fine, all stable.

When I get time I will play a proper game.

Thanks! Please keep the reports coming!
 
Yes, I know, thanks, but it was only NextWar. I highly suspect there's no problem with it, but I had strange problems with loading, and the last stable build had it removed. I'll try to reintegrate it.

Well, since you are here;), I'd like to tell you that I think I've found something fishy about the partisans event, I tried to correct it for the next build...

Thanks for your help on the Partisans issue. It should be fixed, and I have posted a new version containing the fix in the JKP-NextWar thread. :goodjob:
 
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