DRJ
Hedonist
Sounds like a bug to me - can you post me a save where this pattern happens please.
I think its everytime. I had several games now - no matter of an unit with 2 movement came in reach, the gatherer didn't react or if a 1 movement clubman stepped directly besides it, no response -- the gatherer looks as if it is in shock to see an enemy close and doesn't start to flee much like in a nightmare when you can't move seeing something bad coming closer ;-)
Edit - BTW - the naval fix is unlikely to make Japan/England on GEM much different. Independently of this the AI doesn't generally (currently) launch attacks to enemies across the sea if it is at war with someone on the same landmass. Given how big Eurasia is on GEM the chances of an AI not being at war with SOMEONE else on the same landmass is pretty small I suspect.
we have different sapawninfos for longitude/langtitude for GEM - could there also be an altered whatever.xml that I can use - or can you show me how the variables are changed? So if there is a rule set to "1" (active) can't it be set to "0" (inactive) in that special xml - allowing nations to start aiming at oversea civs even regardless of being at war with someone on same landmass? Btw. what if I have cities overseas and on same landmass (asia) as Japan? They would be at war with me and would they aim to invade my startinmg islands if those cities were poorly defended relative to the continental strongholds? Would a 3rd-landmass party (for example a developed American civ attempt to invade my island cities first before my eurasian cities?)
Btw. going to write something about the changed xml for GEM suggestion in the GEM thread, perhaps you could be so kind to comment it