consentient
Domination!
- Joined
- Jul 7, 2014
- Messages
- 3,357
Oh on Continents map I just love clearing the continent. Often I don't mind getting caught doing it either. It's unlikely anyone can take you down after that
I think you're wrong, but how can we find out for sure?
Though in the next DCL I would like to try being nice until really late (Artillery/Rocket Artillery) and seeing how a Dom sweep goes at that stage. I've tried Stealth Bombers/XCOMs and seen how effective that can be. Maybe I can reload my England T160ish save and try for Rocket Artilleries. I just got bored with that game.
I think you're wrong, but how can we find out for sure?
Interesting formula.I don't know about finding out "for sure", but this thread explaining warmonger hate makes no mention of a penalty for eliminating civs. The formula does give an explanation, however, for why a civ's last city often generates so much hate: one factor in determining how much hate capturing a city generates is how many cities the conquered city has. If the answer is "1", then the warmonger formula generates a much high number.
early war gives you huge hate
I love the Swordsman line, but it isn't really a unit that can survive the AI cities until Muskets. Until then it can be used away from the cities, but that's not ideal. I only bother with this when there is a UU that can be played with.
Catapults are just way too fragile. Trebuchets are less so, but then by the time you get to Physics, Chemistry is really close.
I'd love to see someone using Trebuchets to devastating effect to make me change my mind on them, but I think Cannons are where it's at.
This time, i took cover promotions instead of the range/logistics line, which saved them from one-shots, and, if the AI focus-fired another unit, enabled me to sneak in siege volleys to quickly pull down cities.
I also think that it is ridiculous that ancient era archers can shoot further than modern bazookas / machine guns or even infantry.