Acken
Deity
If you have issues making this work please let me know.
Welcome to this challenge !
First to participate and share your experience you must download the mod here by simply clicking subscribe on the mod workshop page :
Workshop link.
OR download it here manually:
Dropbox
If you picked the workshop version you are set to go ! If the mod doesn't appear in the game menu, try downloading the mod manually.
To install the mod manually just pick the file above from dropbox and drop it in your mod folder. If the mod doesn't appear in the game menu, open the file as if it were a ".rar" file and extract the directory in it to your mods directory. It it still doesn't work try deleting your cache folder in the civ5 documents folder and then restart the game.
PLEASE MAKE SURE THAT ONLY THE MOD IS ACTIVATED (that you do not have NQMod installed as a DLC for example). This save also uses version 7.
Sadly the mod is not compatible with the mac version of the game. You would have to emulate windows to be able to play on a mac (mac users may help you with this).
_______________________________________________
Note that the mod introduces a DemiGod difficulty between Immortal and Deity.
I have decided to move Immortal to level 6 as a result but most of the AI bonuses are the same as the base game Immortal.
This save is therefore on a difficulty between Immortal and Deity. The AI starts with one settler but 2 workers and has bonuses above Immortal.
You will play as Rome with the following bonuses compared to Vanilla:
-Rome gets a basic +10% production to buildings and an additional +15% for things already built in the capital
-The Legion is a very strong melee unit for both defense and offense.
-The forum is a special amphitheater giving extra GPP.
Starting area:
Settings:
There are no particular way of winning that challenge. Just win it and share your thoughts and strategies.
The mod change list is a bit long but here are a few pointers to remember when starting the game:
-The AI is mean. Really, be on your guard and ready to battle your neighbours. They will desire your land. Regardless of your size.
-The AI is a good techer and can run away pretty hard if left unchecked. Be wary of letting AIs eat other AIs.
-Units are necessary to defend (cities are weak !) and melee units are necessary for attacks and defense. An undefended or barely defended city will fall !
-Expanding and conquering is less punishing and even often time required
-The late game is slowed down a lot and in general science is somewhat slower. It's likely you'll need hospital and centers if you aim for a late science victory.
-Expanding or conquering can also help.
-International routes are really good AND do not get deleted when declared on.
-Strategics go for 1gpt or 30gold
-Settling on flat gives the same yield as settling on a hill (2F 2H).
-All great person are on different counters but cost a bit more to make. Scientists and writers are fixed value on birth. Great works give more culture.
-Overall it's very likely that you will have a lot more policies so feel free to mix trees together.
-Many many small changes.
For a more detailed list go there:
http://forums.civfanatics.com/showpost.php?p=14107218&postcount=736
Hints for the map/civ :
-Seriously consider a Legion rush. Honor can help you there.
-The start is gold starved because of the salt luxury. If you plan on upgrades, it can be a very good idea to invest into early trade routes.
-If you find yourself behind in techs, consider making the Intelligence Agency for an extra spy and free level up. Spies are very good in the mod to catch up to tech leaders.
And most of all : good luck and have fun.
You'll find the save game below.
Welcome to this challenge !
First to participate and share your experience you must download the mod here by simply clicking subscribe on the mod workshop page :
Workshop link.
OR download it here manually:
Dropbox
If you picked the workshop version you are set to go ! If the mod doesn't appear in the game menu, try downloading the mod manually.
To install the mod manually just pick the file above from dropbox and drop it in your mod folder. If the mod doesn't appear in the game menu, open the file as if it were a ".rar" file and extract the directory in it to your mods directory. It it still doesn't work try deleting your cache folder in the civ5 documents folder and then restart the game.
If you are using the workshop version the mod will be updated to the latest version automatically and you are good to go. However if you are using the manual version I suggest first deleting the mod from the mods directory and then download the new version.
PLEASE MAKE SURE THAT ONLY THE MOD IS ACTIVATED (that you do not have NQMod installed as a DLC for example). This save also uses version 7.
Sadly the mod is not compatible with the mac version of the game. You would have to emulate windows to be able to play on a mac (mac users may help you with this).
_______________________________________________
Note that the mod introduces a DemiGod difficulty between Immortal and Deity.
I have decided to move Immortal to level 6 as a result but most of the AI bonuses are the same as the base game Immortal.
This save is therefore on a difficulty between Immortal and Deity. The AI starts with one settler but 2 workers and has bonuses above Immortal.
You will play as Rome with the following bonuses compared to Vanilla:
-Rome gets a basic +10% production to buildings and an additional +15% for things already built in the capital
-The Legion is a very strong melee unit for both defense and offense.
-The forum is a special amphitheater giving extra GPP.
Starting area:
Spoiler :
Settings:
Spoiler :
-AMB Pangea
-Many normal islands
-Strategic Balance
-Many normal islands
-Strategic Balance
There are no particular way of winning that challenge. Just win it and share your thoughts and strategies.
The mod change list is a bit long but here are a few pointers to remember when starting the game:
Spoiler :
-The AI is mean. Really, be on your guard and ready to battle your neighbours. They will desire your land. Regardless of your size.
-The AI is a good techer and can run away pretty hard if left unchecked. Be wary of letting AIs eat other AIs.
-Units are necessary to defend (cities are weak !) and melee units are necessary for attacks and defense. An undefended or barely defended city will fall !
-Expanding and conquering is less punishing and even often time required
-The late game is slowed down a lot and in general science is somewhat slower. It's likely you'll need hospital and centers if you aim for a late science victory.
-Expanding or conquering can also help.
-International routes are really good AND do not get deleted when declared on.
-Strategics go for 1gpt or 30gold
-Settling on flat gives the same yield as settling on a hill (2F 2H).
-All great person are on different counters but cost a bit more to make. Scientists and writers are fixed value on birth. Great works give more culture.
-Overall it's very likely that you will have a lot more policies so feel free to mix trees together.
-Many many small changes.
For a more detailed list go there:
http://forums.civfanatics.com/showpost.php?p=14107218&postcount=736
Hints for the map/civ :
Spoiler :
-Seriously consider a Legion rush. Honor can help you there.
-The start is gold starved because of the salt luxury. If you plan on upgrades, it can be a very good idea to invest into early trade routes.
-If you find yourself behind in techs, consider making the Intelligence Agency for an extra spy and free level up. Spies are very good in the mod to catch up to tech leaders.
And most of all : good luck and have fun.
You'll find the save game below.