475BC
Azeltrof(6)- galley in 2
Fever River(4)- growth in 24, axe in 1
BCLGland(2)- growth in 1, workboat in 8
Victory(1)- growth in 9 lib in 77
MC in 3
Right, so we need, 3 axes and 1 more galley
which is pretty much 9 turns therefore until our decleration of war, including movement, which will take 3 turns from the capital to get there, 5 turns to build the remaining necessities. Then on the ninth turn DoW.
Current scouting of EVG- it was them that built the pyramids.
Demographics
We're so far behind in some of them numbers because we ignored early expansion in favour of military attacking someone, i think we have a very good chance of our attack on GCA succeding, or at least causing them a lot of damage and us razing their capital.
Current empire, after building these axes and galleys i figure we should keep one of our two good cities on production and the other crank out a settler.
We have a border exp in BCLGland next turn also along with a pop growth so we should be getting that GP farm set up fairly soon.
Power graph
GCA have had recent boosts but what with all their tech trading it is not surprising they're so far ahead of us, I did the math on their expected levels with the techs i expect they have.
They're leading power with 87,000 troops
cities=10k
Tech= 40k
So thats 50k so far
4*rax=16k
That leaves 11k left over for troops, we know they have at least one archer and three warriors.
That is 6k left unnacounted for, as yet they have horse connected but no horseback riding, they dont have a metal. Chariots don't have the 100% bonus vs axes they don in warlords. More than likely they have another 2 warriors in each of their other cities.
This leaves 4k wandering around, i wouldnt be surprised if they had a galley, theres 2k worth of troops- most thats another archer.
Hope my very crap explanation helps clear that up for everyone