Agree w/ Riesstiu IV.
by Alpine Trooper:
What Activision did basically was looked at Civilization II and it's multiplayer feature and built upon what existed to bring us a game with unparallel playability and options for it's time. Advanced diplomacy, wonders, units, ages, space, under-water cities, espionage options, graphics, and trade were all improved upon.
But Activision basically just messed up that advanced diplo etc etc. The game was only
overcrowded with that new stuff. Not that it was somehow too complex, but not balanced and some feature/concept/unit/option was completely useless or just buggy.
You could not really negotiate with other civs. I mean you could sign some of those newly implemented treaties if you just wanted to get annoyed by constant treaty breaking...
What was the point of that "pollution reduction" sort of treaty?
Have you ever used the "bureaucrat" unit and got a shield benefit?
Have you ever tracked down the public works shield distribution?
Also, I can't remember a game where a sea or space colonies helped me to win the game, what were they good for? The required techs came just too late. Either your land-based empire had developed well enough to win the game or not. Space (sea) colonies were just eye-candy.
Some units had a 'half-life' next to nothing because of that small gap inbetween enabling and disabling tech.
That "pay improvement upkeep" wonder was way too strong; if you could build that, the game was nearly done. And then the total ai stupidity: Ai could have a large fleet, but their filled transports preferred to go unescorted and finally anchored w/o unloading next to your fatal land-based artillery.
Granted, I did play a lot of CTP1/2 SP/MP games at some point, but that was after heavily modding the game (which was easy).
I'm pretty much happy that Civ3 did not include all those dispensible CTP features.