mpescatori
Chieftain
Hi all,
after modifying rules.txt in order to give military units performance (and cost) closer to reality, I noticed that most AI civs will refuse to build cities.
The AI civs will have their Capital, but once that is done, its military units will run all over the place, there will be trade routes, and diplomats to steal techs... but no further city building.
Maybe the Capital city will quickly reach 12-16 in pupolation, but it will still be a City-state.
OR
At most, there may be 2, 3 further cities, all with huge populations (and next to impossible to corrupt and buy out with diplomats) while I may have as many as 20 cities, all around 4-6 population in size.
ALSO
Depending on civilization, city names may go missing (mostly the Zulu/other green AI civs) so that I will see an enemy unit belonging to [...] I know it belongs to "green" but that's all there's to it.
Where did I go wrong ?
after modifying rules.txt in order to give military units performance (and cost) closer to reality, I noticed that most AI civs will refuse to build cities.
The AI civs will have their Capital, but once that is done, its military units will run all over the place, there will be trade routes, and diplomats to steal techs... but no further city building.
Maybe the Capital city will quickly reach 12-16 in pupolation, but it will still be a City-state.
OR
At most, there may be 2, 3 further cities, all with huge populations (and next to impossible to corrupt and buy out with diplomats) while I may have as many as 20 cities, all around 4-6 population in size.
ALSO
Depending on civilization, city names may go missing (mostly the Zulu/other green AI civs) so that I will see an enemy unit belonging to [...] I know it belongs to "green" but that's all there's to it.
Where did I go wrong ?