Turn 1 - 4000 BC
Warrior moves SE then E - sees nothing but plains to the East and some fish and more whales to the South.
Settler founds London in place. Governor is working Cotton (leave it be).
1st build set to Monument - due in 15 turns
Research set to Pottery - due in 10 turns
Turn 2 - 3960 BC
Warrior finds East edge of our island. A tundra hill one tile away and some fish.
Turn 3 - 3920 BC
Warrior heading North to check out peninsula. Spots some cows within working range of London.
Turn 4 - 3880 BC
Warrior moves one tile to the North & spots some ruins.
Turn 5 - 3840 BC
Warrior pops 100 Gold from the ruins. Nice haul!
There is a grassland sheep hill and more and the peninsula continues North.
Turn 6 - 3800 BC
Our warrior continues North along the narrow peninsula. There are more fish and some Dies in a forest. It looks like the peninsula may end there.
Turn 7 - 3760 BC
The warrior moves NE into the forest. The peninsula does end one more tile North.
Turn 8 - 3720 BC
Warrior moves onto the Northern tip of the peninsula and spies a plains hill sheep 3 tiles NE across the water.
Turn 9 - 3680 BC
London has grown to size 2. Governor is now working cotton and whales. I leave the governor alone for now.
Current stats for London:
Food +2
Production +4
Gold +8
Science +5
Culture +1
Turn 10 - 3600 BC
Pottery comes in - research set to Sailing due in 12 turns
Our warrior turns about face and starts marching to open up the Southern region.
Turn 11 & 12 - 3560 & 3520 BC
The warrior continues Southward along the peninsula, stopping in London on the way through.
Turn 13 - 3480 BC
The warrior heads West out of London and sees the Western edge of the "good land"
Turn 14 - 3440 BC
The warrior moves West then Southeast and sees what appears to be a series of 1 tile plains islands off to the West & some forest to the South.
Turn 15 - 3400 BC
The monument is built in London. We're still 6 turns from Sailing so I set the build to Warrior. Our one warrior and London can't keep the fog away so I figure some extra muscle in dealing with barbs would be helpful. We can always switch the build after Sailing comes in if that's what the team decides to do.
Our warrior heads to the Southern forest and spots another ruin!
Turn 16 - 3360 BC
I've popped quite a few ruins in the 2 weeks the game has been out. Hadn't got a tech from one and certainly didn't figure to get one on King.
Turn 17 - 3320 BC
Warrior continues exploration to the SE and finds more fish. Plenty of food on this little island.
Turn 18 - 3280 BC
The warrior heads West.
The option to open our first Social tree comes in. I right click to make it go away. We need to discuss what to do as far as social policy goes. I like the idea of holding out for the classical era and getting Piety first. We can discuss it though.
Turn 19 - 3240 BC
The Southern region is now fully explored and we know our entire little island.
Turn 20 - 3200 BC
Our warrior heads back home toward London.
Here is London the city just turned to 3 population.
And the English empire in 3200 BC
It's kind of late so I'll digest it and post some thoughts tomorrow. Wanted to be sure to get the turnlog and save posted.