1000 BC (turn0) Do a little MM between Ten & Calix. Things are looking good. Tlatelolco has SoZ in 25t, growth in 3t. Current investment: 51 shields. I think it will actually build in 20t after growth.
IBT 2/2 barb horse kills our 5/5 warrior.
975 BC (turn 1) Ten Barracks >Jag
Teo Settler>Worker
Found Tlacopan in place. Barracks.
Next settler in route.
Lux 0%/Science 100%. Lit in 6t @ -4gpt.
Shuffle some units.
IBT Joan gives us the boot. Mayans are building the HG.
950 BC (turn 2) Move units, settler almost to last southern site.
IBT The Greek are building the HG.
Ten Jag>Jag
Teo worker>settler
925 BC (turn 3) curragh braves the ocean blue.
MM Tlat to forest until mine builds on grass. SoZ in 17t.
3/3 Jag vs 2/2 barb flawless retreat.
IBT 2/2 barb kills 1/3 jag. 2/2 barb horse dies to 4/4 warrior, -1hp to warrior.
Mayan Galley appears on our NE boarder.
Spanish complete ToA.
900 BC (turn 4) Our curragh survives.
Mayans have CoL. We meet Spain they are up all techs on us and they have 410gp. Only 8 cities, though.
IBT Spain tells our ship that their ports are closed. France tells us to get out again.
2/2 barb dies to 4/4 warrior, -1hp to warrior.
Greek build HG.
Mayans build GLH.
875 BC (turn 5) Ten Jag>settler
Texcoco Curragh>Barracks
Cali Curragh>Barracks
Settler in place at last southern placement.
IBT barb movements to the NW. Mayan boat is heading towards the Greek.
French build Colossus.
Japanese build the MoM
850 BC (turn 6) Tlaxcala barracks>Archer.
Found Atzcapotzalco. Worker.
Meet the Iroquois. Finally someone as downtrodden as we are except they have 15 cities to our 9 cities. We have math, they have CoL, MM & HBR. No one on our side knows HBR, but it wont be long because the Mayans are scouting towards the Greek. Also, the people on the east dont have Construction.
The only people we dont know are the Japanese.
Trade Iroquois Math for HBR & 31gp all they have.
The most reasonable deal for Construction is actually France its all they have left. I can get it for HBR & 190gp. Bonus is that once I trade it back to the east, Ill be able to get our gold back from France as a final trade.
I go to Spain first because they are the richest Civ. They will give MM, CoL & 245gp for Construction.
The Mayans still need construction, so I trade for Poly & 4gp. All they have.
France is the only person without Poly, so I trade them Poly for 194gp all they have, including the 190gp they took from us for Construction in the first place.
Since HBR was used in the trade to France, I sell it to the Greek for 143gp.
Total gain: Using Math we got: Construction, MM, CoL, Poly & +396gp. Not bad considering Math was only part of the trade CKS made for poly on his turn 3.
We remain up CoL over our western neighbors. No one has lit or currency yet. Most are up Monarchy over us. Spain & the Mayans are on par with us. The Iroquois are down Poly & Construction.
We have 640gp. Embassies for all would cost 389gp.
The Greek cost 49gp.
Spain costs 46gp.
Mayans cost 63gp.
Iroquois cost 68gp.
Wow, they are far away. It was dumb luck that the Iroquois warrior was standing there!
France costs 64gp.
Only Embassy left is Egypt for 99gp.
IBT Mayans land a spear/settler pair in our NW. Great.
Greece wants an alliance vs. France. No thanks. I think well stay out of it. Hope he gets some good mileage out of those Hoplites.
Our 4/4 Jag defeats a barb horse and then a barb warrior. -1hp, promote elite.
Japanese horses wander into view. Hello!
825 BC (turn 7) Gain Lit. Start Republic at max, due in 37t, -5gpt. Japan is actually pretty small 7 cities. Wow, we are bigger than someone else!
Swap Texcoco to a worker.
4/5 Jag moves onto hill next to where we are going to put a city and sees a barb camp.
IBT the Mayans move away from us, towards the Oasis. The Mayan ship heads back to home.
800 BC (turn 8) Teo settler>Library.
Xoc worker>worker
Move settler west.
4/5 Jag vs 2/2 barb warrior win, disperse camp for 25gp.
IBT France and Greece sign a peace treaty.
775 BC (turn 9) Tex worker>barracks.
Teo settler>settler
IBT a curragh sinks at sea.
750 BC (turn 10) Leave units unmoved for next player.
Notes:
There are many barracks builds going on you can treat them as prebuilds if you prefer. We can build horsemen now. We have a settler in peril in the west, but plenty of units can move to cover or attack.
Unfortunately the barb horse is where we want to put our city. Theres a Mayan spear/settler pair moving towards the Greek they are probably angling for the FPs.
We are current on techs with the leaders. We are down Monarchy, but only because I didnt think we wanted to waste a tech trade on it. We are up Lit on everyone. Currency is still unknown. Embassies with everyone except Egypt and Japan. 355gp remaining in the treasury. Republic due in 32t @ -5gpt, fastest possible.
Sorry, almost forgot the save!